Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Administrative Decisions

Conduct Patrols in Governorship

Establish patrols in your Governorship

To keep the populace in my governorship safe and sound, I can establish regular patrols to keep any potential bandits at bay. This could also prove to be beneficial in battles, since we'll have troops always at the ready, should it come to that.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (4 lines of game script)
domicile ?= {
	has_domicile_parameter = estate_unlock_patrol_decision
}
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.

Can be taken when (is_valid) (1 line of game script)
is_governor = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (25 lines of game script)
every_held_title = {
	title_tier = county
	add_to_list = counties_in_governorship
}
every_vassal = {
	limit = {
		any_held_title = {
			title_tier = county
		}
	}
	every_held_title = {
		title_tier = county
		add_to_list = counties_in_governorship
	}
}
every_in_list = {
	list = counties_in_governorship
	add_county_modifier = {
		modifier = ep3_estate_governor_patrols_modifier
		years = 15
	}
}
increase_governance_effect = {
	VALUE = 6
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.