
Casus belli · Celestial
… H China Grand Campaign
The war is called “… H China Grand Campaign”
… H China Grand Campaign is a casus belli in Crusader Kings III (celestial). If the attacker wins: … gains the contested Title. If the defender wins: The defender keeps the contested Title. Declaring it costs prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/10_tgp_china_wars.txt.
Quick answers (3)
- What do you get for winning a … H China Grand Campaign war in CK3?
- … gains the contested Title (patch 1.20.0.3).
- What happens on a white peace?
- The defender keeps the contested Title.
- What does the … H China Grand Campaign casus belli cost?
- prestige; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
… gains the contested Title.
White peace
The defender keeps the contested Title.
Defender wins
The defender keeps the contested Title.
If the war becomes invalid
The … has ended: the defender no longer … any land in the target region.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every celestial war (the group's allowed_for_character) (6 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_war_ban_civilian_ministers_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (18 lines of game script)
title:h_china.holder ?= {
OR = {
this = root.top_liege
this = root
}
}
any_great_project = {
great_project_type = grand_campaign_project
great_project_owner = root.top_liege
OR = {
any_contribution = {
contributor = root
}
root = {
has_title = title:e_minister_grand_marshal
}
}
}As written in game/common/casus_belli_types/10_tgp_china_wars.txt.
Defender (allowed_against_character) (17 lines of game script)
any_great_project = {
great_project_type = grand_campaign_project
great_project_owner = title:h_china.holder
any_in_list = {
variable = grand_campaign_titles
holder ?= {
OR = {
this = scope:defender
any_liege_or_above = {
this = scope:defender
}
}
this != title:h_china.holder
top_overlord != title:h_china.holder
}
}
}As written in game/common/casus_belli_types/10_tgp_china_wars.txt.
When it can start (valid_to_start) (5 lines of game script)
any_great_project = {
great_project_type = grand_campaign_project
great_project_owner = root.top_liege
var:grand_campaign_target_kingdom ?= scope:target
}As written in game/common/casus_belli_types/10_tgp_china_wars.txt.
Cost to declare
Costs prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (13 lines of game script)
prestige = {
add = {
value = 50
desc = CB_BASE_COST
}
add = {
value = 2.5
multiply = scope:attacker.realm_size
desc = CB_REALM_SIZE_COST
max = 150
}
multiply = common_cb_prestige_cost_multiplier
}As written in game/common/casus_belli_types/10_tgp_china_wars.txt.
Source: game/common/casus_belli_types/10_tgp_china_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.