
Major decision · Major Decisions
Status Quo
End the Iberian Struggle
These endless conflicts over the peninsula only weaken us all. It is time to accept that Iberia was never meant to be united, and instead be content with ….
Requirements
The lines the game itself shows for this decision's conditions:
- The current Struggle Phase is the Compromise Phase
- You Hold and Completely Control any De Jure Kingdom of E Spain (…/…)
- You control less than …% of the World Europe West Iberia Region (Current: …%)
- No other Independent Involved Ruler controls …% or more of the World Europe West Iberia Region
- No Wars between Involved Independent Rulers (Current: …)
- All other Independent Involved Rulers have at least … Opinion of you or are the target of a Strong Hook (…/…)
- No other Independent Involved Rulers are King or Emperor Rank (Current: …)
- More than …% of the World Europe West Iberia Region is held by Interloper or Uninvolved Rulers (Current: …%)
Shown to a character when (is_shown) (2 lines of game script)
is_landless_adventurer = no has_fp2_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Can be taken when (is_valid) (114 lines of game script)
top_liege = this
custom_tooltip = {
text = struggle_iberia_ending_compromise_decision_correct_phase_tt
struggle:iberian_struggle ?= {
is_struggle_phase = struggle_iberia_phase_compromise
}
}
OR = {
prestige_level >= very_high_prestige_level
custom_tooltip = {
text = struggle_iberia_ending_compromise_decision_kingdom_tt
fp2_struggle_ending_hold_de_jure_kingdom_trigger = yes
}
}
custom_tooltip = {
text = struggle_iberia_ending_compromise_decision_region_tt
fp2_struggle_ending_percent_iberia_trigger = yes
}
custom_tooltip = {
text = struggle_iberia_ending_compromise_decision_other_region_tt
fp2_struggle_ending_other_percent_iberia_trigger = yes
}
custom_tooltip = {
text = struggle_iberia_ending_compromise_truce_tt
NOT = {
struggle:iberian_struggle ?= {
any_involved_ruler = {
top_liege = this
is_landless_adventurer = no
primary_title = {
is_mercenary_company = no
}
any_primary_war_enemy = {
top_liege = this
is_landless_adventurer = no
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
primary_title = {
is_mercenary_company = no
}
}
}
}
}
}
OR = {
custom_tooltip = {
text = struggle_iberia_ending_compromise_decision_opinion_tt
struggle:iberian_struggle ?= {
NOT = {
any_involved_ruler = {
this != root
top_liege = this
primary_title = {
is_holy_order = no
}
primary_title = {
is_mercenary_company = no
}
is_landless_adventurer = no
save_temporary_scope_as = this_character
NOR = {
root = {
has_strong_hook = scope:this_character
}
opinion = {
target = root
value >= struggle_iberia_ending_compromise_decision_opinion_value
}
}
}
}
}
}
custom_tooltip = {
text = struggle_iberia_ending_compromise_decision_independent_tt
struggle:iberian_struggle ?= {
NOT = {
any_involved_ruler = {
this != root
top_liege = this
primary_title = {
is_mercenary_company = no
}
is_landless_adventurer = no
primary_title.tier >= tier_kingdom
}
}
}
}
custom_tooltip = {
text = struggle_iberia_ending_compromise_decision_interloper_tt
any_county_in_region = {
region = world_europe_west_iberia
percent > fp2_struggle_compromise_uninvolved_percent_decimal_value
holder.top_liege = {
OR = {
fp2_character_interloper_in_struggle_trigger = yes
fp2_character_uninvolved_in_struggle_trigger = yes
}
}
}
}
}
calc_true_if = {
amount >= 1
completely_controls = title:d_galicia
completely_controls = title:d_toledo
completely_controls = title:d_cordoba
completely_controls = title:d_valencia
completely_controls = title:d_barcelona
}As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Effects
- Every Independent or separated Duchy in the World Europe West Iberia Region becomes a De Jure Kingdom
Effect (43 lines of game script)
if = {
limit = {
has_dlc_feature = legends
}
legend_seed_struggle_ending_effect = {
ENDER = root
STRUGGLE = iberian_struggle
}
}
if = {
limit = {
has_ach_dlc_trigger = yes
}
add_character_flag = ach_ended_struggle
}
show_as_tooltip = {
fp2_struggle_compromise_ender_effect = yes
}
if = {
limit = {
title:e_spain = {
any_in_de_jure_hierarchy = {
fp2_struggle_ending_compromise_independent_duchy_trigger = yes
}
}
}
custom_tooltip = fp2_struggle_compromise_create_new_kingdoms_tt
}
fp2_struggle_compromise_tooltip_effect = yes
show_as_tooltip = {
fp2_struggle_compromise_modifier_rewards_effect = yes
}
show_as_tooltip = {
stress_and_fulfillment_impact = {
arrogant = medium_stress_impact_gain
}
}
add_achievement_global_variable_effect = {
VARIABLE = fp2_iberian_compromise_achievement_unlocked
VALUE = yes
}
fp2_holiday_in_iberia_check = yes
trigger_event = fp2_struggle.0901As written in game/common/decisions/dlc_decisions/03_fp2_decisions.txt.
Source: game/common/decisions/dlc_decisions/03_fp2_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).