Interaction · Landless adventurer actions
Purchase Sacred Land
Bargain your Piety and Gold for a County with a Temple Holding, to establish yourself as a Landed Ruler
What you need
You
To send it
- Is an Independent Ruler
- Piety level at least 3
- Does not have the Trait: Gallowsbait
- … must be of your Faith (⟨faith⟩)
- … must hold a County with a Temple Holding, other than … Capital
- … Capital is in range of their Camp.
- Exiled
To see it in the menu
- Your Government is Adventurer
- The target is not you
The character you target
To send it
is_contact_of = scope:actor- Is at not War
- Does not have a Strong Hook on you
To see it in the menu
- Is landed
- Government does not allow: noble families
Which title you can pick
- Only Counties may be purchased
- You cannot purchase a Ruler's Capital County
- You cannot purchase a Ruler's Primary Title
- The County must contain a Temple Holding
If
a check the game hides
Then
scope:target.holder = scope:recipient
Purchase Sacred Land is a landless adventurer character interaction in Crusader Kings III. You need: Is an Independent Ruler, Piety level at least 3, Does not have the Trait: Gallowsbait and 1 more. The character you target needs: Is at not War and Does not have a Strong Hook on you. The AI weighs it. Reasons the AI weighs include Number and Tier of purchased Titles (-30), The target is within De Jure Duchy of my Capital (-50), The target is not my Culture (…) (+20) and 11 more. It costs 250 Piety, Gold (from 400). It needs Roads to Power. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.
Quick answers (3)
- What are the requirements for Purchase Sacred Land in CK3?
- You: Is an Independent Ruler, Piety level at least 3, Does not have the Trait: Gallowsbait and Exiled. The character you target: Is at not War and Does not have a Strong Hook on you. (patch 1.20.1.2)
- How do I get the AI to accept Purchase Sacred Land?
- The AI weighs it. Its reasons: … Opinion of …, Number and Tier of purchased Titles -30, The target is within De Jure Duchy of my Capital -50, Development and Buildings of the target, The target is not my Culture (…) +20, The target is not my Faith (…) +10, Giving land of my Culture (…) to foreigner, Distance of … from my Capital, … Opinion of …, High Level of Devotion, The recipient is Zealous +40, High Level of Fame, You are married to a … noble +40, You are married to a member of … House +80, You speak the recipient's Language (…) +20, You do not speak the recipient's Language (…) -40, The recipient is in Debt, You have a positive Special Relation with the target +60, You have offered twice as much gold +80, You have a hook on the recipient's +160, You have offered a Hook on yourself +60 and You have offered increased Subject Obligations +80.
- How much does Purchase Sacred Land cost?
- 250 Piety, Gold (from 400) (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| … Opinion of … | varies |
| Number and Tier of purchased Titles | -30 |
The target is within De Jure Duchy of my Capitalwhen
| -50 |
| Development and Buildings of the target | varies |
The target is not my Culture (…)when
| +20 |
The target is not my Faith (…)when
| +10 |
Giving land of my Culture (…) to foreignerwhen
| varies |
Distance of … from my Capitalwhen
| varies |
… Opinion of …when
| varies |
| High Level of Devotion | your piety level × 20 |
| The recipient is Zealous | +40 |
High Level of Famewhen
| your prestige level × 20 |
You are married to a … noblewhen
| +40 |
You are married to a member of … Housewhen
| +80 |
You speak the recipient's Language (…)when
| +20 |
You do not speak the recipient's Language (…)when
| -40 |
The recipient is in Debtwhen
| varies |
You have a positive Special Relation with the targetwhen
| +60 |
You have offered twice as much goldwhen
| +80 |
You have a hook on the recipient'swhen
| +160 |
You have offered a Hook on yourselfwhen
| +60 |
You have offered increased Subject Obligationswhen
| +80 |
Acceptance (ai_accept) (217 lines of game script)
base = 0
opinion_modifier = {
who = scope:recipient
opinion_target = scope:actor
multiplier = 1
desc = AI_OPINION_REASON
}
modifier = {
add = -30
desc = PURCHASE_LAND_NUM_TITLES_REASON
}
modifier = {
add = -50
desc = PURCHASE_LAND_DE_JURE_DUCHY_REASON
scope:target.duchy ?= scope:recipient.capital_county.duchy
}
modifier = {
add = {
value = 0
if = {
limit = {
exists = scope:target
}
add = scope:target.development_level
scope:target = {
every_county_province = {
add = num_buildings
}
}
}
multiply = -2
