CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Influence Head of Faith Candidacy

variesPietyBy God AloneAccepted automatically

Spend Piety to raise or lower the other character's Candidate Score for a Head of Faith Title under Appointment

What you need

You

To send it

  • If

    a check the game hides

    Then

  • If

    Then

  • If

    • scope:actor ?= scope:secondary_recipient
    • You › Any held title: Is a Clerical Title

    Then

    • You already hold a Clerical Region, so you may only advance upwards in the organization
  • If

    • One of these

      • The option “as much as needed candidacy option” is chosen
      • or

        The option “major candidacy option” is chosen
      • or

        The option “medium candidacy option” is chosen

    Then

  • The target:
    • Is not a Clerical Title
    • If

      a check the game hides

      Then

      • has_order_of_succession = appointment

To see it in the menu

  • Your faith:
    • One of these

      • religious_head_title ?= { pam_head_of_faith_candidacy_valid_title_trigger = yes }
      • or

        Any faith rite:
        • head_of_rite ?= { … }

The character you target

The other character

  • Their faith is the same as that of actor
  • The candidate temp:
  • NOT = { root.religious_head_or_challenger ?= this }
  • NOT = { scope:secondary_recipient.religious_head_or_challenger ?= this }

Which title you can pick

Influence Head of Faith Candidacy is a religious character interaction in Crusader Kings III. The character you target needs: Is an Adult. Accepted automatically. It costs Piety (varies). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

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Quick answers (3)
What are the requirements for Influence Head of Faith Candidacy in CK3?
The character you target: Is an Adult. (patch 1.20.1.2)
Will the AI accept Influence Head of Faith Candidacy?
Yes: it is accepted automatically.
How much does Influence Head of Faith Candidacy cost?
Piety (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • One of these

      • The option “as much as needed candidacy option” is chosen
      • or

        The option “major candidacy option” is chosen
      • or

        The option “medium candidacy option” is chosen

    Then

    • The other character:

