CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Casus belli · Celestial

Chinese Consolidation War

The war is called “Chinese Consolidation War”

Chinese Consolidation War is a casus belli in Crusader Kings III (celestial). If the attacker wins: The attacker seizes all titles within the defender's realm belonging De Jure to the target title, and all occupied counties outside it. If the defender wins: The defender keeps the contested titles. Declaring it costs piety and prestige. The war goal is worth 50% war score. Patch 1.20.0.3, from game/common/casus_belli_types/10_tgp_china_wars.txt.

Quick answers (3)
What do you get for winning a Chinese Consolidation War war in CK3?
The attacker seizes all titles within the defender's realm belonging De Jure to the target title, and all occupied counties outside it (patch 1.20.0.3).
What happens on a white peace?
The defender keeps the contested titles.
What does the Chinese Consolidation War casus belli cost?
piety and prestige; the amount depends on the titles, claims and distance, worked out when you declare.

How the war ends

Attacker wins

The attacker seizes all titles within the defender's realm belonging De Jure to the target title, and all occupied counties outside it.

White peace

The defender keeps the contested titles.

Defender wins

The defender keeps the contested titles.

If the war becomes invalid

The … has ended: the defender no longer … any land in the target region.

Who can declare it

The game shows no text of its own for these conditions; the script is below.

Every celestial war (the group's allowed_for_character) (6 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_war_ban_civilian_ministers_trigger = yes
NOT = {
	government_has_flag = government_is_theocracy
}

As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.

Attacker (allowed_for_character) (8 lines of game script)
situation:dynastic_cycle ?= {
	NOT = {
		situation_current_phase = situation_dynastic_cycle_phase_chaos
	}
}
top_participant_group:dynastic_cycle ?= {
	participant_group_type = hegemon_ruler
}

As written in game/common/casus_belli_types/10_tgp_china_wars.txt.

Defender (allowed_against_character) (1 line of game script)
exists = top_participant_group:dynastic_cycle

As written in game/common/casus_belli_types/10_tgp_china_wars.txt.

When it can start (valid_to_start) (7 lines of game script)
scope:target.hegemony ?= title:h_china
scope:target = {
	any_title_to_title_neighboring_and_across_water_kingdom = {
		percent >= 0.6
		hegemony ?= title:h_china
	}
}

As written in game/common/casus_belli_types/10_tgp_china_wars.txt.

Cost to declare

Costs piety and prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:

Cost (40 lines of game script)
piety = {
	add = common_cb_impious_piety_cost
	if = {
		limit = {
			scope:defender.faith = scope:attacker.faith
		}
		add = {
			value = 100
			desc = CB_SAME_FAITH_COST
		}
		add = {
			value = 10
			multiply = scope:attacker.realm_size
			desc = CB_REALM_SIZE_COST
			max = 800
		}
	}
	multiply = common_cb_piety_cost_multiplier
}
prestige = {
	value = 0
	if = {
		limit = {
			NOT = {
				scope:defender.faith = scope:attacker.faith
			}
		}
		add = {
			value = 150
			desc = CB_COST_DIFFERENT_FAITH
		}
		add = {
			value = 10
			multiply = scope:attacker.realm_size
			desc = CB_REALM_SIZE_COST
			max = 800
		}
	}
	multiply = common_cb_prestige_cost_multiplier
}

As written in game/common/casus_belli_types/10_tgp_china_wars.txt.

Source: game/common/casus_belli_types/10_tgp_china_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.