
Casus belli · Conquest
Seize Imperial Duchy
Seize Imperial Duchy is a casus belli in Crusader Kings III (conquest). If the attacker wins: The attacker gains the contested Title. If the defender wins: The defender keeps the contested Title. Declaring it costs piety and prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/07_ep3_wars.txt.
Quick answers (3)
- What do you get for winning a Seize Imperial Duchy war in CK3?
- The attacker gains the contested Title (patch 1.20.0.3).
- What happens on a white peace?
- The defender keeps the contested Title.
- What does the Seize Imperial Duchy casus belli cost?
- piety and prestige; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
The attacker gains the contested Title.
White peace
The defender keeps the contested Title.
Defender wins
The defender keeps the contested Title.
If the war becomes invalid
The … has ended: the defender no longer … any land in the target region.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every conquest war (the group's allowed_for_character) (7 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (31 lines of game script)
exists = global_var:byz_collapse_counter
OR = {
NOT = {
exists = title:e_byzantium.holder
}
top_liege = {
this = title:e_latin_empire.holder
}
AND = {
top_liege = title:e_byzantium.holder
title:e_latin_empire = {
any_in_de_jure_hierarchy = {
tier <= tier_kingdom
}
}
}
}
any_held_title = {
tier <= tier_empire
OR = {
this = title:e_byzantium
this = title:e_latin_empire
empire = title:e_byzantium
empire = title:e_latin_empire
}
}
title:e_byzantium = {
any_in_de_jure_hierarchy = {
tier <= tier_kingdom
}
}As written in game/common/casus_belli_types/07_ep3_wars.txt.
Defender (allowed_against_character) (24 lines of game script)
scope:attacker = {
NOR = {
top_liege = scope:defender.top_liege
liege = scope:defender
}
}
scope:defender = {
any_realm_county = {
OR = {
empire = title:e_byzantium
empire = title:e_latin_empire
}
}
}
trigger_if = {
limit = {
top_liege = title:e_byzantium.holder
}
scope:defender = {
any_realm_county = {
empire = title:e_latin_empire
}
}
}As written in game/common/casus_belli_types/07_ep3_wars.txt.
When it can start (valid_to_start) (40 lines of game script)
scope:target = {
OR = {
empire = title:e_byzantium
empire = title:e_latin_empire
}
}
scope:target = {
any_in_de_jure_hierarchy = {
tier = tier_county
OR = {
scope:attacker = {
is_ai = no
}
any_neighboring_county = {
holder = {
target_is_same_character_or_above = scope:attacker
}
}
scope:attacker.top_liege = {
primary_title = {
OR = {
this = title:e_byzantium
this = title:e_latin_empire
}
}
}
scope:attacker = {
government_has_flag = government_is_republic
}
scope:attacker = {
government_has_flag = government_is_administrative
vassal_contract_has_flag = admin_theme_naval
}
scope:attacker = {
ai_greed >= high_positive_ai_value
ai_boldness >= high_positive_ai_value
}
}
}
}As written in game/common/casus_belli_types/07_ep3_wars.txt.
Cost to declare
Costs piety and prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (119 lines of game script)
piety = {
add = common_cb_impious_piety_cost
if = {
limit = {
scope:defender.faith = scope:attacker.faith
}
add = {
value = 100
desc = CB_SAME_FAITH_COST
}
add = {
value = 10
multiply = scope:attacker.realm_size
desc = CB_REALM_SIZE_COST
max = 800
}
}
multiply = common_cb_piety_cost_multiplier
if = {
limit = {
scope:attacker = {
NOR = {
top_liege.primary_title = {
OR = {
this = title:e_latin_empire
this = title:e_byzantium
}
}
culture = culture:greek
culture = {
any_parent_culture_or_above = {
this = culture:greek
}
}
has_trait = despoiler_of_byzantium
}
}
}
multiply = 2
}
}
prestige = {
value = 0
if = {
limit = {
scope:defender.faith != scope:attacker.faith
}
add = {
value = 150
desc = CB_COST_DIFFERENT_FAITH
}
add = {
value = 10
multiply = scope:attacker.realm_size
desc = CB_REALM_SIZE_COST
max = 800
}
}
multiply = common_cb_prestige_cost_multiplier
if = {
limit = {
exists = scope:attacker.house
scope:attacker.house = {
OR = {
has_house_modifier = fp2_struggle_hostility_house_culture_modifier
has_house_modifier = fp2_struggle_hostility_house_combined_modifier
}
}
any_in_global_list = {
variable = fp2_struggle_ending_culture_list
this = scope:attacker.culture
}
any_in_global_list = {
variable = fp2_struggle_ending_culture_list
this = scope:defender.culture
}
}
divide = {
value = 2
desc = CB_COST_FP2_STRUGGLE_HOSTILITY_CULTURE_DISCOUNT
}
}
if = {
limit = {
has_global_variable = fp2_struggle_compromise_ending
any_in_global_list = {
variable = fp2_struggle_ending_culture_list
this = scope:attacker.culture
}
any_in_global_list = {
variable = fp2_struggle_ending_culture_list
this = scope:defender.culture
}
}
multiply = {
value = 2
desc = CB_COST_FP2_STRUGGLE_COMPROMISE_MULTIPLIER
}
}
if = {
limit = {
scope:attacker = {
NOR = {
top_liege.primary_title = {
OR = {
this = title:e_latin_empire
this = title:e_byzantium
}
}
ep3_orthodox_faith_trigger = yes
faith = faith:hellenic_pagan
faith = faith:catholic
has_trait = despoiler_of_byzantium
}
}
}
multiply = 2
}
}As written in game/common/casus_belli_types/07_ep3_wars.txt.
Source: game/common/casus_belli_types/07_ep3_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.