CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Adventurer Decisions

Adopt a Kennel Dog

Adopt a pet dog to relieve Stress

No costRoads to Power

Watching the kennel-master command these magnificent animals with word and gesture fills my mind with visions of myself standing beside my loyal canine companion.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (9 lines of game script)
domicile ?= {
	has_domicile_parameter = camp_unlocks_adopt_a_kennel_dog_decision
}
NOT = {
	any_owned_story = {
		type = story_cycle_pet_dog
	}
}
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Can be taken when (is_valid) (3 lines of game script)
is_alive = yes
is_available_adult = yes
has_contagious_deadly_disease_trigger = no

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (4 lines of game script)
show_as_tooltip = {
	start_dog_story_cycle_effect = yes
}
trigger_event = ep3_laamps.8010

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.