
Decision · Major Adventurer Decisions
Champion the … Culture
Secure a Duchy for your Culture
The land belongs to those who dwell in it. … must be ruled by a true ….
Requirements
The lines the game itself shows for this decision's conditions:
- De Jure Duchy of your current location exists.
- You have the same Culture as the … (…)
- Your Camp is not located in the Realm's Capital County
Shown to a character when (is_shown) (8 lines of game script)
has_government = landless_adventurer_government
NOT = {
has_variable = separatist_uprising_decision_var
}
NOT = {
has_trait = populist_leader
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_separatist_uprising_decision.txt.
Can be taken when (is_valid) (29 lines of game script)
custom_tooltip = {
text = separatist_uprising_culture_duchy_check_tt
exists = location.county
exists = location.duchy.holder.liege
}
custom_tooltip = {
text = separatist_uprising_culture_county_tt
location.county.culture = root.culture
}
custom_tooltip = {
text = separatist_uprising_capital_county_tt
location.county != location.duchy.holder.top_liege.capital_county
}
trigger_if = {
limit = {
exists = location.duchy.holder
}
location.duchy.holder.culture != root.culture
}
trigger_else = {
location.duchy.title_capital_county.holder.culture != root.culture
}
prestige_level >= 3
NOR = {
is_available = no
has_trait = infirm
is_incapable = yes
top_liege != this
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_separatist_uprising_decision.txt.
Effects
- You start a War with the Ep3 Separatist Uprising modifier for 15 years, Levies and some Handpicked Faithful Men-at-Arms or you do not start a War immediately, but keep the Claim
- If you fulfill at least 3 you will get the Duchy peacefully: • Highborn … Spouse • … Faith • Weak Hook on … • Friend or Lover of … • 1 more Level of Fame than …
- If you fulfill at least 3 you will get the Duchy peacefully: • Highborn … Spouse • … Faith • Weak Hook on … • Friend of … • 1 more Level of Fame than …
Effect (21 lines of game script)
show_as_tooltip = {
add_pressed_claim = location.duchy
}
custom_tooltip = separatist_uprising_decision_war_tt
if = {
limit = {
OR = {
can_set_relation_potential_lover_trigger = {
CHARACTER = location.duchy.holder.liege
}
can_set_relation_lover_trigger = {
CHARACTER = location.duchy.holder.liege
}
}
}
custom_tooltip = separatist_uprising_decision_pacifist_option_friend_lover_tt
}
else = {
custom_tooltip = separatist_uprising_decision_pacifist_option_friend_tt
}
trigger_event = ep3_decisions_event.6001As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_separatist_uprising_decision.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_separatist_uprising_decision.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).