
Decision · Decisions
Expand Cities
Invest money in order to obtain new Building slots in your Cities
Pay for extravagant new quarters to be built in your city
Requirements
The lines the game itself shows for this decision's conditions:
- At least one city has less than 5 building slots
Shown to a character when (is_shown) (4 lines of game script)
dynasty ?= {
has_dynasty_perk = fp2_urbanism_legacy_5
}
is_landless_adventurer = noAs written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Can be taken when (is_valid) (11 lines of game script)
custom_tooltip = {
text = improve_city_province_decision_at_least_one_city_tt
any_sub_realm_county = {
count > 0
holder = root
any_county_province = {
building_slots <= 5
has_holding_type = city_holding
}
}
}As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Effects
- No City is eligible
Effect (37 lines of game script)
if = {
limit = {
any_sub_realm_county = {
count > 0
holder = root
any_county_province = {
building_slots <= 5
has_holding_type = city_holding
}
}
}
every_sub_realm_county = {
limit = {
holder = root
}
every_county_province = {
limit = {
has_holding_type = city_holding
building_slots <= 5
}
save_scope_as = current_province
prev.holder = {
send_interface_toast = {
type = event_toast_effect_good
title = city_gained_building_slots
left_icon = scope:current_province.barony
scope:current_province = {
add_province_modifier = extra_building_slot
}
}
}
}
}
}
else = {
custom_tooltip = improve_city_province_decision_decision_no_effect
}As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Source: game/common/decisions/dlc_decisions/03_fp2_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.