Interaction · Religious actions
Influence Clerical Candidacy
Spend Piety to raise or lower the other character's Candidate Score for a Clerical Title under Appointment
What you need
You
To send it
If
a check the game hides
Then
- The other character:
If
a check the game hides
Then
- The … Title must have any Appointment Succession Law
- Candidates cannot compete for Titles that will automatically follow a Title of a higher Tier
- The candidate temp:
- Is an Adult
- Their faith is the same as that of top liege temp
- … must be a Dominant, Equal, or Clerical Gender within your Faith (⟨faith⟩)
- … must be a member of the Clergy, or ⟨faith⟩ must have the Lay Clergy Doctrine
- … Government does not allow Theocratic appointments (…)
- … must be able to inherit Titles (not Disinherited, Gallivanter, or Military Order Member)
- The other character:
If
scope:actor ?= scope:secondary_recipient- You › Any held title: Is a Clerical Title
Then
- You already hold a Clerical Region, so you may only advance upwards in the organization
If
- You:
None of these
- Government is Ecclesiastical
this = faith.main_rite.head_of_riteAll of these
- Government is Adventurer
scope:secondary_recipient ?= this
Then
- There must be a Clerical Title under Appointment held by one of your Vassals
Otherwise
- There must be a Clerical Title under Appointment that you can influence
- You:
If
One of these
- The option “as much as needed candidacy option” is chosen
or
The option “major candidacy option” is chosenor
The option “medium candidacy option” is chosen
Then
- You: You have reached your Investment Capacity (…) for … candidacy for this Title (…)
- The target:
One of these
has_title_law = clerical_appointment_lawor
Their holder: Has the Clerical Appointment Law
If
- You:
None of these
- Government is Ecclesiastical
this = faith.main_rite.head_of_riteAll of these
- Government is Adventurer
scope:secondary_recipient ?= this
Then
- This Clerical Title must lie within your Realm
- You:
To see it in the menu
- Your faith: Has a Doctrine or Tenet with Has Clerical Region
The character you target
- Is an Adult
The other character
- Their faith is the same as that of actor
None of these
- Any held title: Is the Head of Faith
- Holds Papacy
- The candidate temp:
- Is an Adult
- Their faith is the same as that of top liege temp
- … must be a Dominant, Equal, or Clerical Gender within your Faith (⟨faith⟩)
- … must be a member of the Clergy, or ⟨faith⟩ must have the Lay Clergy Doctrine
- … Government does not allow Theocratic appointments (…)
- … must be able to inherit Titles (not Disinherited, Gallivanter, or Military Order Member)
NOT = { root.religious_head_or_challenger ?= this }NOT = { scope:secondary_recipient.religious_head_or_challenger ?= this }One of these
- Is a member of the Clergy
or
Your faith › Any clerical region title:One of these
has_title_law = clerical_appointment_lawor
Their holder: Has the Clerical Appointment Law
NOT = { holder ?= scope:secondary_recipient }If
- You:
None of these
- Government is Ecclesiastical
this = faith.main_rite.head_of_riteAll of these
is_landless_adventurer = { }scope:secondary_recipient ?= this
Then
- Their holder: Is you or your liege
- You:
Which title you can pick
If
scope:actor ?= scope:secondary_recipient- You › Any held title: Is a Clerical Title
Then
- You already hold a Clerical Region, so you may only advance upwards in the organization
If
- You:
None of these
- Government is Ecclesiastical
this = faith.main_rite.head_of_riteAll of these
- Government is Adventurer
scope:secondary_recipient ?= this
Then
- This Clerical Title must lie within your Realm
- You:
Influence Clerical Candidacy is a religious character interaction in Crusader Kings III. The character you target needs: Is an Adult. Accepted automatically. It costs Piety (varies). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Influence Clerical Candidacy in CK3?
- The character you target: Is an Adult. (patch 1.20.1.2)
- Will the AI accept Influence Clerical Candidacy?
- Yes: it is accepted automatically.
- How much does Influence Clerical Candidacy cost?
