CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diplomatic actions

Buy Claim

No costAccepted automatically

Pay Piety to gain a Claim on one of the recipient's valid titles (Buy Claim)

What you need

You

To send it

  • If

    • The target: Title tier exactly County

    Then

    • piety >= { … }
  • If

    • The target: Title tier exactly Duchy

    Then

    • piety >= { … }
  • If

    • The target: Title tier exactly Kingdom

    Then

    • piety >= { … }
  • If

    • The target: Title tier exactly Empire

    Then

    • piety >= { … }
  • If

    • The target: Title tier exactly Hegemony

    Then

    • piety >= { … }
  • This action may not be taken against the Ceremonial Monarch

To see it in the menu

The character you target

To send it

To see it in the menu

  • Is a ruler
  • One of these

    • Cannot play landless rulers without having an Estate
    • or

      If

      • One of these

        • Is landed
        • or

          Government is a Theocratic-type Government

      Then

    • or

      All of these

      • Their liege:
        • All of these

          • Holds China
          • Government is Celestial
          • Their government has the government uses ministry budget flag
      • One of these

    • or

      Has “laamp transition” (a variable the game's script sets)
  • primary_title.tier > tier_barony
  • Is not a vassal (or below) of you

Which title you can pick

  • The target: Title tier at least County

Buy Claim is a diplomatic character interaction in Crusader Kings III. You need: This action may not be taken against the Ceremonial Monarch. The character you target needs: Does not have a Strong Hook on you. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_perk_interactions.txt.

for a guide, post or blog
Quick answers (2)
What are the requirements for Buy Claim in CK3?
You: This action may not be taken against the Ceremonial Monarch. The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
Will the AI accept Buy Claim?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • add_piety = { … }
  • add_unpressed_claim = scope:target
  • Stress and fulfillment impact: by trait: Just +40, Honest +40
  • The character you target:
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

Events it fires: perk_interaction.0002

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (44 lines of game script)
is_shown = scope:puppet_or_actor ?= {
	is_landless_adventurer = no
	OR = {
		AND = {
			has_perk = sanctioned_loopholes_perk
			NOR = {
				government_has_flag = government_has_merit
				pam_beseech_claims_access_trigger = yes
				government_has_flag = government_is_japan_feudal
				government_has_flag = government_is_japan_administrative
			}
		}
		AND = {
			any_character_struggle = {
				involvement = involved
				has_struggle_phase_parameter = unlocks_buy_claim_for_all
				is_secondary_character_involvement_either_trigger = {
					CHAR = scope:recipient
				}
			}
		}
	}
	NOT = {
		target_is_liege_or_above = scope:recipient
	}
}
NOT = {
	scope:puppet_or_actor ?= scope:recipient
	AND = {
		scope:recipient = scope:puppet_or_actor.faith.religious_head
		scope:puppet_or_actor.rite ?= {
			NOT = {
				rite_has_doctrine = doctrine_theocracy_temporal
			}
		}
	}
}
scope:recipient = {
	is_playable_character = yes
	primary_title.tier > tier_barony
	NOT = {
		target_is_liege_or_above = scope:puppet_or_actor
	}
}

As written in game/common/character_interactions/00_perk_interactions.txt.

