CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_peacemaker_perk_serenity_effect

mandala_peacemaker_perk_serenity_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 1229 (11 lines). No parameters.

mandala_peacemaker_perk_serenity_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1229 of its file. It takes no parameters: mandala_peacemaker_perk_serenity_effect = yes. The game's script calls it in 114 places, among them … China's Grand Campaign (casus belli), …-… Bloc Supremacy War (casus belli) and …… Ancestral Claim on … (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
mandala_peacemaker_perk_serenity_effect = {
	if = {
		limit = {
			government_has_flag = government_is_mandala
			house ?= { has_house_aspiration_parameter = aspect_of_serenity }
			is_house_head = yes
			has_perk = peacemaker_perk
		}
		add_piety_experience = mandala_peacemaker_perk_piety_value
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mandala_peacemaker_perk_serenity_effect.

Casus belli (114)

108 more

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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