
Major decision · Major Decisions
Dynasty of Many Crowns
One day, our dynasty will rule realms across the world. Through marriage and conquest, the … name will be known to all.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (8 lines of game script)
highest_held_title_tier >= tier_kingdom
is_lowborn = no
NOT = {
dynasty = {
has_dynasty_modifier = dynasty_of_many_crowns
}
}
is_landless_adventurer = noAs written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (7 lines of game script)
dynasty = {
any_dynasty_member = {
count >= 10
is_independent_ruler = yes
highest_held_title_tier >= tier_kingdom
}
}As written in game/common/decisions/80_major_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (19 lines of game script)
gain_legitimizing_legend_seed_tooltip_effect = yes
save_scope_as = many_crowns
show_as_tooltip = {
dynasty_of_many_crowns_effects = yes
}
trigger_event = major_decisions.0501
every_player = {
limit = {
this != root
dynasty = root.dynasty
}
send_interface_toast = {
type = event_toast_effect_good
title = dynasty_of_many_crowns
show_as_tooltip = {
dynasty_of_many_crowns_effects = yes
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).