CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Expand Cities

Invest money in order to obtain new Building slots in your Cities

variesGoldvariesTreasury

Pay for extravagant new quarters to be built in your city

Requirements

The lines the game itself shows for this decision's conditions:

  • At least one city has less than 5 building slots
Shown to a character when (is_shown) (4 lines of game script)
dynasty ?= {
	has_dynasty_perk = fp2_urbanism_legacy_5
}
is_landless_adventurer = no

As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.

Can be taken when (is_valid) (11 lines of game script)
custom_tooltip = {
	text = improve_city_province_decision_at_least_one_city_tt
	any_sub_realm_county = {
		count > 0
		holder = root
		any_county_province = {
			building_slots <= 5
			has_holding_type = city_holding
		}
	}
}

As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.

Effects

  • No City is eligible
Effect (37 lines of game script)
if = {
	limit = {
		any_sub_realm_county = {
			count > 0
			holder = root
			any_county_province = {
				building_slots <= 5
				has_holding_type = city_holding
			}
		}
	}
	every_sub_realm_county = {
		limit = {
			holder = root
		}
		every_county_province = {
			limit = {
				has_holding_type = city_holding
				building_slots <= 5
			}
			save_scope_as = current_province
			prev.holder = {
				send_interface_toast = {
					type = event_toast_effect_good
					title = city_gained_building_slots
					left_icon = scope:current_province.barony
					scope:current_province = {
						add_province_modifier = extra_building_slot
					}
				}
			}
		}
	}
}
else = {
	custom_tooltip = improve_city_province_decision_decision_no_effect
}

As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.

Source: game/common/decisions/dlc_decisions/03_fp2_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.