CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Major Adventurer Decisions

Desperate Measures — Butcher Animals

Trade animal Modifiers and Domicile Buildings for Provisions

150PrestigeRoads to Power

We are so, so hungry... yet there is ready meat following us around, consuming what remains of our supplies, loyally traipsing after us to its doom. In times as desperate as these, we must consider all alternatives.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (3 lines of game script)
has_government = landless_adventurer_government
domicile.provisions <= 500
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Can be taken when (is_valid) (8 lines of game script)
OR = {
	butcher_animals_decision_available_dogs_trigger = yes
	butcher_animals_decision_available_cats_trigger = yes
	butcher_animals_decision_available_horses_trigger = yes
	butcher_animals_decision_available_elephants_trigger = yes
}
is_available_allow_travelling = yes
is_at_war = no

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Effects

  • Gain … Provisions per Character's dog butchered
  • Gain … Provisions for butchering the many dogs in your Baggage Train Kennel
  • You cannot eat your dogs again for … years
  • Gain … Provisions per Character's cat butchered
  • You cannot eat your cats again for … years
  • Gain … Provisions for butchering your horse
  • Gain … Provisions for butchering your many Baggage Train Ample Steeds
  • You cannot eat your horses again for … years
  • Gain … Provisions for butchering the pachyderms of your Proving Grounds Elephantry Reserve
  • You cannot eat your elephants again for … years
Effect (50 lines of game script)
show_as_tooltip = {
	random_list = {
		100 = {
			show_chance = no
			desc = butcher_animals_decision.tt.dogs
			custom_tooltip = butcher_animals_decision.tt.provisions_gain.per_dog_mod
			custom_tooltip = butcher_animals_decision.tt.provisions_gain.building.dog
			custom_tooltip = butcher_animals_decision.tt.cooldown.dogs
		}
		100 = {
			show_chance = no
			desc = butcher_animals_decision.tt.cats
			custom_tooltip = butcher_animals_decision.tt.provisions_gain.per_cat_mod
			custom_tooltip = butcher_animals_decision.tt.cooldown.cats
		}
		100 = {
			show_chance = no
			desc = butcher_animals_decision.tt.horses
			if = {
				limit = {
					has_character_modifier = horse_story_modifier
				}
				custom_tooltip = butcher_animals_decision.tt.provisions_gain.your_horse_mod
			}
			custom_tooltip = butcher_animals_decision.tt.provisions_gain.building.horse
			custom_tooltip = butcher_animals_decision.tt.cooldown.horses
		}
		100 = {
			show_chance = no
			desc = butcher_animals_decision.tt.elephants
			custom_tooltip = butcher_animals_decision.tt.provisions_gain.building.elephant
			custom_tooltip = butcher_animals_decision.tt.cooldown.elephants
		}
	}
}
switch = {
	trigger = yes
	scope:butcher_dogs = {
		trigger_event = ep3_laamp_decision_event.1201
	}
	scope:butcher_cats = {
		trigger_event = ep3_laamp_decision_event.1202
	}
	scope:butcher_horses = {
		trigger_event = ep3_laamp_decision_event.1203
	}
	scope:butcher_elephants = {
		trigger_event = ep3_laamp_decision_event.1204
	}
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.