
Casus belli · Artifacts
Artifact
The war is called “Artifact Claim War”
Artifact is a casus belli in Crusader Kings III (artifacts). If the attacker wins: You take ownership of all Artifacts that you have a claim on belonging to the defender and their Vassals. If the defender wins: No Artifacts change hands. Declaring it costs prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/01_ep1_wars.txt.
Quick answers (3)
- What do you get for winning a Artifact war in CK3?
- You take ownership of all Artifacts that you have a claim on belonging to the defender and their Vassals (patch 1.20.0.3).
- What happens on a white peace?
- No Artifacts change hands.
- What does the Artifact casus belli cost?
- prestige; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
You take ownership of all Artifacts that you have a claim on belonging to the defender and their Vassals.
White peace
No Artifacts change hands.
Defender wins
No Artifacts change hands.
If the war becomes invalid
Artifact Claim War invalidated!
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every artifacts war (the group's allowed_for_character) (2 lines of game script)
herders_and_tributary_constraints = yes pam_personal_pacifism_offensive_war_ban_trigger = yes
As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (4 lines of game script)
has_any_artifact_claim = yes
NOT = {
government_has_flag = government_is_landless_adventurer
}As written in game/common/casus_belli_types/01_ep1_wars.txt.
Defender (allowed_against_character) (20 lines of game script)
scope:attacker = {
OR = {
any_personal_claimed_artifact = {
artifact_war_claimable_artifact_trigger = yes
}
house ?= {
any_house_claimed_artifact = {
artifact_war_claimable_artifact_trigger = yes
artifact_owner = {
trigger_if = {
limit = {
exists = house
}
house != scope:attacker.house
}
}
}
}
}
}As written in game/common/casus_belli_types/01_ep1_wars.txt.
Cost to declare
Costs prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (8 lines of game script)
prestige = {
value = 0
add = {
value = medium_prestige_value
desc = CB_BASE_COST
}
multiply = common_cb_prestige_cost_multiplier
}As written in game/common/casus_belli_types/01_ep1_wars.txt.
Source: game/common/casus_belli_types/01_ep1_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.