CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Adventurer Decisions

Visit …

Explore the local …

No costRoads to Power

No … is an island. Let us visit the local … of … and see what it has in store for us.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (2 lines of game script)
has_government = landless_adventurer_government
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Can be taken when (is_valid) (26 lines of game script)
is_alive = yes
is_available_adult = yes
has_contagious_deadly_disease_trigger = no
root.location = {
	has_holding = yes
	is_occupied = no
	is_raided = no
}
custom_description = {
	text = visit_local_settlement_decision_sieged
	subject = root
	root.location = {
		NOT = {
			any_army_in_location = {
				is_army_in_siege = yes
			}
		}
	}
}
custom_description = {
	text = decision_already_visiting_local_settlement
	subject = root
	NOT = {
		has_variable = ep3_laamp_decision_1000_is_visiting
	}
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Effects

  • You will get the opportunity to • Listen to exotic stories or recruit Followers • Buy Provisions • Sell Artifacts • Peruse Contracts
  • You will get the opportunity to • Listen to exotic stories or recruit Followers • Maintain your Health or contemplate … • Buy Provisions • Sell Artifacts • Peruse Contracts
  • You will get the opportunity to • Listen to exotic stories or recruit Followers • Train with … elite guard or recruit warlike Followers • Buy Provisions • Sell Artifacts • Peruse Contracts
  • You will get the opportunity to • Listen to exotic stories or recruit Followers • Buy Artifacts made by the fine craftsmen of … • Buy Provisions at a cheaper price • Sell Artifacts at a higher rate • Peruse Contracts
Effect (46 lines of game script)
if = {
	limit = {
		root.location = {
			OR = {
				has_holding = no
				has_holding_type = tribal_holding
				has_holding_type = nomad_holding
				has_holding_type = herder_holding
			}
		}
	}
	custom_tooltip = visit_local_settlement_tribal_holding_decision_tt
}
else_if = {
	limit = {
		root.location = {
			OR = {
				has_holding_type = church_holding
				has_holding_type = temple_citadel_holding
			}
		}
	}
	custom_tooltip = visit_local_settlement_church_holding_decision_tt
}
else_if = {
	limit = {
		root.location = {
			has_holding_type = castle_holding
		}
	}
	custom_tooltip = visit_local_settlement_castle_holding_decision_tt
}
else_if = {
	limit = {
		root.location = {
			has_holding_type = city_holding
		}
	}
	custom_tooltip = visit_local_settlement_city_holding_decision_tt
}
temporarily_lock_visit_settlement_effect = yes
trigger_event = ep3_laamp_decision_event.1000
close_view = {
	view = decisions
	player = root
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).