
Decision · Struggle Decisions
Sponsor Jewish Sciences
Iberia is home to many scholars from around the known world. With a little funding, we could achieve a new era of learning and establish a hub for culture and knowledge-sharing which will reign supreme for decades to come.
Requirements
The lines the game itself shows for this decision's conditions:
- You are not the current sponsor of the ongoing golden age
- Your Culture Head approves of you
Shown to a character when (is_shown) (11 lines of game script)
AND = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = unlocks_golden_age_jewish_science_decision
}
exists = struggle:iberian_struggle
}
has_fp2_dlc_trigger = yes
top_liege ?= root
is_landed_or_landless_administrative_or_theocratic = yes
top_liege ?= thisAs written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Can be taken when (is_valid) (33 lines of game script)
OR = {
NOT = {
exists = global_var:fp2_current_jewish_science_sponsor
}
trigger_if = {
limit = {
exists = global_var:fp2_current_jewish_science_sponsor
}
custom_tooltip = {
text = golden_age_jewish_science_in_iberia_decision_hardcoded_trigger_text.b
NOT = {
root = global_var:fp2_current_jewish_science_sponsor
}
is_ai = no
}
}
}
trigger_if = {
limit = {
exists = culture.culture_head
culture.culture_head != root
}
custom_tooltip = {
text = golden_age_jewish_science_in_iberia_decision_hardcoded_trigger_text.a
culture.culture_head = {
save_temporary_opinion_value_as = {
name = target_opinion
target = root
}
scope:target_opinion > 0
}
}
}As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (92 lines of game script)
hidden_effect = {
struggle:iberian_struggle ?= {
every_involved_ruler = {
remove_character_modifier = fp2_sponsored_golden_age_modifier
remove_character_modifier = fp2_part_of_golden_age_modifier
}
}
}
send_interface_toast = {
type = event_toast_effect_good
title = golden_age_jewish_science_in_iberia_decision.player_notif.t
right_icon = root
play_music_cue = mx_cue_meadandwine
add_character_modifier = {
modifier = fp2_sponsored_golden_age_modifier
years = 120
}
capital_county = {
add_county_modifier = {
modifier = fp2_epicenter_of_golden_age_modifier
years = 60
}
}
}
culture = {
add_to_list = already_involved_cultures
}
struggle:iberian_struggle ?= {
every_involved_ruler = {
custom = fp2_one_independent_ruler_of_each_culture_notifier
limit = {
culture = {
save_temporary_scope_as = current_culture
}
NOT = {
this = root
any_in_list = {
list = already_involved_cultures
this = scope:current_culture
}
}
top_liege = this
top_liege = this
}
if = {
limit = {
NOT = {
has_character_modifier = fp2_part_of_golden_age_modifier
}
}
culture = {
add_to_list = already_involved_cultures
}
send_interface_toast = {
type = event_toast_effect_good
title = golden_age_jewish_science_in_iberia_decision.player_notif.t
right_icon = root
add_character_modifier = {
modifier = fp2_part_of_golden_age_modifier
years = 120
}
}
}
}
}
hidden_effect = {
random_list = {
100 = {
trigger_event = {
id = iberia_north_africa.2001
days = { 4 32 }
}
}
110 = {
trigger_event = {
id = iberia_north_africa.2002
days = { 4 32 }
}
}
90 = {
trigger_event = {
id = iberia_north_africa.2003
days = { 4 32 }
}
}
}
}
set_global_variable = {
name = fp2_current_jewish_science_sponsor
value = root
years = 120
}As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Source: game/common/decisions/dlc_decisions/03_fp2_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.