    Otherwise

    • The other character:
      • If

        a check the game hides

        Then

        • Opinion: Harmed My Title Candidacy
  • The target:
    • change_appointment_investment = { target = scope:secondary_recipient investor = scope:actor value = scope:support_candidate_score }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (28 lines of game script)
is_available = has_pam_dlc_trigger = yes
faith ?= {
	OR = {
		religious_head_title ?= {
			pam_head_of_faith_candidacy_valid_title_trigger = yes
		}
		any_faith_rite = {
			head_of_rite ?= {
				is_ruler = yes
				primary_title ?= {
					pam_head_of_faith_candidacy_valid_title_trigger = yes
				}
			}
		}
	}
}
is_shown = scope:secondary_recipient ?= {
	this != faith.main_rite.head_of_rite
	faith ?= scope:actor.faith
	is_clerical_appointment_valid_base_trigger = {
		CANDIDATE = scope:secondary_recipient
		TOP_LIEGE = scope:actor
	}
	NOR = {
		scope:actor.religious_head_or_challenger ?= this
		scope:secondary_recipient.religious_head_or_challenger ?= this
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (36 lines of game script)
scope:recipient = {
	is_adult = yes
}
trigger_if = {
	limit = {
		exists = scope:target
	}
	influence_head_of_faith_candidacy_target_trigger = yes
	scope:secondary_recipient = {
		is_clerical_appointment_valid_trigger = {
			TITLE = scope:target
			CANDIDATE = scope:secondary_recipient
			TOP_LIEGE = scope:actor
		}
	}
}
pam_clerical_self_candidacy_restriction_trigger = yes
trigger_if = {
	limit = {
		OR = {
			scope:as_much_as_needed_candidacy_option ?= yes
			scope:major_candidacy_option ?= yes
			scope:medium_candidacy_option ?= yes
		}
	}
	scope:actor = {
		custom_tooltip = {
			text = support_candidacy_cap_reached_tt
			succession_appointment_score_invested = {
				title = scope:target
				candidate = scope:secondary_recipient
				value < scope:actor.appointment_investment_cap
			}
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (165 lines of game script)
on_accept = switch = {
	trigger = yes
	scope:as_much_as_needed_candidacy_option = {
		save_scope_value_as = {
			name = support_candidate_score
			value = {
				value = clerical_appointment_score_max_value
				multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
				multiply = scope:actor.pam_theocratic_candidacy_situation_multiplier_value
			}
		}
		save_scope_value_as = {
			name = opinion_change_value
			value = 15
		}
	}
	scope:major_candidacy_option = {
		save_scope_value_as = {
			name = support_candidate_score
			value = {
				value = appointment_score_major_value
				multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
				multiply = scope:actor.pam_theocratic_candidacy_situation_multiplier_value
			}
		}
		save_scope_value_as = {
			name = opinion_change_value
			value = 10
		}
	}
	scope:medium_candidacy_option = {
		save_scope_value_as = {
			name = support_candidate_score
			value = {
				value = appointment_score_medium_value
				multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
				multiply = scope:actor.pam_theocratic_candidacy_situation_multiplier_value
			}
		}
		save_scope_value_as = {
			name = opinion_change_value
			value = 5
		}
	}
	scope:medium_candidacy_loss_option = {
		save_scope_value_as = {
			name = support_candidate_score
			value = {
				value = appointment_score_medium_loss_value
				multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
				multiply = scope:actor.pam_theocratic_candidacy_situation_multiplier_value
			}
		}
		save_scope_value_as = {
			name = opinion_change_value
			value = -10
		}
	}
	scope:major_candidacy_loss_option = {
		save_scope_value_as = {
			name = support_candidate_score
			value = {
				value = appointment_score_major_loss_value
				multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
				multiply = scope:actor.pam_theocratic_candidacy_situation_multiplier_value
			}
		}
		save_scope_value_as = {
			name = opinion_change_value
			value = -20
		}
	}
}
if = {
	limit = {
		OR = {
			scope:as_much_as_needed_candidacy_option = yes
			scope:major_candidacy_option = yes
			scope:medium_candidacy_option = yes
		}
	}
	scope:secondary_recipient ?= {
		if = {
			limit = {
				this = scope:actor
				is_landless_adventurer = yes
				is_clergy = no
			}
			add_trait = cleric
		}
		if = {
			limit = {
				this != scope:actor
			}
			hidden_effect = {
				send_interface_message = {
					type = msg_candidacy_improved
					title = supported_candidacy_toast
					left_icon = scope:actor
					right_icon = scope:target
					show_as_tooltip = {
						scope:target = {
							change_appointment_investment = {
								target = scope:secondary_recipient
								investor = scope:actor
								value = scope:support_candidate_score
							}
						}
					}
				}
			}
			add_opinion = {
				modifier = supported_candidacy_opinion
				target = scope:actor
				opinion = scope:opinion_change_value
			}
		}
	}
}
else = {
	scope:secondary_recipient ?= {
		if = {
			limit = {
				this != scope:actor
			}
			hidden_effect = {
				send_interface_message = {
					type = msg_candidacy_harmed
					title = harmed_candidacy_toast
					left_icon = scope:actor
					right_icon = scope:target
					show_as_tooltip = {
						scope:target = {
							change_appointment_investment = {
								target = scope:secondary_recipient
								investor = scope:actor
								value = scope:support_candidate_score
							}
						}
					}
				}
			}
			add_opinion = {
				modifier = harmed_candidacy_opinion
				target = scope:actor
				opinion = scope:opinion_change_value
			}
		}
	}
}
scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = influence_head_of_faith_candidacy_interaction_notification
		left_icon = scope:actor
		right_icon = scope:secondary_recipient
		scope:target = {
			change_appointment_investment = {
				target = scope:secondary_recipient
				investor = scope:actor
				value = scope:support_candidate_score
			}
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
varies
DLC
By God Alone
In the menu
under More…
ID
influence_head_of_faith_candidacy_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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