Interaction · Diplomatic actions
Expel Adventurer
Demand that the recipient and their Camp leave your …
What you need
You
To send it
- Is at not War
- Is not the target’s spouse
- Does not have the target as friend
- Does not have the target as lover
If
- You: Is played by the AI
Then
- You: Opinion of recipient less than 25
None of these
- The character you target › Any character active contract:
task_contract_employer = scope:puppet_or_actor
- The character you target › Any character active contract:
If
scope:recipient = character:90028
Then
- Owns a story
If
scope:recipient = character:41702
Then
- Owns a story
To see it in the menu
- If played by the AI:
- Is at not War
- Is not imprisoned
- Is not incapable
- Is landed
- The target is not you
The character you target
To send it
domicile.domicile_location.county.holder ?= { target_is_same_character_or_above = scope:puppet_or_actor }- Does not have a Strong Hook on you
To see it in the menu
- Government is Adventurer
- Is not landed
Expel Adventurer is a diplomatic character interaction in Crusader Kings III. You need: Is at not War, Is not the target’s spouse, Does not have the target as friend and 1 more. The character you target needs: Does not have a Strong Hook on you. Accepted automatically. It needs Roads to Power. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.
Quick answers (2)
- What are the requirements for Expel Adventurer in CK3?
- You: Is at not War, Is not the target’s spouse, Does not have the target as friend and Does not have the target as lover. The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
- Will the AI accept Expel Adventurer?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
When you send it
- The character you target: … edict of expulsion cancels and nullifies any and all Contracts you were taking, or might have taken, in …
Effects
- The character you target:
- Opinion: Ignored Expulsion
- The character you target:
- Event ep3_interactions_events.0500 (after 1 days)
- Event ep3_interactions_events.0501 (after 3 months)
If they refuse
- The character you target:
start_war = { cb = ep3_laamp_apprehend_adventurer_cb target = scope:puppet_or_actor }
Events it fires: ep3_interactions_events.0500, ep3_interactions_events.0501
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (17 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_at_war = no
is_imprisoned = no
is_incapable = no
}
is_shown = scope:puppet_or_actor ?= {
is_landed = yes
}
has_ep3_dlc_trigger = yes
scope:recipient != scope:puppet_or_actor
scope:recipient = {
government_has_flag = government_is_landless_adventurer
is_landed = no
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Can be sent when (is_valid…) (40 lines of game script)
scope:puppet_or_actor = {
is_at_war = no
NOR = {
is_spouse_of = scope:recipient
has_relation_friend = scope:recipient
has_relation_lover = scope:recipient
}
}
scope:recipient = {
domicile.domicile_location.county.holder ?= {
target_is_same_character_or_above = scope:puppet_or_actor
}
}
trigger_if = {
limit = {
scope:actor = {
is_ai = yes
}
}
scope:puppet_or_actor = {
opinion = {
target = scope:recipient
value < 25
}
}
NOT = {
scope:recipient = {
any_character_active_contract = {
task_contract_employer = scope:puppet_or_actor
}
}
}
}
scope:recipient = {
NOT = {
has_strong_hook = scope:puppet_or_actor
}
}
disable_interaction_for_hereward_trigger = yes
disable_interaction_for_hasan_trigger = yesAs written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Effects (on_send, on_accept, on_decline) (67 lines of game script)
on_send = scope:recipient = {
send_interface_toast = {
type = diplo_contract_scheme_invalidated_message
title = evict_adventurer_interaction.tt.contracts_invalidated.t
right_icon = scope:puppet_or_actor
custom_tooltip = {
text = evict_adventurer_interaction.tt.contracts_invalidated
every_character_task_contract = {
limit = {
task_contract_location.county.holder = {
target_is_same_character_or_above = scope:puppet_or_actor
}
}
invalidate_contract = yes
}
every_character_active_contract = {
invalidate_contract = yes
}
}
}
}
on_accept = scope:puppet_or_actor = {
save_scope_as = expeller
}
scope:recipient = {
save_scope_as = adventurer
add_opinion = {
target = scope:puppet_or_actor
modifier = demanded_eviction_opinion
}
custom_tooltip = evict_adventurer_contracts_tt
custom_description_no_bullet = {
text = evict_adventurer_consequences_tt
object = scope:puppet_or_actor
subject = scope:recipient
}
custom_tooltip = evict_adventurer_casus_belli_tt
}
scope:puppet_or_actor = {
show_as_tooltip = {
add_opinion = {
target = scope:recipient
modifier = eviction_ignored_opinion
}
}
}
scope:recipient = {
set_variable = {
name = adventurer_expeller
value = scope:puppet_or_actor
months = 4
}
trigger_event = {
id = ep3_interactions_events.0500
days = 1
}
trigger_event = {
id = ep3_interactions_events.0501
months = 3
}
}
on_decline = scope:recipient = {
start_war = {
cb = ep3_laamp_apprehend_adventurer_cb
target = scope:puppet_or_actor
}
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
- Category
- Diplomatic actions
- Again on the same character
- after 5 years
- DLC
- Roads to Power
- In the menu
- main list
- ID
evict_adventurer_interaction
Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).