CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diplomatic actions

Purchase Truce

No costThe AI weighs it (the answer is partly random)

Negotiate a preemptive Truce with the recipient in exchange for Gold

What you need

You

To send it

  • If your Personal Tenets unlock tenet peace of god personal truce:
    • piety >= pt_sum_small_value
  • Otherwise:
    • gold >= pt_sum_small_value
  • You are at War with …
  • You are Allied to …
  • You already have a Truce with …
  • If

    Then

  • Also needed: available (not imprisoned, not incapable)

To see it in the menu

  • If played by the AI:
    • One of these

    • Is a ruler
    • One of these

      • Cannot play landless rulers without having an Estate
      • or

        If

        • One of these

          • Is landed
          • or

            Your Government is a Theocratic-type Government

        Then

      • or

        All of these

        • Your liege:
          • All of these

            • Holds China
            • Government is Celestial
            • Their government has the government uses ministry budget flag
        • One of these

      • or

        Has “laamp transition” (a variable the game's script sets)
    • Is at not War
    • One of these

      • Is played by a person
      • or

        Has the Trait: Profligate
      • or

        All of these

      • or

        short_term_gold >= purchase_truce_interaction_small_sum
    • Is not imprisoned
  • Your government is not Adventurer
  • One of these

  • If an Independent Ruler:
    • top_liege = scope:recipient.top_liege

The character you target

To send it

  • Also needed: available (not imprisoned, not incapable)

To see it in the menu

  • Is a ruler
  • One of these

    • Cannot play landless rulers without having an Estate
    • or

      If

      • One of these

        • Is landed
        • or

          Government is a Theocratic-type Government

      Then

    • or

      All of these

      • Their liege:
        • All of these

          • Holds China
          • Government is Celestial
          • Their government has the government uses ministry budget flag
      • One of these

    • or

      Has “laamp transition” (a variable the game's script sets)
  • No liege or above:
  • No vassal or below:

Purchase Truce is a diplomatic character interaction in Crusader Kings III. You need: Is available (not imprisoned, not incapable), You are at War with …, You are Allied to … and 1 more. The character you target needs: Is available (not imprisoned, not incapable). The AI weighs it (the answer is partly random). Reasons the AI weighs include Amount of Gold Offered (-10), Amount of Gold Offered (+25), Amount of Gold Offered (+75) and 17 more. Patch 1.20.1.2, from game/common/character_interactions/03_fp2_interactions.txt.

for a guide, post or blog
Quick answers (2)
What are the requirements for Purchase Truce in CK3?
You: Is available (not imprisoned, not incapable), You are at War with …, You are Allied to … and You already have a Truce with …. The character you target: Is available (not imprisoned, not incapable). (patch 1.20.1.2)
How do I get the AI to accept Purchase Truce?
The AI weighs it (the answer is partly random). Its reasons: Struggle agenda, Amount of Gold Offered -10, Amount of Gold Offered +25, Amount of Gold Offered +75, The recipient upholds the Peace of God +30, The recipient's treasury is low +30, … Opinion of …, Greed, Boldness, Wants the freedom to War -50, Is in Debt, … is pacifist +25, … is pacifist +25, The recipient has personal Claims on your land -20, The recipient has personal Claims on your land -40, The recipient has personal Claims on your land -60, The recipient has De Jure Claims on your land -30, The recipient has De Jure Claims on your land -30, The recipient has De Jure Claims on your land -30, The recipient has De Jure Claims on your land -30, They is much stronger than you -30, They is somewhat stronger than you -10, They is roughly equal in strength to you +10, They is somewhat weaker than you +25 and They is much weaker than you +50.

Will they accept?

The AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base0
Struggle agenda
when
  • Otherwise: Never
varies
Amount of Gold Offered
when
  • The option “pt sum small” is chosen
-10
Amount of Gold Offered
when
  • The option “pt sum medium” is chosen
+25
Amount of Gold Offered
when
  • The option “pt sum large” is chosen
+75
The recipient upholds the Peace of God
when
+30
The recipient's treasury is low
when
  • gold <= scope:recipient.yearly_character_income
+30
… Opinion of …varies
Greed
when
  • Ai greed at least 1
varies
Boldness
when
  • NOT = { ai_boldness = 0 }
varies
Wants the freedom to War
when
-50
Is in Debt
when
  • Debt level at least 0
varies
… is pacifist
when
+25
… is pacifist
when
  • Your culture: The Culture has the Cost for converting to a pacifist faith: -25% Tradition
+25
The recipient has personal Claims on your land
when
  • Claim (exactly 1):
    • holder = scope:puppet_or_actor
-20
The recipient has personal Claims on your land
when
  • One of these

    • Claim (at least 2):
      • exists = holder
      • holder = scope:puppet_or_actor
    • or

      Claim (exactly 1):
      • exists = holder
      • holder = scope:puppet_or_actor
      • The character you target:
        • has_strong_claim_on = scope:claim_temp
-40
The recipient has personal Claims on your land
when
  • Claim (at least 2):
    • holder = scope:puppet_or_actor
    • The character you target:
      • has_strong_claim_on = scope:claim_temp
-60
The recipient has De Jure Claims on your land
when
  • Highest held Title is exactly Duchy Rank
  • The character you target:
    • One of these

      • has_cb_on = { target = scope:actor cb = de_jure_cb }
      • or

        has_cb_on = { target = scope:actor cb = individual_county_de_jure_cb }
      • or

        has_cb_on = { target = scope:actor cb = individual_duchy_de_jure_cb }
  • Sub realm county (at least 3) › Any this title or de jure above:
    • holder = scope:puppet_or_actor
-30
The recipient has De Jure Claims on your land
when
  • Highest held Title is exactly Kingdom Rank
  • The character you target:
    • One of these

      • has_cb_on = { target = scope:actor cb = de_jure_cb }
      • or

        has_cb_on = { target = scope:actor cb = individual_county_de_jure_cb }
      • or

        has_cb_on = { target = scope:actor cb = individual_duchy_de_jure_cb }
  • Sub realm county (at least 10) › Any this title or de jure above:
    • holder = scope:puppet_or_actor
-30
The recipient has De Jure Claims on your land
when
  • Highest held Title is exactly Empire Rank
  • The character you target:
    • One of these

      • has_cb_on = { target = scope:actor cb = de_jure_cb }
      • or

        has_cb_on = { target = scope:actor cb = individual_county_de_jure_cb }
      • or

        has_cb_on = { target = scope:actor cb = individual_duchy_de_jure_cb }
  • Sub realm county (at least 20) › Any this title or de jure above:
    • holder = scope:puppet_or_actor
-30
The recipient has De Jure Claims on your land
when
  • Highest held Title is exactly Hegemony Rank
  • The character you target:
    • One of these

      • has_cb_on = { target = scope:actor cb = de_jure_cb }
      • or

        has_cb_on = { target = scope:actor cb = individual_county_de_jure_cb }
      • or

