CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Struggle Decisions

Build Pilgrim Roads

variesGoldvariesTreasury

There can be no pilgrimage without a path to our holy sites, as such, it is imperative that we … construct roadways to enable access towards our most sacred sites.

Requirements

The lines the game itself shows for this decision's conditions:

  • There is a Holy Site in your Realm without a pilgrim roads Modifier
Shown to a character when (is_shown) (10 lines of game script)
any_character_struggle = {
	involvement = involved
	has_struggle_phase_parameter = unlocks_build_pilgrim_roads_decision
}
faith ?= {
	any_holy_site_barony = {
		holder.top_liege = root
		count > 0
	}
}

As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.

Can be taken when (is_valid) (14 lines of game script)
custom_tooltip = {
	text = build_holy_pilgrim_roads_decision_hardcoded_trigger_text.a
	faith = {
		any_holy_site_barony = {
			holder.top_liege = root
			NOT = {
				county = {
					has_county_modifier = fp2_pilgrim_roads_modifier
				}
			}
			count > 0
		}
	}
}

As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.

Effects

  • This trigger was made shorter because you have debug enabled, it will change if debug is disabled
Effect (88 lines of game script)
hidden_effect = {
	faith = {
		random_holy_site_barony = {
			limit = {
				holder.top_liege = root
				NOT = {
					county = {
						has_county_modifier = fp2_pilgrim_roads_modifier
					}
				}
			}
			save_scope_as = chosen_holy_site_for_pilgrim_roads
			county = {
				save_scope_as = chosen_location_for_pilgrim_roads
				add_county_modifier = {
					modifier = fp2_pilgrim_roads_modifier
					years = 50
				}
			}
		}
	}
}
send_interface_toast = {
	type = event_toast_effect_good
	title = build_holy_pilgrim_roads_decision_construction_notif.t
	desc = build_holy_pilgrim_roads_decision_construction_notif.desc
	add_piety = major_piety_gain
	show_as_tooltip = {
		scope:chosen_location_for_pilgrim_roads = {
			add_county_modifier = {
				modifier = fp2_pilgrim_roads_modifier
				years = 50
			}
		}
	}
}
if = {
	limit = {
		debug_only = yes
	}
	custom_tooltip = debug_generic_option_shortened_trigger_can_disable
	hidden_effect = {
		random_list = {
			1 = {
				trigger_event = {
					id = iberia_north_africa.2011
					days = 4
				}
			}
			1 = {
				trigger_event = {
					id = iberia_north_africa.2012
					days = 4
				}
			}
			1 = {
				trigger_event = {
					id = iberia_north_africa.2013
					days = 4
				}
			}
		}
	}
}
else = {
	hidden_effect = {
		random_list = {
			1 = {
				trigger_event = {
					id = iberia_north_africa.2011
					days = { 32 2048 }
				}
			}
			1 = {
				trigger_event = {
					id = iberia_north_africa.2012
					days = { 32 2048 }
				}
			}
			1 = {
				trigger_event = {
					id = iberia_north_africa.2013
					days = { 32 2048 }
				}
			}
		}
	}
}

As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.

Source: game/common/decisions/dlc_decisions/03_fp2_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).