CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Casus belli · De jure

Expand Dominance

Expand Dominance is a casus belli in Crusader Kings III (de jure). If the attacker wins: The attacker gains the contested titles. If the defender wins: The defender keeps the contested titles, and the attacker must pay them war reparations. Declaring it costs prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/09_mpo_wars.txt.

Quick answers (3)
What do you get for winning a Expand Dominance war in CK3?
The attacker gains the contested titles (patch 1.20.0.3).
What happens on a white peace?
The defender keeps the contested titles.
What does the Expand Dominance casus belli cost?
prestige; the amount depends on the titles, claims and distance, worked out when you declare.

How the war ends

Attacker wins

The attacker gains the contested titles.

White peace

The defender keeps the contested titles.

Defender wins

The defender keeps the contested titles, and the attacker must pay them war reparations.

If the war becomes invalid

The … has ended: the defender no longer … any land in the targeted duchy.

Who can declare it

The game shows no text of its own for these conditions; the script is below.

Every de jure war (the group's allowed_for_character) (7 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes
NOT = {
	government_has_flag = government_is_theocracy
}

As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.

Attacker (allowed_for_character) (10 lines of game script)
scope:attacker = {
	trigger_if = {
		limit = {
			is_ai = yes
		}
		highest_held_title_tier >= tier_kingdom
	}
	government_has_flag = government_is_nomadic
	highest_held_title_tier >= tier_duchy
}

As written in game/common/casus_belli_types/09_mpo_wars.txt.

Defender (allowed_against_character) (8 lines of game script)
NOR = {
	scope:defender = {
		target_is_liege_or_above = scope:attacker
	}
	scope:attacker = {
		target_is_liege_or_above = scope:defender
	}
}

As written in game/common/casus_belli_types/09_mpo_wars.txt.

When it can start (valid_to_start) (66 lines of game script)
scope:target = {
	trigger_if = {
		limit = {
			tier = tier_county
		}
		any_county_situation = {
			any_participant_group = {
				participant_group_type = nomad_rulers_capital
			}
		}
	}
	trigger_else = {
		any_de_jure_county = {
			any_county_situation = {
				any_participant_group = {
					participant_group_type = nomad_rulers_capital
				}
			}
		}
	}
	tier = scope:attacker.mpo_de_jure_title_value
	OR = {
		any_this_title_or_de_jure_above = {
			holder ?= {
				OR = {
					this = scope:attacker
					target_is_liege_or_above = scope:attacker
				}
			}
		}
		AND = {
			scope:attacker = {
				highest_held_title_tier >= tier_kingdom
			}
			scope:target = {
				NOT = {
					de_jure_liege = scope:attacker.primary_title
				}
				switch = {
					trigger = scope:target.tier
					tier_empire = {
						any_title_to_title_neighboring_empire = {
							any_this_title_or_de_jure_above = {
								this = scope:attacker.primary_title
							}
						}
					}
					tier_kingdom = {
						any_title_to_title_neighboring_kingdom = {
							any_this_title_or_de_jure_above = {
								this = scope:attacker.primary_title
							}
						}
					}
					tier_duchy = {
						any_title_to_title_neighboring_duchy = {
							any_this_title_or_de_jure_above = {
								this = scope:attacker.primary_title
							}
						}
					}
				}
			}
		}
	}
}

As written in game/common/casus_belli_types/09_mpo_wars.txt.

Cost to declare

Costs prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:

Cost (34 lines of game script)
prestige = {
	value = 0
	add = {
		every_in_list = {
			list = target_titles
			every_in_de_jure_hierarchy = {
				limit = {
					tier = tier_county
					holder.top_liege = scope:defender
					NOT = {
						target_is_de_jure_liege_or_above = scope:attacker.primary_title
					}
				}
				add = 300
			}
		}
		desc = CB_CLAIM_COST_TARGET_TITLES_FOREIGN
	}
	add = {
		every_in_list = {
			list = target_titles
			every_in_de_jure_hierarchy = {
				limit = {
					tier = tier_county
					holder.top_liege = scope:defender
					target_is_de_jure_liege_or_above = scope:attacker.primary_title
				}
				add = 100
			}
		}
		desc = CB_CLAIM_COST_TARGET_TITLES
	}
	multiply = common_cb_prestige_cost_multiplier
}

As written in game/common/casus_belli_types/09_mpo_wars.txt.

Source: game/common/casus_belli_types/09_mpo_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.