
Casus belli · Subjugation
Subjugation
Subjugation is a casus belli in Crusader Kings III (subjugation). If the attacker wins: The defender becomes the attacker's Vassal. If the defender wins: The defender keeps all their titles and remains independent. Declaring it costs prestige and piety. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/00_subjugation.txt.
Quick answers (3)
- What do you get for winning a Subjugation war in CK3?
- The defender becomes the attacker's Vassal (patch 1.20.0.3).
- What happens on a white peace?
- The defender keeps all their titles and remains independent.
- What does the Subjugation casus belli cost?
- prestige and piety; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
The defender becomes the attacker's Vassal.
White peace
The defender keeps all their titles and remains independent.
Defender wins
The defender keeps all their titles and remains independent.
If the war becomes invalid
The … has ended: the defender can no longer be subjugated.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every subjugation war (the group's allowed_for_character) (13 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes
OR = {
NOT = {
government_has_flag = government_is_theocracy
}
AND = {
government_has_flag = government_is_theocracy
has_variable = koh_subjugation_cb_allowed
}
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (30 lines of game script)
OR = {
government_has_flag = government_is_tribal
has_variable = koh_subjugation_cb_allowed
AND = {
OR = {
faith.religious_head = this
pam_is_antipope_trigger = yes
}
faith = {
has_doctrine = doctrine_temporal_head
}
}
faith = {
has_doctrine = eastern_hostility_doctrine
}
house ?= {
has_variable = subjugations_expanded
}
}
NOR = {
government_has_flag = government_is_landless_adventurer
AND = {
government_has_mechanic = administrative
NOT = {
house ?= {
has_variable = subjugations_expanded
}
}
}
}As written in game/common/casus_belli_types/00_subjugation.txt.
Defender (allowed_against_character) (66 lines of game script)
scope:attacker = {
OR = {
AND = {
has_variable = koh_subjugation_cb_allowed
faith = scope:defender.faith
}
AND = {
government_has_flag = government_is_tribal
scope:defender = {
government_has_flag = government_is_tribal
}
}
AND = {
faith = {
has_doctrine = doctrine_temporal_head
}
OR = {
AND = {
faith.religious_head = scope:attacker
scope:defender.faith.religious_head ?= scope:attacker.faith.religious_head
}
AND = {
pam_is_antipope_trigger = yes
rite = scope:defender.rite
}
}
}
AND = {
faith = {
has_doctrine = eastern_hostility_doctrine
}
scope:defender.faith = {
has_doctrine = eastern_hostility_doctrine
}
}
AND = {
faith.religion = religion:islam_religion
house ?= {
house_head = scope:attacker
has_variable = subjugations_expanded
}
scope:defender.faith.religion = religion:islam_religion
}
}
}
scope:defender = {
top_liege = this
trigger_if = {
limit = {
scope:attacker = {
is_ai = no
}
}
scope:attacker = {
any_neighboring_top_liege_realm_owner = {
this = scope:defender
}
}
}
NOR = {
any_held_title = {
is_holy_order = yes
}
faith.religious_head ?= root
}
}As written in game/common/casus_belli_types/00_subjugation.txt.
Cost to declare
Costs prestige and piety. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (30 lines of game script)
prestige = tribal_subjugation_cb_prestige_cost
piety = {
value = 0
if = {
limit = {
scope:attacker.faith.religious_head = scope:attacker
scope:defender.faith = scope:attacker.faith
}
add = {
value = 1000
desc = CB_BASE_COST
}
}
add = common_cb_impious_piety_cost
multiply = common_cb_piety_cost_multiplier
if = {
limit = {
scope:attacker = {
has_title = title:d_sunni
struggle:persian_struggle ?= {
has_struggle_phase_parameter = fp3_caliph_gets_cheaper_subjugation_cb
}
}
}
multiply = {
value = fp3_caliph_gets_cheaper_subjugation_cb_actual_value
desc = CB_STRUGGLE_PHASE_DISCOUNT
}
}
}As written in game/common/casus_belli_types/00_subjugation.txt.
Source: game/common/casus_belli_types/00_subjugation.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.