
Decision · Roman Decisions
Found the Varangian Guard
Found the Varangian Guard
For years, warriors from the remotest lands in the North have collected in Constantinople, attracted by our riches. They offer their services as mercenaries, an art at which they excel, and have no loyalties except those to coin and their own pride. If we could organize their presence around the Emperor, we would get an invincible military force at our personal service!
Requirements
The lines the game itself shows for this decision's conditions:
- Has at least 5 Courtiers with norse culture
Shown to a character when (is_shown) (10 lines of game script)
primary_title.tier >= tier_empire
culture ?= {
has_cultural_parameter = unlock_maa_varangian_guards
}
NOT = {
primary_title = {
has_variable = founded_varangian_guard
}
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Can be taken when (is_valid) (17 lines of game script)
prestige_level >= 3
OR = {
any_realm_county = {
culture = culture:norse
}
custom_tooltip = {
text = has_5_norse_courtiers
any_courtier = {
count >= 5
culture = culture:norse
}
}
any_ally = {
culture = culture:norse
}
}
is_available_at_peace = yesAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Effects
- Unlocks the Court Position Akolouthos and the Varangian Guards Men-at-Arms for E Byzantium.
Effect (12 lines of game script)
primary_title = {
set_variable = founded_varangian_guard
}
send_interface_toast = {
title = unlocked_varangian_guard_desc_tt
type = event_toast_effect_neutral
left_icon = root
custom_tooltip = unlocked_varangian_guard_desc
}
create_character_memory = {
type = found_varangian_memory
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.