
Decision · Adventurer Decisions
Gather Provisions
Scour the land for Provisions
Just like an army, a camp marches on its stomach. If needs must, the wilds of … may be combed for fare.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (2 lines of game script)
has_government = landless_adventurer_government has_ep3_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
is_available_allow_travelling = yes
As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Effects
- You, your Chief Forager Camp Officer, or your Huntperson Camp Officer, may search for Provisions
Effect (8 lines of game script)
custom_tooltip = {
text = gather_provisions_decision_effect_tt
trigger_event = ep3_decisions_event.7000
}
close_view = {
view = decisions
player = root
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).