- Piety (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
One of these
- The option “as much as needed candidacy option” is chosen
or
The option “major candidacy option” is chosenor
The option “medium candidacy option” is chosen
Then
- The other character:
Otherwise
- The other character:
- The target:
change_appointment_investment = { target = scope:secondary_recipient investor = scope:actor value = scope:support_candidate_score }
If
- You: Your government is not Ecclesiastical
- The Christian Church: The current phase counts “A secular Ruler sways a Clerical Title Appointment”
Then
- The Christian Church: Counts toward the situation's next phase: “A secular Ruler sways a Clerical Title Appointment”
If
root ?= scope:secondary_recipient- You: Your Government is Ecclesiastical
- The Christian Church: The current phase counts “Clergy member campaigns for their own Clerical Title”
Then
- The Christian Church: Counts toward the situation's next phase: “Clergy member campaigns for their own Clerical Title”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (21 lines of game script)
is_available = has_pam_dlc_trigger = yes
faith ?= {
has_doctrine_parameter = has_clerical_regions
}
is_shown = scope:secondary_recipient ?= {
this != faith.main_rite.head_of_rite
faith ?= scope:actor.faith
pam_holds_church_seat_trigger = no
is_clerical_appointment_valid_base_trigger = {
CANDIDATE = scope:secondary_recipient
TOP_LIEGE = scope:actor
}
NOR = {
scope:actor.religious_head_or_challenger ?= this
scope:secondary_recipient.religious_head_or_challenger ?= this
}
OR = {
is_clergy = yes
influence_clerical_candidacy_any_valid_title_trigger = yes
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (50 lines of game script)
scope:recipient = {
is_adult = yes
}
trigger_if = {
limit = {
exists = scope:target
}
scope:secondary_recipient = {
is_clerical_appointment_valid_trigger = {
TITLE = scope:target
CANDIDATE = scope:secondary_recipient
TOP_LIEGE = scope:actor
}
}
}
pam_clerical_self_candidacy_restriction_trigger = yes
trigger_if = {
limit = {
pam_clerical_candidacy_reach_limited_trigger = yes
}
custom_tooltip = {
text = influence_clerical_candidacy_no_valid_title_in_realm_tt
influence_clerical_candidacy_any_valid_title_trigger = yes
}
}
trigger_else = {
custom_tooltip = {
text = influence_clerical_candidacy_no_valid_title_tt
influence_clerical_candidacy_any_valid_title_trigger = yes
}
}
trigger_if = {
limit = {
OR = {
scope:as_much_as_needed_candidacy_option ?= yes
scope:major_candidacy_option ?= yes
scope:medium_candidacy_option ?= yes
}
}
scope:actor = {
custom_tooltip = {
text = support_candidacy_cap_reached_tt
succession_appointment_score_invested = {
title = scope:target
candidate = scope:secondary_recipient
value < scope:actor.appointment_investment_cap
}
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (195 lines of game script)
on_accept = switch = {
trigger = yes
scope:as_much_as_needed_candidacy_option = {
save_scope_value_as = {
name = support_candidate_score
value = {
value = clerical_appointment_score_max_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
multiply = scope:actor.pam_theocratic_candidacy_situation_multiplier_value
}
}
save_scope_value_as = {
name = opinion_change_value
value = 15
}
}
scope:major_candidacy_option = {
save_scope_value_as = {
name = support_candidate_score
value = {
value = appointment_score_major_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
multiply = scope:actor.pam_theocratic_candidacy_situation_multiplier_value
}
}
save_scope_value_as = {
name = opinion_change_value
value = 10
}
}
scope:medium_candidacy_option = {
save_scope_value_as = {
name = support_candidate_score
value = {
value = appointment_score_medium_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
multiply = scope:actor.pam_theocratic_candidacy_situation_multiplier_value
}
}
save_scope_value_as = {
name = opinion_change_value
value = 5
}
}
scope:medium_candidacy_loss_option = {
save_scope_value_as = {
name = support_candidate_score
value = {
value = appointment_score_medium_loss_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
multiply = scope:actor.pam_theocratic_candidacy_situation_multiplier_value
}
}
save_scope_value_as = {
name = opinion_change_value
value = -10
}
}
scope:major_candidacy_loss_option = {
save_scope_value_as = {
name = support_candidate_score
value = {
value = appointment_score_major_loss_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
multiply = scope:actor.pam_theocratic_candidacy_situation_multiplier_value
}
}
save_scope_value_as = {
name = opinion_change_value
value = -20
}
}
}
if = {
limit = {
OR = {
scope:as_much_as_needed_candidacy_option = yes
scope:major_candidacy_option = yes
scope:medium_candidacy_option = yes
}
}
scope:secondary_recipient ?= {
if = {
limit = {
this = scope:actor
is_landless_adventurer = yes
is_clergy = no
}
add_trait = cleric
}
if = {
limit = {
this != scope:actor
}
hidden_effect = {
send_interface_message = {
type = msg_candidacy_improved
title = supported_candidacy_toast
left_icon = scope:actor
right_icon = scope:target
show_as_tooltip = {
scope:target = {
change_appointment_investment = {
target = scope:secondary_recipient
investor = scope:actor
value = scope:support_candidate_score
}
}
}
}
}
add_opinion = {
modifier = supported_candidacy_opinion
target = scope:actor
opinion = scope:opinion_change_value
}
}
}
}
else = {
scope:secondary_recipient ?= {
if = {
limit = {
this != scope:actor
}
hidden_effect = {
send_interface_message = {
type = msg_candidacy_harmed
title = harmed_candidacy_toast
left_icon = scope:actor
right_icon = scope:target
show_as_tooltip = {
scope:target = {
change_appointment_investment = {
target = scope:secondary_recipient
investor = scope:actor
value = scope:support_candidate_score
}
}
}
}
}
add_opinion = {
modifier = harmed_candidacy_opinion
target = scope:actor
opinion = scope:opinion_change_value
}
}
}
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = influence_clerical_candidacy_interaction_notification
left_icon = scope:actor
right_icon = scope:secondary_recipient
scope:target = {
change_appointment_investment = {
target = scope:secondary_recipient
investor = scope:actor
value = scope:support_candidate_score
}
}
}
}
if = {
limit = {
scope:actor = {
NOR = {
government_has_flag = government_is_ecclesiastical
this = faith.main_rite.head_of_rite
}
}
situation:the_christian_church ?= {
situation_top_has_catalyst = catalyst_secular_influenced_clerical_candidacy
}
}
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_secular_influenced_clerical_candidacy
}
}
if = {
limit = {
scope:actor ?= scope:secondary_recipient
scope:actor = {
government_has_flag = government_is_ecclesiastical
}
situation:the_christian_church ?= {
situation_top_has_catalyst = catalyst_clergy_influenced_own_candidacy
}
}
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_clergy_influenced_own_candidacy
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- varies
- DLC
- By God Alone
- In the menu
- main list
- ID
influence_clerical_candidacy_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.