
Decision · Roman Decisions
Reconfirm the Grain Dole
Reconfirm the bread distributions to the people of the capital
After its formal reintroduction, the citizens of … have grown accustomed to the luxuries offered by the Grain Dole — the regular distributions of free or price-controlled bread. It is a powerful instrument in the hands of any Emperor to ensure their people's productivity and their own popularity.
Requirements
The lines the game itself shows for this decision's conditions:
- At least 3 counties in the region of Custom Roman Aegyptus have built Cereal Fields 05 or higher
- The Grain Dole is already active!
Shown to a character when (is_shown) (6 lines of game script)
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:reinstitute_grain_dole_decision
}
is_roman_emperor_trigger = yes
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Can be taken when (is_valid) (25 lines of game script)
government_has_flag = government_is_administrative
OR = {
capital_county = title:c_byzantion
capital_county = title:c_roma
}
completely_controls_region = custom_roman_aegyptus
custom_tooltip = {
text = enough_granaries_in_egypt
any_county_in_region = {
region = custom_roman_aegyptus
count >= 3
any_county_province = {
has_building_or_higher = cereal_fields_05
}
}
}
is_available_at_peace = yes
custom_tooltip = {
NOT = {
capital_county = {
has_county_modifier = panem_et_circenses_county_modifier
}
}
text = grain_dole_already_active
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (6 lines of game script)
send_interface_message = {
type = event_title_good
title = reconfirm_grain_dole_decision_tt
right_icon = root
reinstitute_grain_dole_decision_effect = yes
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).