}
desc = PURCHASE_LAND_VALUE_REASON
}
modifier = {
add = 20
desc = PURCHASE_LAND_FOREIGN_CULTURE_REASON
scope:target.culture != scope:recipient.culture
}
modifier = {
add = 10
desc = PURCHASE_LAND_DIFFERENT_FAITH_REASON
scope:target.faith != scope:recipient.faith
}
modifier = {
add = {
value = -40
if = {
limit = {
scope:acceptance != 0
}
divide = scope:acceptance
}
multiply = 2
min = -200
}
desc = PURCHASE_LAND_MY_CULTURE_REASON
scope:actor.culture != scope:recipient.culture
scope:target.culture = scope:recipient.culture
scope:recipient.culture = {
save_temporary_scope_value_as = {
name = acceptance
value = {
value = cultural_acceptance(scope:actor.culture)
divide = 25
ceiling = yes
}
}
}
}
modifier = {
add = {
value = 0
add = scope:distance
divide = scope:recipient.highest_held_title_tier
if = {
limit = {
scope:distance <= squared_distance_medium
}
multiply = -0.01
}
else = {
multiply = 0.0005
}
min = -25
max = 50
}
desc = PURCHASE_LAND_DISTANCE_REASON
scope:target = {
save_temporary_scope_as = distance_target
}
scope:recipient.capital_county = {
save_temporary_scope_value_as = {
name = distance
value = squared_distance(scope:distance_target)
}
}
}
opinion_modifier = {
trigger = {
NOT = {
scope:target.holder ?= scope:recipient
}
}
who = scope:recipient
opinion_target = scope:target.holder
multiplier = -1
desc = AI_OPINION_REASON
}
modifier = {
add = {
value = scope:actor.piety_level
multiply = 20
}
desc = PURCHASE_SACRED_LAND_PIETY_LEVEL_REASON
}
modifier = {
add = 40
scope:recipient = {
has_trait = zealous
}
desc = ASK_FOR_CONVERSION_RECIPIENT_IS_ZEALOUS
}
modifier = {
add = {
value = scope:actor.prestige_level
multiply = 20
}
scope:actor.prestige_level >= 4
desc = PURCHASE_LAND_PRESTIGE_LEVEL_REASON
}
modifier = {
add = 40
trigger = {
scope:actor.culture != scope:recipient.culture
scope:target.culture = scope:recipient.culture
}
scope:actor.primary_spouse ?= {
culture = scope:recipient.culture
dynasty ?= {
dynasty_prestige_level >= 2
}
}
desc = PURCHASE_LAND_MARRIED_TO_CULTURE_NOBLE_REASON
}
modifier = {
add = 80
scope:actor.primary_spouse ?= {
house ?= scope:recipient.house
}
desc = PURCHASE_LAND_MARRIED_TO_HOUSE_REASON
}
modifier = {
add = 20
trigger = {
scope:target.culture = scope:recipient.culture
}
scope:actor = {
knows_language_of_culture = scope:recipient.culture
culture != scope:recipient.culture
}
desc = PURCHASE_LAND_SPEAKS_LANGUAGE_REASON
}
modifier = {
add = -40
scope:actor = {
NOT = {
knows_language_of_culture = scope:recipient.culture
culture = scope:recipient.culture
}
}
desc = PURCHASE_LAND_DOES_NOT_SPEAK_LANGUAGE_REASON
}
modifier = {
add = {
value = 40
multiply = scope:recipient.debt_level
}
trigger = {
scope:recipient = {
OR = {
debt_level > 0
treasury_debt_level > 0
}
}
}
desc = PURCHASE_LAND_IS_IN_DEBT_REASON
}
modifier = {
add = 60
scope:actor = {
has_any_moderate_good_relationship_with_character_trigger = {
CHARACTER = scope:recipient
}
}
desc = PURCHASE_LAND_RELATIONSHIP_REASON
}
modifier = {
add = 80
scope:offer_gold = yes
desc = PURCHASE_LAND_DOUBLE_GOLD_REASON
}
modifier = {
add = 160
scope:hook = yes
desc = YOU_HAVE_HOOK_REASON
}
modifier = {
add = 60
scope:offer_hook = yes
desc = PURCHASE_LAND_OFFER_HOOK_REASON
}
modifier = {
add = 80
scope:vassal_obligation = yes
desc = PURCHASE_LAND_OBLIGATIONS_REASON
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
What happens
If they accept
- You:
- You: Pay gold to the target
- You:
If
character:90028 ?= this
Then
- This will end your opposition to Normans and participation in the Harrying of the North!
- You › Otherwise › The new primary title:
change_title_holder_include_vassals = { holder = scope:actor change = scope:title_change take_baronies = no }
If
NOT = { scope:ascended_throne_value = flag:purchased }
Then
- The new primary title › Every de jure county:
- Where:
If
a check the game hides
Then
holder.top_liege ?= scope:defender.top_liege
If
a check the game hides
Then
holder.top_liege ?= scope:new_liege.top_liege
change_title_holder_include_vassals = { holder = scope:actor change = scope:title_change take_baronies = no }
- Where:
- Every in list:
- Only some of them (the filter is in the script below)
change_title_holder_include_vassals = { holder = scope:actor change = scope:title_change take_baronies = no }
If they refuse
- Event ep3_laamps.0102
Options when sending
- Pay DoubleOffer the recipient twice as much for the target
- Use a Hook
- Offer a Hook on yourselfThe recipient will have a hook on you to use as they pleases.
