
Major decision · Major Decisions
Assume the Conqueror's Mantle
Declare yourself to be a mighty conqueror
Power is not given, but meant to be taken. It goes to … who is strong enough to seize it and bring all others who would contend for it to their knees or to an early grave.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (7 lines of game script)
has_personal_tenet_flag = tenet_pursuit_of_power_become_conqueror
NOR = {
has_trait = conqueror
any_owned_story = {
story_type = story_conqueror
}
}As written in game/common/decisions/10_religious_decisions.txt.
Can be taken when (is_valid) (13 lines of game script)
is_available_adult = yes
top_liege = this
spiritual_fulfillment >= spiritual_fulfillment_3
OR = {
AND = {
prestige_level >= max_prestige_level
piety_level >= max_piety_level
}
AND = {
highest_held_title_tier <= tier_duchy
has_trait = ambitious
}
}As written in game/common/decisions/10_religious_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (57 lines of game script)
show_as_tooltip = {
add_trait = conqueror
create_story = story_conqueror
if = {
limit = {
any_vassal = {
vassal_stance = belligerent
}
}
every_vassal = {
vassal_stance = belligerent
custom = every_belligerent_vassal
add_opinion = {
modifier = approving_opinion
target = root
opinion = 15
}
}
}
if = {
limit = {
any_vassal = {
vassal_stance = glory_hound
}
}
every_vassal = {
vassal_stance = glory_hound
custom = every_glory_hound_vassal
add_opinion = {
modifier = approving_opinion
target = root
opinion = 15
}
}
}
if = {
limit = {
any_vassal = {
vassal_stance = parochial
}
}
every_vassal = {
custom = every_parochial_vassal
add_opinion = {
modifier = disapproving_opinion
opinion = -20
target = root
}
}
}
}
add_prestige = major_prestige_gain
add_dread = major_dread_value
dynasty = {
add_dynasty_prestige = major_dynasty_prestige_gain
}
trigger_event = conqueror.0001As written in game/common/decisions/10_religious_decisions.txt.
Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).