
Decision · Adventurer Decisions
Wipe Slate
Reduce the negative effects of your Gallowsbait Trait
Must a … forever suffer for crimes committed in the direst of circumstances? Are not all … entitled a path to redemption? With time, energy, and — most importantly — coin, all manner of sins may be forgiven by the world at large.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (2 lines of game script)
has_trait = gallowsbait has_ep3_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
is_available_adult = yes
As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (129 lines of game script)
save_scope_value_as = {
name = scrubbable
value = {
value = -35
if = {
limit = {
domicile ?= {
has_domicile_parameter = camp_improves_wipe_slate_decision
}
}
add = -35
}
}
}
show_as_tooltip = {
random_list = {
100 = {
show_chance = no
desc = wipe_slate_decision.tt.remove_bandit
send_interface_toast = {
title = wipe_slate_decision.tt.slate_wiped
add_trait_xp = {
trait = gallowsbait
track = bandit
value = scope:scrubbable
}
}
}
100 = {
show_chance = no
desc = wipe_slate_decision.tt.remove_trickster
send_interface_toast = {
title = wipe_slate_decision.tt.slate_wiped
add_trait_xp = {
trait = gallowsbait
track = trickster
value = scope:scrubbable
}
}
}
100 = {
show_chance = no
desc = wipe_slate_decision.tt.remove_thief
send_interface_toast = {
title = wipe_slate_decision.tt.slate_wiped
add_trait_xp = {
trait = gallowsbait
track = thief
value = scope:scrubbable
}
}
}
100 = {
show_chance = no
desc = wipe_slate_decision.tt.remove_poacher
send_interface_toast = {
title = wipe_slate_decision.tt.slate_wiped
add_trait_xp = {
trait = gallowsbait
track = poacher
value = scope:scrubbable
}
}
}
100 = {
show_chance = no
desc = wipe_slate_decision.tt.remove_marauder
send_interface_toast = {
title = wipe_slate_decision.tt.slate_wiped
add_trait_xp = {
trait = gallowsbait
track = marauder
value = scope:scrubbable
}
}
}
100 = {
show_chance = no
desc = wipe_slate_decision.tt.remove_gallowsbait
send_interface_toast = {
title = wipe_slate_decision.tt.slate_wiped
remove_trait = gallowsbait
}
}
}
}
hidden_effect = {
switch = {
trigger = yes
scope:track_bandit = {
add_trait_xp = {
trait = gallowsbait
track = bandit
value = scope:scrubbable
}
}
scope:track_trickster = {
add_trait_xp = {
trait = gallowsbait
track = trickster
value = scope:scrubbable
}
}
scope:track_thief = {
add_trait_xp = {
trait = gallowsbait
track = thief
value = scope:scrubbable
}
}
scope:track_poacher = {
add_trait_xp = {
trait = gallowsbait
track = poacher
value = scope:scrubbable
}
}
scope:track_marauder = {
add_trait_xp = {
trait = gallowsbait
track = marauder
value = scope:scrubbable
}
}
scope:trait_gallowsbait = {
remove_trait = gallowsbait
}
}
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).