
Casus belli · Humiliation
Humiliation War
The war is called “Humiliation War”
Humiliation War is a casus belli in Crusader Kings III (humiliation). If the attacker wins: The attacker humiliates the defender. If the defender wins: … has not been humiliated. Declaring it costs prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/09_mpo_wars.txt.
Quick answers (3)
- What do you get for winning a Humiliation War war in CK3?
- The attacker humiliates the defender (patch 1.20.0.3).
- What happens on a white peace?
- The defender has not been humiliated.
- What does the Humiliation War casus belli cost?
- prestige; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
The attacker humiliates the defender.
White peace
The defender has not been humiliated.
Defender wins
… has not been humiliated.
If the war becomes invalid
Humiliation War invalidated!
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every humiliation war (the group's allowed_for_character) (5 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (2 lines of game script)
government_has_flag = government_is_nomadic is_landed = yes
As written in game/common/casus_belli_types/09_mpo_wars.txt.
Defender (allowed_against_character) (17 lines of game script)
scope:defender = {
government_has_flag = government_is_nomadic
is_landed = yes
NOT = {
has_realm_law = nomadic_authority_5
}
}
OR = {
scope:attacker = {
mpo_lower_nomad_authority_trigger = {
CHARACTER = scope:defender
}
}
scope:defender = {
is_gurkhan = yes
}
}As written in game/common/casus_belli_types/09_mpo_wars.txt.
Cost to declare
Costs prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (26 lines of game script)
prestige = {
add = {
value = 75
desc = CB_BASE_COST
}
multiply = common_cb_prestige_cost_multiplier
if = {
limit = {
scope:attacker = {
any_character_situation = {
any_situation_sub_region = {
has_sub_region_phase_parameter = the_great_steppe_free_humiliation
any_situation_sub_region_participant_group = {
participant_group_type = nomad_rulers_capital
participant_group_has_character = scope:attacker
}
}
}
}
}
multiply = {
value = 0
desc = CB_STEPPE_SEASON_DISCOUNT
}
}
}As written in game/common/casus_belli_types/09_mpo_wars.txt.
Source: game/common/casus_belli_types/09_mpo_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.