
Casus belli · Event wars
Resist Capture
The war is called “…the attacker's Resistance against the defender”
Resist Capture is a casus belli in Crusader Kings III (event wars). If the attacker wins: The attacker will depose the defender. If the defender wins: The defender will imprison the attacker, seizing all possessions, and disbanding the Camp. The war goal is worth 1% war score. Patch 1.20.0.3, from game/common/casus_belli_types/07_ep3_wars.txt.
Quick answers (2)
- What do you get for winning a Resist Capture war in CK3?
- The attacker will depose the defender (patch 1.20.0.3).
- What happens on a white peace?
- The attacker will gain a Truce with the defender.
How the war ends
Attacker wins
The attacker will depose the defender
White peace
The attacker will gain a Truce with the defender
Defender wins
The defender will imprison the attacker, seizing all possessions, and disbanding the Camp
If the war becomes invalid
The … has ended: it was no longer valid to continue.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every event wars war (the group's allowed_for_character) (1 line of game script)
herders_and_tributary_constraints = yes
As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
When it can start (valid_to_start) (1 line of game script)
always = no
As written in game/common/casus_belli_types/07_ep3_wars.txt.
Source: game/common/casus_belli_types/07_ep3_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.