CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_landless_adventurer

is_landless_adventurer = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 892 (3 lines). No parameters.

is_landless_adventurer is a scripted trigger in Crusader Kings III, written at line 892 of its file. It takes no parameters: is_landless_adventurer = yes (or no). The game's script calls it in 210 places, among them … Dominance (decision), Adopt the Nomadic Ways (decision) and Assume the Conqueror's Mantle (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

The comment above it in the file

This trigger checks if a character is a landless adventurer

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
is_landless_adventurer = {
	government_has_flag = government_is_landless_adventurer
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_landless_adventurer — the first 120 of 210.

Casus belli (2)

Council tasks (4)

  • Increase Control
  • Increase Control
  • Increase Control
  • Increase Control

Travel (9)

  • Hire Desert Warrior
  • Hire Forder
  • Hire Forest Guide
  • Hire Jungle Stalker
  • Hire Mountaineer
  • poi_grand_city
3 more
  • Superior Armaments
  • Superior Mounts
  • Train Knights

Important actions (1)

  • Advice: Future Regent

Lifestyle perks (1)

Events (45)

39 more

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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