
Decision · Decisions
Convert to Local Culture
Convert to the Culture of your Capital
Convert to Local Culture is a decision in Crusader Kings III (Decisions). It costs Prestige (varies). Patch 1.20.0.3, from game/common/decisions/10_culture_conversion_decisions.txt.
Quick answers (1)
- How much does Convert to Local Culture cost in CK3?
- Prestige (varies) (patch 1.20.0.3).
Truth be told, there is little separating my traditions from those of the people in my capital. We observe the same holy days, the same public feasts, and our language has become almost the same.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (10 lines of game script)
is_playable_character = yes
culture != capital_province.culture
NAND = {
is_ai = yes
has_variable = {
name = converted_culture_this_lifetime
name = converted_culture_this_lifetime_ai
}
}
primary_title.tier > tier_baronyAs written in game/common/decisions/10_culture_conversion_decisions.txt.
Can be taken when (is_valid) (8 lines of game script)
is_physically_able_adult = yes
is_at_war = no
custom_description = {
text = can_only_change_culture_once
NOT = {
has_character_flag = converted_culture_this_lifetime
}
}As written in game/common/decisions/10_culture_conversion_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (45 lines of game script)
if = {
limit = {
culture = {
has_cultural_parameter = less_likely_to_culture_convert
}
OR = {
has_trait = compassionate
has_trait = gregarious
has_trait = diligent
has_trait = fickle
has_trait = humble
has_trait = trusting
}
}
add_stress = medium_stress_gain
}
else_if = {
limit = {
culture = {
has_cultural_parameter = less_likely_to_culture_convert
}
}
add_stress = major_stress_gain
}
if = {
limit = {
any_character_struggle = {
involvement = involved
phase_has_catalyst = catalyst_convert_local_culture_faith
is_culture_involved_in_struggle = root.capital_province.culture
}
}
every_character_struggle = {
involvement = involved
activate_struggle_catalyst = {
catalyst = catalyst_convert_local_culture_faith
character = root
}
}
}
convert_family_culture_and_notify_vassals_effect = {
CONVERTER = root
OLD_CULTURE = root.culture
NEW_CULTURE = capital_province.culture
}As written in game/common/decisions/10_culture_conversion_decisions.txt.
Source: game/common/decisions/10_culture_conversion_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.