
Decision · Struggle Decisions
Iberian Foothold
Integrate part of Iberia
The weakened warring states of Iberia opened the peninsula's doors to outsides. If one could declare themselves the new … leader of the region, or simply a glorious invader, much could be gained.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Capital is outside the World Europe West Iberia Region
- Your Capital is outside the World Europe West Iberia Region
- You Hold an Empire Title that is not E Spain
- You Hold at least …% of … Faith Counties in the World Europe West Iberia Region (Current: …%)
- You Hold at least …% of Counties in the World Europe West Iberia Region (Current: …%)
- At least …% of this Title's De Jure Counties are …
- You or your Vassal Hold and Completely Control a De Jure Kingdom in E Spain
- This Title borders a held De Jure Kingdom in an Empire you Hold which is not E Spain
- You or your Vassal have held this Title for at least … years
- The Iberian Struggle Phase is Hostility Phase or Opportunity Phase (Current: Iberian Struggle)
Shown to a character when (is_shown) (24 lines of game script)
any_sub_realm_county = {
title_province = {
OR = {
geographical_region = world_europe_west_iberia
geographical_region = ghw_region_southern_france
geographical_region = world_africa_north_west
}
}
}
custom_tooltip = {
text = fp2_struggle_uninvolved_or_external_tt
NOR = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
}
}
NOT = {
has_title = title:e_spain
}
exists = struggle:iberian_struggle
has_fp2_dlc_trigger = yes
is_landless_adventurer = noAs written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Can be taken when (is_valid) (94 lines of game script)
custom_tooltip = {
text = fp2_struggle_uninvolved_or_external_tt
NOT = {
capital_province = {
geographical_region = world_europe_west_iberia
}
}
}
custom_tooltip = {
text = fp2_struggle_secure_iberian_foothold_empire_tt
any_held_title = {
title_tier >= empire
this != title:e_spain
}
}
trigger_if = {
limit = {
religion = {
any_faith = {
struggle:iberian_struggle ?= {
is_faith_involved_in_struggle = prev
}
}
}
}
custom_tooltip = {
text = fp2_struggle_secure_iberian_foothold_religion_tt
fp2_struggle_secure_iberian_foothold_religion_percent_value >= fp2_struggle_secure_iberian_foothold_religion_target_percent_value
}
}
trigger_else = {
custom_tooltip = {
text = fp2_struggle_secure_iberian_foothold_outsider_tt
any_county_in_region = {
region = world_europe_west_iberia
percent >= fp2_struggle_secure_iberian_foothold_outsider_target_percent_decimal_value
holder.top_liege = root
}
}
}
trigger_if = {
limit = {
any_sub_realm_kingdom = {
fp2_struggle_secure_iberian_foothold_iberian_kingdom_trigger = yes
}
}
custom_tooltip = {
text = fp2_struggle_secure_iberian_foothold_kingdom_faith_tt
fp2_struggle_secure_iberian_foothold_faith_trigger = yes
}
any_sub_realm_kingdom = {
custom_tooltip = {
text = fp2_struggle_secure_iberian_foothold_kingdom_iberian_tt
fp2_struggle_secure_iberian_foothold_iberian_kingdom_trigger = yes
}
custom_tooltip = {
text = fp2_struggle_secure_iberian_foothold_kingdom_border_tt
fp2_struggle_secure_iberian_foothold_neighbor_with_outsider_kingdom_trigger = yes
}
custom_tooltip = {
text = fp2_struggle_secure_iberian_foothold_kingdom_held_tt
title_held_years >= fp2_struggle_secure_iberian_foothold_years_value
}
}
}
trigger_else = {
custom_tooltip = {
text = fp2_struggle_secure_iberian_foothold_kingdom_iberian_tt
always = no
}
custom_tooltip = {
text = fp2_struggle_secure_iberian_foothold_kingdom_faith_tt
always = no
}
custom_tooltip = {
text = fp2_struggle_secure_iberian_foothold_kingdom_border_tt
always = no
}
custom_tooltip = {
text = fp2_struggle_secure_iberian_foothold_kingdom_held_tt
always = no
}
}
trigger_if = {
limit = {
exists = struggle:iberian_struggle
}
custom_tooltip = {
text = fp2_struggle_phase_hostility_or_opportunity_tt
struggle:iberian_struggle = {
has_struggle_phase_parameter = unlocks_secure_iberian_foothold_decision
}
}
}As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Effects
- Every De Jure Kingdom of E Spain which satisfies the below conditions will become De Jure part of a neighboring Empire within your realm
- The Iberian Struggle ends
Effect (15 lines of game script)
legend_seed_struggle_ending_effect = {
ENDER = root
STRUGGLE = iberian_struggle
}
if = {
limit = {
has_ach_dlc_trigger = yes
}
add_character_flag = ach_ended_struggle
}
custom_tooltip = fp2_struggle_secure_iberian_foothold_empire_dejure_effect_tt
trigger_event = {
id = fp2_other_decisions.1000
}
custom_tooltip = fp2_struggle_secure_iberian_foothold_ends_the_struggle_ttAs written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Source: game/common/decisions/dlc_decisions/03_fp2_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).