
Decision · Administrative Decisions
Conduct Patrols in Governorship
Establish patrols in your Governorship
To keep the populace in my governorship safe and sound, I can establish regular patrols to keep any potential bandits at bay. This could also prove to be beneficial in battles, since we'll have troops always at the ready, should it come to that.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (4 lines of game script)
domicile ?= {
has_domicile_parameter = estate_unlock_patrol_decision
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
is_governor = yes
As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (25 lines of game script)
every_held_title = {
title_tier = county
add_to_list = counties_in_governorship
}
every_vassal = {
limit = {
any_held_title = {
title_tier = county
}
}
every_held_title = {
title_tier = county
add_to_list = counties_in_governorship
}
}
every_in_list = {
list = counties_in_governorship
add_county_modifier = {
modifier = ep3_estate_governor_patrols_modifier
years = 15
}
}
increase_governance_effect = {
VALUE = 6
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.