Can be sent when (is_valid…) (188 lines of game script)
trigger_if = {
	limit = {
		scope:target ?= {
			any_claimant = {
				this = scope:puppet_or_actor
			}
		}
	}
	custom_description = {
		text = buy_claim_has_pressed_claim_already
		always = no
	}
}
trigger_if = {
	limit = {
		scope:target ?= {
			tier = tier_barony
		}
	}
	custom_description = {
		text = buy_claim_has_pressed_claim_already
		always = no
	}
}
trigger_if = {
	limit = {
		scope:target ?= {
			tier = tier_kingdom
		}
		scope:puppet_or_actor.highest_held_title_tier >= tier_kingdom
	}
	custom_description = {
		text = buy_claim_no_king_or_emperor_kingdom
		always = no
	}
}
trigger_if = {
	limit = {
		scope:target ?= {
			tier >= tier_empire
		}
		scope:puppet_or_actor.highest_held_title_tier >= tier_empire
	}
	custom_description = {
		text = buy_claim_no_emperor_empire
		always = no
	}
}
trigger_if = {
	limit = {
		scope:target ?= {
			is_head_of_faith = yes
		}
	}
	custom_description = {
		text = buy_claim_no_religious_titles
		always = no
	}
}
trigger_if = {
	limit = {
		scope:target ?= {
			has_clerical_region = yes
		}
	}
	custom_description = {
		text = buy_claim_no_religious_titles
		always = no
	}
}
trigger_if = {
	limit = {
		scope:target ?= {
			is_noble_family_title = yes
		}
	}
	custom_description = {
		text = buy_claim_no_noble_family_titles
		always = no
	}
}
trigger_if = {
	limit = {
		scope:target ?= {
			has_variable = adventurer_creation_reason
		}
	}
	custom_description = {
		text = buy_claim_no_landless_adventurer_title
		always = no
	}
}
scope:puppet_or_actor = {
	trigger_if = {
		limit = {
			exists = scope:target
			scope:target = {
				tier = tier_county
			}
		}
		piety >= {
			value = minor_buy_claim_piety_value
			if = {
				limit = {
					government_has_mechanic = administrative
				}
				multiply = 1.5
			}
		}
	}
	trigger_if = {
		limit = {
			exists = scope:target
			scope:target = {
				tier = tier_duchy
			}
		}
		piety >= {
			value = medium_buy_claim_piety_value
			if = {
				limit = {
					government_has_mechanic = administrative
				}
				multiply = 1.5
			}
		}
	}
	trigger_if = {
		limit = {
			exists = scope:target
			scope:target = {
				tier = tier_kingdom
			}
		}
		piety >= {
			value = major_buy_claim_piety_value
			if = {
				limit = {
					government_has_mechanic = administrative
				}
				multiply = 1.5
			}
		}
	}
	trigger_if = {
		limit = {
			exists = scope:target
			scope:target = {
				tier = tier_empire
			}
		}
		piety >= {
			value = massive_buy_claim_piety_value
			if = {
				limit = {
					government_has_mechanic = administrative
				}
				multiply = 1.5
			}
		}
	}
	trigger_if = {
		limit = {
			exists = scope:target
			scope:target = {
				tier = tier_hegemony
			}
		}
		piety >= {
			value = monumental_buy_claim_piety_value
			if = {
				limit = {
					government_has_mechanic = administrative
				}
				multiply = 1.5
			}
		}
	}
}
scope:recipient = {
	NOT = {
		has_strong_hook = scope:puppet_or_actor
	}
}
tgp_blocked_action_against_tenno_trigger = {
	ACTOR = scope:puppet_or_actor
	TARGET = scope:recipient
}

As written in game/common/character_interactions/00_perk_interactions.txt.

Effects (on_send, on_accept, on_decline) (91 lines of game script)
on_accept = scope:puppet_or_actor = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = buy_claim_interaction.message
		left_icon = scope:puppet_or_actor
		right_icon = scope:recipient
		add_piety = {
			value = 0
			if = {
				limit = {
					scope:target = {
						tier = tier_county
					}
				}
				add = minor_buy_claim_piety_loss
			}
			if = {
				limit = {
					scope:target = {
						tier = tier_duchy
					}
				}
				add = medium_buy_claim_piety_loss
			}
			if = {
				limit = {
					scope:target = {
						tier = tier_kingdom
					}
				}
				add = major_buy_claim_piety_loss
			}
			if = {
				limit = {
					scope:target = {
						tier = tier_empire
					}
				}
				add = massive_buy_claim_piety_loss
			}
			if = {
				limit = {
					scope:target = {
						tier = tier_hegemony
					}
				}
				add = monumental_buy_claim_piety_loss
			}
			if = {
				limit = {
					government_has_mechanic = administrative
				}
				multiply = 1.5
			}
		}
		add_unpressed_claim = scope:target
	}
	stress_and_fulfillment_impact = {
		just = medium_stress_impact_gain
		honest = medium_stress_impact_gain
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_toast = {
			type = event_toast_effect_good
			title = buy_claim_interaction.message_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
		}
	}
}
scope:recipient = {
	add_opinion = {
		target = scope:puppet_or_actor
		modifier = claimed_my_title_opinion
		opinion = -60
	}
	trigger_event = perk_interaction.0002
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = minor_unity_loss
	DESC = clan_unity_bought_claim.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_perk_interactions.txt.

Category
Diplomatic actions
In the menu
under More…
ID
buy_claim_interaction

Source: game/common/character_interactions/00_perk_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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