
Decision · Adventurer Decisions
Adopt a Kennel Dog
Adopt a pet dog to relieve Stress
Watching the kennel-master command these magnificent animals with word and gesture fills my mind with visions of myself standing beside my loyal canine companion.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (9 lines of game script)
domicile ?= {
has_domicile_parameter = camp_unlocks_adopt_a_kennel_dog_decision
}
NOT = {
any_owned_story = {
type = story_cycle_pet_dog
}
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Can be taken when (is_valid) (3 lines of game script)
is_alive = yes is_available_adult = yes has_contagious_deadly_disease_trigger = no
As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (4 lines of game script)
show_as_tooltip = {
start_dog_story_cycle_effect = yes
}
trigger_event = ep3_laamps.8010As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.