
Casus belli · De jure
Individual De Jure County
Individual De Jure County is a casus belli in Crusader Kings III (de jure). If the attacker wins: The attacker gains the contested County. If the defender wins: The defender keeps the contested County, and the attacker must pay them war reparations. Declaring it costs piety and prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/00_dejure_war.txt.
Quick answers (3)
- What do you get for winning a Individual De Jure County war in CK3?
- The attacker gains the contested County (patch 1.20.0.3).
- What happens on a white peace?
- The defender keeps the contested County.
- What does the Individual De Jure County casus belli cost?
- piety and prestige; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
The attacker gains the contested County.
White peace
The defender keeps the contested County.
Defender wins
The defender keeps the contested County, and the attacker must pay them war reparations.
If the war becomes invalid
The … has ended: the defender no longer … the County.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every de jure war (the group's allowed_for_character) (7 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (8 lines of game script)
scope:attacker = {
culture = {
has_innovation = innovation_casus_belli
}
NOT = {
government_has_flag = government_is_nomadic
}
}As written in game/common/casus_belli_types/00_dejure_war.txt.
Defender (allowed_against_character) (11 lines of game script)
scope:attacker = {
has_de_jure_claim_on = scope:defender
}
NOR = {
scope:defender = {
target_is_liege_or_above = scope:attacker
}
scope:attacker = {
target_is_liege_or_above = scope:defender
}
}As written in game/common/casus_belli_types/00_dejure_war.txt.
When it can start (valid_to_start) (11 lines of game script)
scope:target = {
tier = tier_county
any_this_title_or_de_jure_above = {
holder ?= {
OR = {
this = scope:attacker
target_is_liege_or_above = scope:attacker
}
}
}
}As written in game/common/casus_belli_types/00_dejure_war.txt.
Cost to declare
Costs piety and prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (11 lines of game script)
piety = {
value = 0
add = common_cb_impious_piety_cost
}
prestige = {
add = {
value = 100
desc = CB_CLAIM_COST_TARGET_TITLES
}
multiply = common_cb_prestige_cost_multiplier
}As written in game/common/casus_belli_types/00_dejure_war.txt.
Source: game/common/casus_belli_types/00_dejure_war.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.