        has_cb_on = { target = scope:actor cb = individual_duchy_de_jure_cb }
  • Sub realm county (at least 30) › Any this title or de jure above:
    • holder = scope:puppet_or_actor
-30
They is much stronger than you
when
  • root.max_military_strength <= scope:recipient.purchase_truce_interaction_recipient_far_weaker_value
-30
They is somewhat stronger than you
when
  • root.max_military_strength > scope:recipient.purchase_truce_interaction_recipient_far_weaker_value
  • root.max_military_strength <= scope:recipient.purchase_truce_interaction_recipient_somewhat_weaker_value
-10
They is roughly equal in strength to you
when
  • root.max_military_strength > scope:recipient.purchase_truce_interaction_recipient_somewhat_weaker_value
  • root.max_military_strength <= scope:recipient.purchase_truce_interaction_recipient_somewhat_stronger_value
+10
They is somewhat weaker than you
when
  • root.max_military_strength > scope:recipient.purchase_truce_interaction_recipient_somewhat_stronger_value
  • root.max_military_strength <= scope:recipient.purchase_truce_interaction_recipient_far_stronger_value
+25
They is much weaker than you
when
  • root.max_military_strength > scope:recipient.purchase_truce_interaction_recipient_far_stronger_value
+50
Acceptance (ai_accept) (239 lines of game script)
base = 0
modifier = {
	trigger_if = {
		limit = {
			scope:recipient = {
				any_character_struggle = {
					involvement = involved
				}
			}
			scope:puppet_or_actor = {
				any_character_struggle = {
					involvement = involved
				}
			}
		}
	}
	trigger_else = {
		always = no
	}
	add = {
		value = 0
		if = {
			limit = {
				scope:recipient = {
					any_character_struggle = {
						phase_has_catalyst = catalyst_sign_truce_outside_war
					}
					has_character_flag = agenda_towards_escalation
				}
			}
			add = -50
		}
		else_if = {
			limit = {
				scope:recipient = {
					any_character_struggle = {
						phase_has_catalyst = catalyst_sign_truce_outside_war
					}
				}
			}
			add = 100
		}
	}
	desc = AI_STRUGGLE_INTENT
}
modifier = {
	add = -10
	always = scope:pt_sum_small
	desc = PT_AMOUNT_OF_GOLD_OFFERED
}
modifier = {
	add = 25
	always = scope:pt_sum_medium
	desc = PT_AMOUNT_OF_GOLD_OFFERED
}
modifier = {
	add = 75
	always = scope:pt_sum_large
	desc = PT_AMOUNT_OF_GOLD_OFFERED
}
modifier = {
	add = 30
	scope:recipient.rite ?= {
		rite_has_parameter = tenet_peace_of_god_cheaper_truce_purchase
	}
	desc = PT_PAM_PEACE_OF_GOD_RITE
}
modifier = {
	add = 30
	gold <= scope:recipient.yearly_character_income
	desc = PT_COULD_USE_SOME_POCKET_MONEY
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:puppet_or_actor
	multiplier = 0.5
	desc = AI_OPINION_REASON
}
modifier = {
	add = {
		value = ai_greed
		multiply = 2
	}
	ai_greed >= 1
	desc = AI_VALUE_MODIFIER_GREED
}
modifier = {
	add = {
		value = ai_boldness
		multiply = -0.5
	}
	NOT = {
		ai_boldness = 0
	}
	desc = AI_VALUE_MODIFIER_BOLDNESS
}
modifier = {
	add = -50
	has_trait = ambitious
	desc = PT_AI_LIKES_FREEDOM_TO_WAR_REASON
}
modifier = {
	add = {
		value = debt_level
		add = 1
		multiply = 10
	}
	debt_level >= 0
	desc = PT_AI_IS_IN_DEBT
}
modifier = {
	add = 25
	faith = {
