CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

building_requirement_tribal

building_requirement_tribal = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 5 (9 lines). No parameters.

building_requirement_tribal is a scripted trigger in Crusader Kings III, written at line 5 of its file. It takes no parameters: building_requirement_tribal = yes (or no). The game's script calls it in 803 places, among them Abbey of St Gall (building), Advanced Breeders (building) and Al-Azhar University (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

  • scope:holder:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
building_requirement_tribal = {
	scope:holder ?= {
		OR = {
			government_has_flag = government_is_tribal
			government_has_flag = government_is_nomadic
			government_has_flag = government_is_wanua
		}
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls building_requirement_tribal — the first 120 of 803.

Buildings (120)

114 more

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?