CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Assume the Conqueror's Mantle

Declare yourself to be a mighty conqueror

1,000Piety

Power is not given, but meant to be taken. It goes to … who is strong enough to seize it and bring all others who would contend for it to their knees or to an early grave.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (7 lines of game script)
has_personal_tenet_flag = tenet_pursuit_of_power_become_conqueror
NOR = {
	has_trait = conqueror
	any_owned_story = {
		story_type = story_conqueror
	}
}

As written in game/common/decisions/10_religious_decisions.txt.

Can be taken when (is_valid) (13 lines of game script)
is_available_adult = yes
top_liege = this
spiritual_fulfillment >= spiritual_fulfillment_3
OR = {
	AND = {
		prestige_level >= max_prestige_level
		piety_level >= max_piety_level
	}
	AND = {
		highest_held_title_tier <= tier_duchy
		has_trait = ambitious
	}
}

As written in game/common/decisions/10_religious_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (57 lines of game script)
show_as_tooltip = {
	add_trait = conqueror
	create_story = story_conqueror
	if = {
		limit = {
			any_vassal = {
				vassal_stance = belligerent
			}
		}
		every_vassal = {
			vassal_stance = belligerent
			custom = every_belligerent_vassal
			add_opinion = {
				modifier = approving_opinion
				target = root
				opinion = 15
			}
		}
	}
	if = {
		limit = {
			any_vassal = {
				vassal_stance = glory_hound
			}
		}
		every_vassal = {
			vassal_stance = glory_hound
			custom = every_glory_hound_vassal
			add_opinion = {
				modifier = approving_opinion
				target = root
				opinion = 15
			}
		}
	}
	if = {
		limit = {
			any_vassal = {
				vassal_stance = parochial
			}
		}
		every_vassal = {
			custom = every_parochial_vassal
			add_opinion = {
				modifier = disapproving_opinion
				opinion = -20
				target = root
			}
		}
	}
}
add_prestige = major_prestige_gain
add_dread = major_dread_value
dynasty = {
	add_dynasty_prestige = major_dynasty_prestige_gain
}
trigger_event = conqueror.0001

As written in game/common/decisions/10_religious_decisions.txt.

Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).