		has_doctrine_parameter = pacifist
	}
	desc = PT_AI_IS_PACIFIST_FAITH
}
modifier = {
	add = 25
	culture = {
		has_cultural_parameter = reduced_cost_for_conversion_to_pacifist_faith
	}
	desc = PT_AI_IS_PACIFIST_CULTURE
}
modifier = {
	add = -20
	any_claim = {
		count = 1
		exists = holder
		holder = scope:puppet_or_actor
	}
	desc = PT_AI_PERSONALLY_CLAIMS_YOUR_LAND
}
modifier = {
	add = -40
	OR = {
		any_claim = {
			count >= 2
			exists = holder
			holder = scope:puppet_or_actor
		}
		any_claim = {
			count = 1
			exists = holder
			holder = scope:puppet_or_actor
			save_temporary_scope_as = claim_temp
			scope:recipient = {
				has_strong_claim_on = scope:claim_temp
			}
		}
	}
	desc = PT_AI_PERSONALLY_CLAIMS_YOUR_LAND
}
modifier = {
	add = -60
	any_claim = {
		count >= 2
		exists = holder
		holder = scope:puppet_or_actor
		save_temporary_scope_as = claim_temp
		scope:recipient = {
			has_strong_claim_on = scope:claim_temp
		}
	}
	desc = PT_AI_PERSONALLY_CLAIMS_YOUR_LAND
}
modifier = {
	add = -30
	highest_held_title_tier = tier_duchy
	purchase_truce_interaction_recipient_can_de_jure_war_actor_trigger = yes
	scope:puppet_or_actor = {
		any_sub_realm_county = {
			count >= 3
			any_this_title_or_de_jure_above = {
				holder = scope:puppet_or_actor
			}
		}
	}
	desc = PT_AI_DE_JURE_CLAIMS_YOUR_LAND
}
modifier = {
	add = -30
	highest_held_title_tier = tier_kingdom
	purchase_truce_interaction_recipient_can_de_jure_war_actor_trigger = yes
	scope:puppet_or_actor = {
		any_sub_realm_county = {
			count >= 10
			any_this_title_or_de_jure_above = {
				holder = scope:puppet_or_actor
			}
		}
	}
	desc = PT_AI_DE_JURE_CLAIMS_YOUR_LAND
}
modifier = {
	add = -30
	highest_held_title_tier = tier_empire
	purchase_truce_interaction_recipient_can_de_jure_war_actor_trigger = yes
	scope:puppet_or_actor = {
		any_sub_realm_county = {
			count >= 20
			any_this_title_or_de_jure_above = {
				holder = scope:puppet_or_actor
			}
		}
	}
	desc = PT_AI_DE_JURE_CLAIMS_YOUR_LAND
}
modifier = {
	add = -30
	highest_held_title_tier = tier_hegemony
	purchase_truce_interaction_recipient_can_de_jure_war_actor_trigger = yes
	scope:puppet_or_actor = {
		any_sub_realm_county = {
			count >= 30
			any_this_title_or_de_jure_above = {
				holder = scope:puppet_or_actor
			}
		}
	}
	desc = PT_AI_DE_JURE_CLAIMS_YOUR_LAND
}
modifier = {
	add = -30
	scope:puppet_or_actor.max_military_strength <= scope:recipient.purchase_truce_interaction_recipient_far_weaker_value
	desc = PT_AI_RECIPIENT_IS_MUCH_STRONGER
}
modifier = {
	add = -10
	scope:puppet_or_actor.max_military_strength > scope:recipient.purchase_truce_interaction_recipient_far_weaker_value
	scope:puppet_or_actor.max_military_strength <= scope:recipient.purchase_truce_interaction_recipient_somewhat_weaker_value
	desc = PT_AI_RECIPIENT_IS_SOMEWHAT_STRONGER
}
modifier = {
	add = 10
	scope:puppet_or_actor.max_military_strength > scope:recipient.purchase_truce_interaction_recipient_somewhat_weaker_value
	scope:puppet_or_actor.max_military_strength <= scope:recipient.purchase_truce_interaction_recipient_somewhat_stronger_value
	desc = PT_AI_RECIPIENT_IS_ROU
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/03_fp2_interactions.txt.

