CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Dynasty of Many Crowns

One day, our dynasty will rule realms across the world. Through marriage and conquest, the … name will be known to all.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (8 lines of game script)
highest_held_title_tier >= tier_kingdom
is_lowborn = no
NOT = {
	dynasty = {
		has_dynasty_modifier = dynasty_of_many_crowns
	}
}
is_landless_adventurer = no

As written in game/common/decisions/80_major_decisions.txt.

Can be taken when (is_valid) (7 lines of game script)
dynasty = {
	any_dynasty_member = {
		count >= 10
		is_independent_ruler = yes
		highest_held_title_tier >= tier_kingdom
	}
}

As written in game/common/decisions/80_major_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (19 lines of game script)
gain_legitimizing_legend_seed_tooltip_effect = yes
save_scope_as = many_crowns
show_as_tooltip = {
	dynasty_of_many_crowns_effects = yes
}
trigger_event = major_decisions.0501
every_player = {
	limit = {
		this != root
		dynasty = root.dynasty
	}
	send_interface_toast = {
		type = event_toast_effect_good
		title = dynasty_of_many_crowns
		show_as_tooltip = {
			dynasty_of_many_crowns_effects = yes
		}
	}
}

As written in game/common/decisions/80_major_decisions.txt.

Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).