CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Adventurer Decisions

Wipe Slate

Reduce the negative effects of your Gallowsbait Trait

variesGoldvariesPrestigevariesPietyRoads to Power

Must a … forever suffer for crimes committed in the direst of circumstances? Are not all … entitled a path to redemption? With time, energy, and — most importantly — coin, all manner of sins may be forgiven by the world at large.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (2 lines of game script)
has_trait = gallowsbait
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Can be taken when (is_valid) (1 line of game script)
is_available_adult = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (129 lines of game script)
save_scope_value_as = {
	name = scrubbable
	value = {
		value = -35
		if = {
			limit = {
				domicile ?= {
					has_domicile_parameter = camp_improves_wipe_slate_decision
				}
			}
			add = -35
		}
	}
}
show_as_tooltip = {
	random_list = {
		100 = {
			show_chance = no
			desc = wipe_slate_decision.tt.remove_bandit
			send_interface_toast = {
				title = wipe_slate_decision.tt.slate_wiped
				add_trait_xp = {
					trait = gallowsbait
					track = bandit
					value = scope:scrubbable
				}
			}
		}
		100 = {
			show_chance = no
			desc = wipe_slate_decision.tt.remove_trickster
			send_interface_toast = {
				title = wipe_slate_decision.tt.slate_wiped
				add_trait_xp = {
					trait = gallowsbait
					track = trickster
					value = scope:scrubbable
				}
			}
		}
		100 = {
			show_chance = no
			desc = wipe_slate_decision.tt.remove_thief
			send_interface_toast = {
				title = wipe_slate_decision.tt.slate_wiped
				add_trait_xp = {
					trait = gallowsbait
					track = thief
					value = scope:scrubbable
				}
			}
		}
		100 = {
			show_chance = no
			desc = wipe_slate_decision.tt.remove_poacher
			send_interface_toast = {
				title = wipe_slate_decision.tt.slate_wiped
				add_trait_xp = {
					trait = gallowsbait
					track = poacher
					value = scope:scrubbable
				}
			}
		}
		100 = {
			show_chance = no
			desc = wipe_slate_decision.tt.remove_marauder
			send_interface_toast = {
				title = wipe_slate_decision.tt.slate_wiped
				add_trait_xp = {
					trait = gallowsbait
					track = marauder
					value = scope:scrubbable
				}
			}
		}
		100 = {
			show_chance = no
			desc = wipe_slate_decision.tt.remove_gallowsbait
			send_interface_toast = {
				title = wipe_slate_decision.tt.slate_wiped
				remove_trait = gallowsbait
			}
		}
	}
}
hidden_effect = {
	switch = {
		trigger = yes
		scope:track_bandit = {
			add_trait_xp = {
				trait = gallowsbait
				track = bandit
				value = scope:scrubbable
			}
		}
		scope:track_trickster = {
			add_trait_xp = {
				trait = gallowsbait
				track = trickster
				value = scope:scrubbable
			}
		}
		scope:track_thief = {
			add_trait_xp = {
				trait = gallowsbait
				track = thief
				value = scope:scrubbable
			}
		}
		scope:track_poacher = {
			add_trait_xp = {
				trait = gallowsbait
				track = poacher
				value = scope:scrubbable
			}
		}
		scope:track_marauder = {
			add_trait_xp = {
				trait = gallowsbait
				track = marauder
				value = scope:scrubbable
			}
		}
		scope:trait_gallowsbait = {
			remove_trait = gallowsbait
		}
	}
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).