What happens

If they accept

  • If never:
    • add_truce_both_ways = { character = scope:recipient days = purchase_truce_interaction_truce_days_small_value name = TRUCE_PURCHASED }
  • Else, if never:
    • add_truce_both_ways = { character = scope:recipient days = purchase_truce_interaction_truce_days_large_value name = TRUCE_PURCHASED }
  • Otherwise:
    • add_truce_both_ways = { character = scope:recipient days = purchase_truce_interaction_truce_days_medium_value name = TRUCE_PURCHASED }
  • You:
    • If the Personal Tenets unlock tenet peace of god personal truce:
      • If never:
        • add_piety = { value = pt_sum_small_value multiply = -1 }
        • The character you target: Gain … Piety
      • Else, if never:
        • add_piety = { value = pt_sum_large_value multiply = -1 }
        • The character you target: Gain … Piety
      • Otherwise:
        • add_piety = { value = pt_sum_medium_value multiply = -1 }
        • The character you target: Gain … Piety
    • Otherwise:
      • If never:
        • pay_short_term_gold = { … }
      • Else, if never:
        • pay_short_term_gold = { … }
      • Otherwise:
        • pay_short_term_gold = { … }
  • If

    • Any character struggle:
      • involvement = involved
      • phase_has_catalyst = catalyst_bought_important_truce
      • The character you target › Any character struggle:
        • involvement = involved

    Then

    • Every character struggle:
      • Where:
        • phase_has_catalyst = catalyst_bought_important_truce
        • The character you target › Any character struggle:
          • involvement = involved
      • involvement = involved
      • activate_struggle_catalyst = { catalyst = catalyst_bought_important_truce character = scope:puppet_or_actor }
  • If

    • Any character struggle:
      • involvement = involved
      • phase_has_catalyst = catalyst_sign_truce_outside_war
      • The character you target › Any character struggle:
        • involvement = involved

    Then

    • Every character struggle:
      • Where:
        • phase_has_catalyst = catalyst_sign_truce_outside_war
        • The character you target › Any character struggle:
          • involvement = involved
      • involvement = involved
      • activate_struggle_catalyst = { catalyst = catalyst_sign_truce_outside_war character = scope:puppet_or_actor }
  • The character you target:
    • If never:
      • add_truce_both_ways = { character = scope:puppet_or_actor days = purchase_truce_interaction_truce_days_small_value name = TRUCE_PURCHASED }
    • Else, if never:
      • add_truce_both_ways = { character = scope:puppet_or_actor days = purchase_truce_interaction_truce_days_large_value name = TRUCE_PURCHASED }
    • Otherwise:
      • add_truce_both_ways = { character = scope:puppet_or_actor days = purchase_truce_interaction_truce_days_medium_value name = TRUCE_PURCHASED }
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

If they refuse

  • Gains 20 Stress
  • The character you target: You gains the opinion “Warmonger” of them
  • If

    • The character you target: Government is Clan
    • You: Government is Clan
    • The target’s house is your
    • If

      • You are not the target

      Then

      • The target is not you

    Then

    • The target’s house:
      • add_unity_value = { … }

    Else if

    • No
    • The character you target: Government is Clan
    • The target’s house: Has the target as house head
    • One of these

      • All of these

        • exists = scope:puppet_or_actor.house
        • The target’s house is not your
      • or

        You: Is Lowborn

    Then

    • The target’s house:
      • add_unity_value = { … }

Options when sending

  • Small Sum
  • Medium Sum
  • Large Sum

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (49 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	OR = {
		has_perk = defensive_measures_perk
		any_character_struggle = {
			involvement = involved
		}
	}
	is_playable_character = yes
	is_at_war = no
	can_make_expensive_purchase_trigger = {
		PRICE = purchase_truce_interaction_small_sum
	}
	is_imprisoned = no
}
is_shown = scope:puppet_or_actor ?= {
	this != scope:recipient
	is_landless_adventurer = no
	OR = {
		AND = {
			scope:recipient = {
				government_has_flag = government_is_nomadic
			}
			NOT = {
				government_has_flag = government_is_nomadic
			}
		}
		fp2_purchase_truce_interaction_soft_requirements_trigger = yes
	}
	trigger_if = {
		limit = {
			top_liege != this
		}
		top_liege = scope:recipient.top_liege
	}
}
scope:recipient = {
	is_playable_character = yes
	NOR = {
		any_liege_or_above = {
			this = scope:puppet_or_actor
		}
		any_vassal_or_below = {
			this = scope:puppet_or_actor
		}
	}
}

As written in game/common/character_interactions/03_fp2_interactions.txt.

