
Casus belli · Civil wars and factions
Nomadic Uprising
Nomadic Uprising is a casus belli in Crusader Kings III (civil wars and factions). If the attacker wins: Rebelling Counties become independent Nomad Government Realms. If the defender wins: Rebelling Counties and Vassals remain part of the realm. The attacker is imprisoned. All rebelling Counties have their Popular Opinion forcibly increased. The war goal is worth 50% war score. Patch 1.20.0.3, from game/common/casus_belli_types/00_civil_war.txt.
Quick answers (2)
- What do you get for winning a Nomadic Uprising war in CK3?
- Rebelling Counties become independent Nomad Government Realms (patch 1.20.0.3).
- What happens on a white peace?
- Rebelling Counties and Vassals remain part of the realm.
How the war ends
Attacker wins
Rebelling Counties become independent Nomad Government Realms.
White peace
Rebelling Counties and Vassals remain part of the realm.
Defender wins
Rebelling Counties and Vassals remain part of the realm. The attacker is imprisoned. All rebelling Counties have their Popular Opinion forcibly increased.
If the war becomes invalid
The … has ended: it was no longer valid to continue.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every civil wars and factions war (the group's allowed_for_character) (1 line of game script)
herders_and_tributary_constraints = yes
As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (3 lines of game script)
scope:attacker = {
is_leading_faction_type = nomadic_faction
}As written in game/common/casus_belli_types/00_civil_war.txt.
Source: game/common/casus_belli_types/00_civil_war.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.