
Major decision · Major Decisions
Adopt Centralized Administration
Change Government type by becoming Bureaucratic
… must be governed by laws, institutions and merit, not family, inheritance and personal allegiances! A realm as large as this one will never be efficiently governed without an administration of able bureaucrats, centered around our beautiful capital.
Requirements
The lines the game itself shows for this decision's conditions:
- You possess a Seal of Investiture
- You are a King
- You are an Emperor or Hegemon
- Your Realm consists of more than … Counties (…)
- All Powerful Vassals must have 50 or more Opinion of you
Shown to a character when (is_shown) (17 lines of game script)
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_japan_feudal
}
trigger_if = {
limit = {
top_liege != this
}
liege = {
government_has_mechanic = administrative
}
}
OR = {
has_tgp_dlc_trigger = yes
has_ep3_dlc_trigger = yes
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.
Can be taken when (is_valid) (108 lines of game script)
trigger_if = {
limit = {
top_liege != this
}
liege = {
government_has_mechanic = administrative
}
}
trigger_else = {
OR = {
custom_tooltip = {
text = HAS_SEAL_OF_INVESTITURE
any_character_artifact = {
OR = {
artifact_type = seal_of_investiture
artifact_type = seal_of_investiture_court
}
}
}
trigger_if = {
limit = {
culture = {
has_cultural_parameter = can_adopt_administrative_government_as_kingdom_tier
}
}
custom_tooltip = {
text = king_tier_tt
primary_title.tier >= tier_kingdom
}
}
trigger_else = {
AND = {
custom_tooltip = {
text = empire_tier_tt
primary_title.tier >= tier_empire
}
root = {
save_temporary_scope_as = root_scope
}
custom_tooltip = {
text = small_realm_size_tt
realm_size >= small_empire_size_value
}
}
}
}
}
trigger_if = {
limit = {
top_liege = this
is_ai = no
}
prestige_level >= 3
}
trigger_if = {
limit = {
top_liege = this
is_ai = no
}
custom_tooltip = {
text = all_powerful_vassals_required_tt
any_powerful_vassal = {
count = all
opinion = {
target = root
value >= 50
}
}
}
}
trigger_if = {
limit = {
is_ai = yes
}
calc_true_if = {
amount >= 2
culture = {
has_cultural_pillar = ethos_bureaucratic
}
culture = {
has_cultural_pillar = ethos_courtly
}
culture = {
has_cultural_pillar = ethos_egalitarian
}
culture = {
has_cultural_tradition = tradition_legalistic
}
has_realm_law = crown_authority_3
capital_county = {
development_level > medium_development_level
}
rite = {
rite_has_tenet = tenet_legalism
}
dynasty = {
has_dynasty_perk = erudition_legacy_5
}
dynasty = {
has_dynasty_perk = law_legacy_5
}
}
}
OR = {
has_ep3_dlc_trigger = yes
tgp_should_become_meritocratic_trigger = yes
}
is_at_war = noAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (70 lines of game script)
if = {
limit = {
scope:go_administrative_government = yes
}
convert_to_administrative_from_feudalism_effect = {
GOVERNMENT_TO_ADOPT = flag:administrative
}
}
else_if = {
limit = {
scope:go_celestial_government = yes
}
convert_to_administrative_from_feudalism_effect = {
GOVERNMENT_TO_ADOPT = flag:celestial
}
}
else_if = {
limit = {
scope:go_meritocratic_government = yes
}
convert_to_administrative_from_feudalism_effect = {
GOVERNMENT_TO_ADOPT = flag:meritocratic
}
}
else_if = {
limit = {
scope:go_japan_administrative_government = yes
}
convert_to_administrative_from_feudalism_effect = {
GOVERNMENT_TO_ADOPT = flag:japan_administrative
}
}
save_scope_as = actor
if = {
limit = {
is_independent_ruler = yes
}
add_legitimacy_effect = {
LEGITIMACY = admin_convert_legitimacy_value
}
}
trigger_event = ep3_decisions_event.4060
hidden_effect = {
if = {
limit = {
is_ai = no
}
add_achievement_global_variable_effect = {
VARIABLE = achieved_epic_paperwork_achievement
VALUE = yes
}
}
if = {
limit = {
is_ai = no
religion = religion:islam_religion
has_title = title:k_rum
OR = {
has_title = title:c_byzantion
any_sub_realm_title = {
this = title:c_byzantion
}
}
}
add_achievement_global_variable_effect = {
VARIABLE = finished_new_management_achievement
VALUE = yes
}
}
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).