Can be sent when (is_valid…) (48 lines of game script)
scope:puppet_or_actor = {
	trigger_if = {
		limit = {
			has_personal_tenet_flag = tenet_peace_of_god_personal_truce
		}
		piety >= pt_sum_small_value
	}
	trigger_else = {
		gold >= pt_sum_small_value
	}
	is_physically_able = yes
}
scope:recipient = {
	is_physically_able = yes
}
scope:puppet_or_actor = {
	custom_tooltip = {
		text = purchase_truce_interaction.at_war.tt
		NOT = {
			is_at_war_with = scope:recipient
		}
	}
	custom_tooltip = {
		text = purchase_truce_interaction.allied.tt
		NOT = {
			is_allied_to = scope:recipient
		}
	}
	custom_tooltip = {
		text = purchase_truce_interaction.existing_truce.tt
		NOT = {
			any_truce_holder = {
				this = scope:recipient
			}
		}
	}
}
trigger_if = {
	limit = {
		scope:puppet_or_actor = {
			has_government = landless_adventurer_government
		}
	}
	ep3_laamp_diplo_range_trigger = {
		TARGET = scope:recipient
		LAAMP = scope:puppet_or_actor
	}
}

As written in game/common/character_interactions/03_fp2_interactions.txt.

Effects (on_send, on_accept, on_decline) (124 lines of game script)
on_accept = scope:puppet_or_actor = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = purchase_truce_interaction.accept.actor.tt
		left_icon = scope:recipient
		show_as_tooltip = {
			purchase_truce_interaction_work_out_truce_days_effect = {
				TARGET = scope:recipient
			}
		}
	}
	show_as_tooltip = {
		purchase_truce_interaction_work_out_purchase_cost_effect = yes
	}
	show_as_tooltip = {
		purchase_truce_interaction_activate_catalyst_effect = yes
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_toast = {
			type = event_toast_effect_good
			title = purchase_truce_interaction.accept.actor.tt_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
		}
	}
}
scope:recipient = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = purchase_truce_interaction.accept.recipient.tt
		left_icon = scope:puppet_or_actor
		show_as_tooltip = {
			purchase_truce_interaction_work_out_truce_days_effect = {
				TARGET = scope:puppet_or_actor
			}
		}
	}
}
hidden_effect = {
	scope:puppet_or_actor = {
		purchase_truce_interaction_work_out_truce_days_effect = {
			TARGET = scope:recipient
		}
		purchase_truce_interaction_activate_catalyst_effect = yes
		if = {
			limit = {
				always = scope:pt_sum_small
			}
			add_to_bought_truce_list = {
				TARGET = scope:recipient
				DAYS = purchase_truce_interaction_truce_days_small_value
			}
		}
		else_if = {
			limit = {
				always = scope:pt_sum_large
			}
			add_to_bought_truce_list = {
				TARGET = scope:recipient
				DAYS = purchase_truce_interaction_truce_days_large_value
			}
		}
		else = {
			add_to_bought_truce_list = {
				TARGET = scope:recipient
				DAYS = purchase_truce_interaction_truce_days_medium_value
			}
		}
	}
	purchase_truce_interaction_work_out_purchase_cost_effect = yes
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = minor_unity_gain
	DESC = clan_unity_purchased_truce.desc
	REVERSE_NON_HOUSE_TARGET = no
}
on_decline = scope:puppet_or_actor = {
	send_interface_toast = {
		type = event_toast_effect_bad
		title = purchase_truce_interaction.decline.actor.tt
		left_icon = scope:recipient
		add_stress = minor_stress_gain
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_toast = {
			type = event_toast_effect_bad
			title = purchase_truce_interaction.decline.actor.tt_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
		}
	}
}
scope:recipient = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = purchase_truce_interaction.decline.recipient.tt
		left_icon = scope:puppet_or_actor
		reverse_add_opinion = {
			target = scope:puppet_or_actor
			modifier = warmonger_opinion
		}
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:recipient
	TARGET = scope:puppet_or_actor
	VALUE = minor_unity_loss
	DESC = clan_unity_purchased_truce_refusal.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/03_fp2_interactions.txt.

Category
Diplomatic actions
Cooldown
5 years
Again on the same character
after 10 years
In the menu
main list
ID
purchase_truce_interaction

Source: game/common/character_interactions/03_fp2_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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