
Casus belli · Holy wars started by events
Great Holy War
Great Holy War is a casus belli in Crusader Kings III (holy wars started by events). If the attacker wins: Titles in the target kingdom are handed out to the beneficiaries. Gold and Piety is spread among all participants. If the defender wins: No titles change hands. The defenders divide Piety won. Patch 1.20.0.3, from game/common/casus_belli_types/00_religious_war.txt.
Quick answers (2)
- What do you get for winning a Great Holy War war in CK3?
- Titles in the target kingdom are handed out to the beneficiaries. Gold and Piety is spread among all participants (patch 1.20.0.3).
- What happens on a white peace?
- There can be no white peace.
How the war ends
Attacker wins
Titles in the target kingdom are handed out to the beneficiaries. Gold and Piety is spread among all participants.
White peace
There can be no white peace
Defender wins
No titles change hands. The defenders divide Piety won.
If the war becomes invalid
The … has ended: it was no longer valid to continue.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every holy wars started by events war (the group's allowed_for_character) (3 lines of game script)
herders_and_tributary_constraints = yes tgp_dynastic_cycle_offensive_wars_ban_trigger = yes tgp_war_ban_all_ministers_trigger = yes
As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (1 line of game script)
always = yes
As written in game/common/casus_belli_types/00_religious_war.txt.
When it can start (valid_to_start) (14 lines of game script)
scope:target = {
tier = tier_kingdom
any_in_de_jure_hierarchy = {
continue = {
tier > tier_county
}
tier = tier_county
scope:attacker.rite = {
is_hostile_enough_for_holy_war_trigger = {
RITE = prev.holder.top_liege.rite
}
}
}
}As written in game/common/casus_belli_types/00_religious_war.txt.
Source: game/common/casus_belli_types/00_religious_war.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.