- Offer increased Subject ObligationsYour Vassal Contract will gain Extortionate Taxes and Massive Levy Contribution
Events it fires: ep3_laamps.0102
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (9 lines of game script)
is_available = government_has_flag = government_is_landless_adventurer
is_shown = has_ep3_dlc_trigger = yes
scope:recipient = {
is_landed = yes
NOT = {
government_allows = noble_families
}
}
scope:recipient != scope:actorAs written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Can be sent when (is_valid…) (93 lines of game script)
scope:actor = {
top_liege = this
piety_level >= 3
NOT = {
has_trait = gallowsbait
}
}
scope:recipient = {
is_contact_of = scope:actor
is_at_war = no
NOT = {
has_strong_hook = scope:actor
}
}
custom_tooltip = {
text = purchase_sacred_land_same_faith_tt
scope:recipient = {
faith = scope:actor.faith
}
}
trigger_if = {
limit = {
scope:target ?= {
is_head_of_faith = yes
}
}
custom_description = {
text = purchase_land_religious_tt
always = no
}
}
trigger_if = {
limit = {
scope:target ?= {
is_noble_family_title = yes
}
}
custom_description = {
text = purchase_land_noble_family_tt
always = no
}
}
trigger_if = {
limit = {
scope:target ?= {
has_variable = adventurer_creation_reason
}
}
custom_description = {
text = purchase_land_landless_adventurer_tt
always = no
}
}
trigger_if = {
limit = {
scope:recipient = {
any_held_county = {
count < 2
}
}
}
custom_description = {
text = purchase_land_minimum_county_tt
object = scope:recipient
always = no
}
}
custom_tooltip = {
text = purchase_sacred_land_no_valid_title_tt
scope:recipient = {
any_held_county = {
NOT = {
this = scope:recipient.capital_county
}
any_county_province = {
holding_is_church = yes
}
}
}
}
ep3_laamp_diplo_range_trigger = {
TARGET = scope:recipient
LAAMP = scope:actor
}
custom_tooltip = {
text = the_wake_1
NOT = {
is_laamp_exiled_from_province_trigger = {
PROVINCE = scope:recipient.capital_province
LAAMP = scope:actor
}
}
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Effects (on_send, on_accept, on_decline) (93 lines of game script)
on_accept = scope:actor = {
save_scope_as = adventurer
}
scope:target = {
save_scope_as = purchase_land_target
add_to_list = purchased_titles
}
ordered_in_list = {
list = purchased_titles
order_by = tier
save_scope_as = new_primary_title
}
save_scope_value_as = {
name = purchase_land_cost
value = {
value = purchase_land_county_cost_value
multiply = 0.5
if = {
limit = {
scope:actor = {
has_variable = ep3_grace_to_the_family_var
}
}
multiply = 0.5
}
if = {
limit = {
scope:offer_gold = yes
}
multiply = 2
}
}
}
save_scope_value_as = {
name = purchase_land_legitimacy_cost
value = {
value = 0
if = {
limit = {
scope:target.holder != scope:recipient
}
every_in_list = {
list = purchased_titles
add = minor_legitimacy_loss
}
}
}
}
show_as_tooltip = {
scope:actor = {
purchase_land_interaction_effect = yes
}
}
scope:actor = {
if = {
limit = {
faith.faith_theocratic_goverment_type = government_type:ecclesiastical_government
}
custom_tooltip = purchase_sacred_land_ecclesiastical_tt
}
else = {
custom_tooltip = purchase_sacred_land_theocracy_tt
}
}
if = {
limit = {
always = scope:hook
scope:actor = {
has_usable_hook = scope:recipient
}
}
scope:actor = {
use_hook = scope:recipient
}
}
hidden_effect = {
scope:actor = {
add_gold = scope:purchase_land_cost
}
}
scope:actor = {
trigger_event = ep3_laamps.0100
}
scope:actor = {
trigger_event = {
id = ep3_laamps.0103
days = 0
}
}
on_decline = scope:actor = {
save_scope_as = adventurer
trigger_event = ep3_laamps.0102
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
- Category
- Landless adventurer actions
- Cost: Piety
- 250
- Cost: Gold
- from 400
- Again on the same character
- after 10 years
- DLC
- Roads to Power
- In the menu
- under More…
- ID
purchase_sacred_land_interaction
Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.