
Major decision · Major Decisions
Strengthen Bloodline
Vigor, beauty and intellect are all proof of a bloodline's strength. A dynasty thus blessed will pass these gifts on from generation to generation.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (29 lines of game script)
is_lowborn = no
OR = {
has_trait = intellect_good
has_trait = physique_good
has_trait = beauty_good
any_child = {
OR = {
has_trait = intellect_good
has_trait = beauty_good
has_trait = physique_good
}
dynasty ?= root.dynasty
}
AND = {
player_heir ?= {
OR = {
has_trait = intellect_good
has_trait = beauty_good
has_trait = physique_good
}
}
}
}
is_landless_adventurer = no
NOT = {
dynasty = {
has_dynasty_modifier = strong_blood
}
}As written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (10 lines of game script)
is_dynast = yes
has_trait = intellect_good
has_trait = beauty_good
has_trait = physique_good
OR = {
has_trait = intellect_good_3
has_trait = beauty_good_3
has_trait = physique_good_3
}
num_of_bad_genetic_traits = 0As written in game/common/decisions/80_major_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (18 lines of game script)
gain_legitimizing_legend_seed_tooltip_effect = yes
show_as_tooltip = {
strengthen_bloodline_decision_effects = yes
}
trigger_event = major_decisions.0500
every_player = {
limit = {
this != root
dynasty = root.dynasty
}
send_interface_toast = {
type = event_toast_effect_good
title = strengthen_bloodline_decision
show_as_tooltip = {
strengthen_bloodline_decision_effects = yes
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.