CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Convert to Local Culture

Convert to the Culture of your Capital

variesPrestige

Convert to Local Culture is a decision in Crusader Kings III (Decisions). It costs Prestige (varies). Patch 1.20.0.3, from game/common/decisions/10_culture_conversion_decisions.txt.

Quick answers (1)
How much does Convert to Local Culture cost in CK3?
Prestige (varies) (patch 1.20.0.3).

Truth be told, there is little separating my traditions from those of the people in my capital. We observe the same holy days, the same public feasts, and our language has become almost the same.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (10 lines of game script)
is_playable_character = yes
culture != capital_province.culture
NAND = {
	is_ai = yes
	has_variable = {
		name = converted_culture_this_lifetime
		name = converted_culture_this_lifetime_ai
	}
}
primary_title.tier > tier_barony

As written in game/common/decisions/10_culture_conversion_decisions.txt.

Can be taken when (is_valid) (8 lines of game script)
is_physically_able_adult = yes
is_at_war = no
custom_description = {
	text = can_only_change_culture_once
	NOT = {
		has_character_flag = converted_culture_this_lifetime
	}
}

As written in game/common/decisions/10_culture_conversion_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (45 lines of game script)
if = {
	limit = {
		culture = {
			has_cultural_parameter = less_likely_to_culture_convert
		}
		OR = {
			has_trait = compassionate
			has_trait = gregarious
			has_trait = diligent
			has_trait = fickle
			has_trait = humble
			has_trait = trusting
		}
	}
	add_stress = medium_stress_gain
}
else_if = {
	limit = {
		culture = {
			has_cultural_parameter = less_likely_to_culture_convert
		}
	}
	add_stress = major_stress_gain
}
if = {
	limit = {
		any_character_struggle = {
			involvement = involved
			phase_has_catalyst = catalyst_convert_local_culture_faith
			is_culture_involved_in_struggle = root.capital_province.culture
		}
	}
	every_character_struggle = {
		involvement = involved
		activate_struggle_catalyst = {
			catalyst = catalyst_convert_local_culture_faith
			character = root
		}
	}
}
convert_family_culture_and_notify_vassals_effect = {
	CONVERTER = root
	OLD_CULTURE = root.culture
	NEW_CULTURE = capital_province.culture
}

As written in game/common/decisions/10_culture_conversion_decisions.txt.

Source: game/common/decisions/10_culture_conversion_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.