
Casus belli · Conquest
Iberian Reclamation
Iberian Reclamation is a casus belli in Crusader Kings III (conquest). If the attacker wins: You vassalize the defender. If the defender wins: … will remain Independent. Declaring it costs piety and prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/03_fp2_wars.txt.
Quick answers (3)
- What do you get for winning a Iberian Reclamation war in CK3?
- You vassalize the defender (patch 1.20.0.3).
- What happens on a white peace?
- The defender will remain Independent.
- What does the Iberian Reclamation casus belli cost?
- piety and prestige; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
You vassalize the defender
White peace
The defender will remain Independent
Defender wins
… will remain Independent
If the war becomes invalid
The … has ended: the defender no longer … the County.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every conquest war (the group's allowed_for_character) (7 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (8 lines of game script)
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
has_struggle_phase_parameter = unlocks_iberian_reclamation_casus_belli
}
NOT = {
government_has_flag = government_is_landless_adventurer
}As written in game/common/casus_belli_types/03_fp2_wars.txt.
Defender (allowed_against_character) (7 lines of game script)
NOT = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
}
fp2_iberian_reclamation_involved_county_trigger = yesAs written in game/common/casus_belli_types/03_fp2_wars.txt.
When it can start (valid_to_start) (7 lines of game script)
scope:target = {
any_de_jure_county = {
any_county_struggle = {
this = struggle:iberian_struggle
}
}
}As written in game/common/casus_belli_types/03_fp2_wars.txt.
Cost to declare
Costs piety and prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (40 lines of game script)
piety = {
value = 0
if = {
limit = {
scope:defender.faith = scope:attacker.faith
}
add = {
value = minor_piety_value
desc = CB_SAME_FAITH_COST
}
}
multiply = common_cb_piety_cost_multiplier
}
prestige = {
value = minor_prestige_value
if = {
limit = {
scope:defender.faith != scope:attacker.faith
}
add = {
value = minor_prestige_value
desc = CB_COST_DIFFERENT_FAITH
}
}
add = {
value = 0
scope:defender = {
every_realm_county = {
limit = {
any_county_struggle = {
this = struggle:iberian_struggle
}
}
add = fp2_expel_interloper_county_cost_value
}
}
desc = CB_COST_IBERIAN_RECLAMATION
}
multiply = common_cb_prestige_cost_multiplier
}As written in game/common/casus_belli_types/03_fp2_wars.txt.
Source: game/common/casus_belli_types/03_fp2_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.