pet_rock event IDs
11 events of the pet_rock namespace in Crusader Kings III 1.20.0.3. Copy a command and paste it into the console to fire the event for the character you play; add a character ID after it for someone else.
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
event pet_rock.0001) and press Enter. Using the console turns achievements off for that game.
| Command | |||
|---|---|---|---|
| pet_rock.0001 | Stepping Stones | Character | event pet_rock.0001 |
| pet_rock.0002 | A Rock | Character | event pet_rock.0002 |
| pet_rock.0100 | …: Sediment-al Value | Character | event pet_rock.0100 |
| pet_rock.0101 | …: A Mirror Sheen | Character | event pet_rock.0101 |
| pet_rock.0102 | …: Squeaky Clean | Character | event pet_rock.0102 |
| pet_rock.0103 | …: Sneaky Sustenance | Character | event pet_rock.0103 |
| pet_rock.0104 | …: Rock Bottom | Character | event pet_rock.0104 |
| pet_rock.0105 | …: Gneiss to Meet You | Character | event pet_rock.0105 |
| pet_rock.0106 | …: Thunk! | Character | event pet_rock.0106 |
| pet_rock.0107 | …: Taken for Granite | Character | event pet_rock.0107 |
| pet_rock.0108 | …: All Ore Nothing? | Character | event pet_rock.0108 |
Source: game/events/dlc/bp2/story_cycles/story_cycle_pet_rock_events.txt and the English localisation, Crusader Kings III 1.20.0.3. A title with “…” names a character or place the game fills in when the event fires.