
Casus belli · Conquest
Laudabiliter Conquest
Laudabiliter Conquest is a casus belli in Crusader Kings III (conquest). If the attacker wins: The attacker takes all titles the defender holds in Ireland. If the defender wins: The defender keeps all contested titles. Declaring it costs piety and prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/00_conquest.txt.
Quick answers (3)
- What do you get for winning a Laudabiliter Conquest war in CK3?
- The attacker takes all titles the defender holds in Ireland (patch 1.20.0.3).
- What happens on a white peace?
- The defender keeps all contested titles.
- What does the Laudabiliter Conquest casus belli cost?
- piety and prestige; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
The attacker takes all titles the defender holds in Ireland.
White peace
The defender keeps all contested titles.
Defender wins
The defender keeps all contested titles.
If the war becomes invalid
The … has ended: the defender no longer … the County.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every conquest war (the group's allowed_for_character) (7 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (4 lines of game script)
exists = scope:attacker.house
scope:attacker.house = {
has_house_modifier = ireland_laudabiliter_modifier
}As written in game/common/casus_belli_types/00_conquest.txt.
Defender (allowed_against_character) (6 lines of game script)
scope:attacker = {
ALL_FALSE = {
top_liege = scope:defender.top_liege
liege = scope:defender
}
}As written in game/common/casus_belli_types/00_conquest.txt.
When it can start (valid_to_start) (10 lines of game script)
scope:target = {
tier = tier_county
is_landless_type_title = no
scope:attacker.house = {
has_house_modifier = ireland_laudabiliter_modifier
}
title_province = {
geographical_region = custom_roman_hibernia
}
}As written in game/common/casus_belli_types/00_conquest.txt.
Cost to declare
Costs piety and prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (27 lines of game script)
piety = {
value = 0
add = common_cb_impious_piety_cost
if = {
limit = {
scope:defender.faith = scope:attacker.faith
}
add = {
value = 25
desc = CB_SAME_FAITH_COST
}
}
multiply = common_cb_piety_cost_multiplier
}
prestige = {
value = 0
if = {
limit = {
scope:defender.faith != scope:attacker.faith
}
add = {
value = 50
desc = CB_COST_DIFFERENT_FAITH
}
}
multiply = common_cb_prestige_cost_multiplier
}As written in game/common/casus_belli_types/00_conquest.txt.
Source: game/common/casus_belli_types/00_conquest.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.