CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Casus belli · Artifacts

Holy Relic Reclamation

The war is called “Reclaim Holy Relics War”

Holy Relic Reclamation is a casus belli in Crusader Kings III (artifacts). If the attacker wins: You take ownership of all Holy Relics for … that are held by the defender and their non-… Vassals. If the defender wins: No Artifacts change hands. Declaring it costs prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/01_ep1_wars.txt.

Quick answers (3)
What do you get for winning a Holy Relic Reclamation war in CK3?
You take ownership of all Holy Relics for … that are held by the defender and their non-… Vassals (patch 1.20.0.3).
What happens on a white peace?
No Artifacts change hands.
What does the Holy Relic Reclamation casus belli cost?
prestige; the amount depends on the titles, claims and distance, worked out when you declare.

How the war ends

Attacker wins

You take ownership of all Holy Relics for … that are held by the defender and their non-… Vassals.

White peace

No Artifacts change hands.

Defender wins

No Artifacts change hands.

If the war becomes invalid

Reclaim Holy Relics War invalidated!

Who can declare it

The game shows no text of its own for these conditions; the script is below.

Every artifacts war (the group's allowed_for_character) (2 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes

As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.

Attacker (allowed_for_character) (13 lines of game script)
trigger_if = {
	limit = {
		is_ai = yes
	}
	ai_zeal >= 100
}
OR = {
	highest_held_title_tier >= tier_duchy
	is_ai = no
}
NOT = {
	government_has_flag = government_is_landless_adventurer
}

As written in game/common/casus_belli_types/01_ep1_wars.txt.

Defender (allowed_against_character) (40 lines of game script)
custom_tooltip = {
	text = SCOPE_EMPTY
	scope:attacker.faith != scope:defender.faith
	trigger_if = {
		limit = {
			scope:attacker = {
				is_ai = yes
			}
		}
		scope:defender = {
			any_character_artifact = {
				OR = {
					relic_war_valid_religious_artifact_trigger = yes
					relic_war_valid_struggle_artifact_trigger = yes
				}
			}
		}
	}
	trigger_else = {
		scope:defender = {
			OR = {
				any_character_artifact = {
					OR = {
						relic_war_valid_religious_artifact_trigger = yes
						relic_war_valid_struggle_artifact_trigger = yes
					}
				}
				any_vassal_or_below = {
					faith != scope:attacker.faith
					any_character_artifact = {
						OR = {
							relic_war_valid_religious_artifact_trigger = yes
							relic_war_valid_struggle_artifact_trigger = yes
						}
					}
				}
			}
		}
	}
}

As written in game/common/casus_belli_types/01_ep1_wars.txt.

Cost to declare

Costs prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:

Cost (8 lines of game script)
prestige = {
	value = 0
	add = {
		value = medium_prestige_value
		desc = CB_BASE_COST
	}
	multiply = common_cb_prestige_cost_multiplier
}

As written in game/common/casus_belli_types/01_ep1_wars.txt.

Source: game/common/casus_belli_types/01_ep1_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.