CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Adopt Centralized Administration

Change Government type by becoming Bureaucratic

variesPrestigevariesGoldvariesTreasury

… must be governed by laws, institutions and merit, not family, inheritance and personal allegiances! A realm as large as this one will never be efficiently governed without an administration of able bureaucrats, centered around our beautiful capital.

Requirements

The lines the game itself shows for this decision's conditions:

  • You possess a Seal of Investiture
  • You are a King
  • You are an Emperor or Hegemon
  • Your Realm consists of more than … Counties (…)
  • All Powerful Vassals must have 50 or more Opinion of you
Shown to a character when (is_shown) (17 lines of game script)
OR = {
	government_has_flag = government_is_feudal
	government_has_flag = government_is_clan
	government_has_flag = government_is_japan_feudal
}
trigger_if = {
	limit = {
		top_liege != this
	}
	liege = {
		government_has_mechanic = administrative
	}
}
OR = {
	has_tgp_dlc_trigger = yes
	has_ep3_dlc_trigger = yes
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.

Can be taken when (is_valid) (108 lines of game script)
trigger_if = {
	limit = {
		top_liege != this
	}
	liege = {
		government_has_mechanic = administrative
	}
}
trigger_else = {
	OR = {
		custom_tooltip = {
			text = HAS_SEAL_OF_INVESTITURE
			any_character_artifact = {
				OR = {
					artifact_type = seal_of_investiture
					artifact_type = seal_of_investiture_court
				}
			}
		}
		trigger_if = {
			limit = {
				culture = {
					has_cultural_parameter = can_adopt_administrative_government_as_kingdom_tier
				}
			}
			custom_tooltip = {
				text = king_tier_tt
				primary_title.tier >= tier_kingdom
			}
		}
		trigger_else = {
			AND = {
				custom_tooltip = {
					text = empire_tier_tt
					primary_title.tier >= tier_empire
				}
				root = {
					save_temporary_scope_as = root_scope
				}
				custom_tooltip = {
					text = small_realm_size_tt
					realm_size >= small_empire_size_value
				}
			}
		}
	}
}
trigger_if = {
	limit = {
		top_liege = this
		is_ai = no
	}
	prestige_level >= 3
}
trigger_if = {
	limit = {
		top_liege = this
		is_ai = no
	}
	custom_tooltip = {
		text = all_powerful_vassals_required_tt
		any_powerful_vassal = {
			count = all
			opinion = {
				target = root
				value >= 50
			}
		}
	}
}
trigger_if = {
	limit = {
		is_ai = yes
	}
	calc_true_if = {
		amount >= 2
		culture = {
			has_cultural_pillar = ethos_bureaucratic
		}
		culture = {
			has_cultural_pillar = ethos_courtly
		}
		culture = {
			has_cultural_pillar = ethos_egalitarian
		}
		culture = {
			has_cultural_tradition = tradition_legalistic
		}
		has_realm_law = crown_authority_3
		capital_county = {
			development_level > medium_development_level
		}
		rite = {
			rite_has_tenet = tenet_legalism
		}
		dynasty = {
			has_dynasty_perk = erudition_legacy_5
		}
		dynasty = {
			has_dynasty_perk = law_legacy_5
		}
	}
}
OR = {
	has_ep3_dlc_trigger = yes
	tgp_should_become_meritocratic_trigger = yes
}
is_at_war = no

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (70 lines of game script)
if = {
	limit = {
		scope:go_administrative_government = yes
	}
	convert_to_administrative_from_feudalism_effect = {
		GOVERNMENT_TO_ADOPT = flag:administrative
	}
}
else_if = {
	limit = {
		scope:go_celestial_government = yes
	}
	convert_to_administrative_from_feudalism_effect = {
		GOVERNMENT_TO_ADOPT = flag:celestial
	}
}
else_if = {
	limit = {
		scope:go_meritocratic_government = yes
	}
	convert_to_administrative_from_feudalism_effect = {
		GOVERNMENT_TO_ADOPT = flag:meritocratic
	}
}
else_if = {
	limit = {
		scope:go_japan_administrative_government = yes
	}
	convert_to_administrative_from_feudalism_effect = {
		GOVERNMENT_TO_ADOPT = flag:japan_administrative
	}
}
save_scope_as = actor
if = {
	limit = {
		is_independent_ruler = yes
	}
	add_legitimacy_effect = {
		LEGITIMACY = admin_convert_legitimacy_value
	}
}
trigger_event = ep3_decisions_event.4060
hidden_effect = {
	if = {
		limit = {
			is_ai = no
		}
		add_achievement_global_variable_effect = {
			VARIABLE = achieved_epic_paperwork_achievement
			VALUE = yes
		}
	}
	if = {
		limit = {
			is_ai = no
			religion = religion:islam_religion
			has_title = title:k_rum
			OR = {
				has_title = title:c_byzantion
				any_sub_realm_title = {
					this = title:c_byzantion
				}
			}
		}
		add_achievement_global_variable_effect = {
			VARIABLE = finished_new_management_achievement
			VALUE = yes
		}
	}
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).