
Decision · Adventurer Decisions
Visit …
Explore the local …
No costRoads to Power
No … is an island. Let us visit the local … of … and see what it has in store for us.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (2 lines of game script)
has_government = landless_adventurer_government has_ep3_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Can be taken when (is_valid) (26 lines of game script)
is_alive = yes
is_available_adult = yes
has_contagious_deadly_disease_trigger = no
root.location = {
has_holding = yes
is_occupied = no
is_raided = no
}
custom_description = {
text = visit_local_settlement_decision_sieged
subject = root
root.location = {
NOT = {
any_army_in_location = {
is_army_in_siege = yes
}
}
}
}
custom_description = {
text = decision_already_visiting_local_settlement
subject = root
NOT = {
has_variable = ep3_laamp_decision_1000_is_visiting
}
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Effects
- You will get the opportunity to • Listen to exotic stories or recruit Followers • Buy Provisions • Sell Artifacts • Peruse Contracts
- You will get the opportunity to • Listen to exotic stories or recruit Followers • Maintain your Health or contemplate … • Buy Provisions • Sell Artifacts • Peruse Contracts
- You will get the opportunity to • Listen to exotic stories or recruit Followers • Train with … elite guard or recruit warlike Followers • Buy Provisions • Sell Artifacts • Peruse Contracts
- You will get the opportunity to • Listen to exotic stories or recruit Followers • Buy Artifacts made by the fine craftsmen of … • Buy Provisions at a cheaper price • Sell Artifacts at a higher rate • Peruse Contracts
Effect (46 lines of game script)
if = {
limit = {
root.location = {
OR = {
has_holding = no
has_holding_type = tribal_holding
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
custom_tooltip = visit_local_settlement_tribal_holding_decision_tt
}
else_if = {
limit = {
root.location = {
OR = {
has_holding_type = church_holding
has_holding_type = temple_citadel_holding
}
}
}
custom_tooltip = visit_local_settlement_church_holding_decision_tt
}
else_if = {
limit = {
root.location = {
has_holding_type = castle_holding
}
}
custom_tooltip = visit_local_settlement_castle_holding_decision_tt
}
else_if = {
limit = {
root.location = {
has_holding_type = city_holding
}
}
custom_tooltip = visit_local_settlement_city_holding_decision_tt
}
temporarily_lock_visit_settlement_effect = yes
trigger_event = ep3_laamp_decision_event.1000
close_view = {
view = decisions
player = root
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).