
Casus belli · Struggles
Struggle Clash
Struggle Clash is a casus belli in Crusader Kings III (struggles). If the attacker wins: … gains the contested Title. If the defender wins: … keeps the contested Title. Declaring it costs piety and prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/00_struggle_war.txt.
Quick answers (3)
- What do you get for winning a Struggle Clash war in CK3?
- … gains the contested Title (patch 1.20.0.3).
- What happens on a white peace?
- … keeps the contested Title.
- What does the Struggle Clash casus belli cost?
- piety and prestige; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
… gains the contested Title.
White peace
… keeps the contested Title.
Defender wins
… keeps the contested Title.
If the war becomes invalid
The … has ended: the defender no longer … the County.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every struggles war (the group's allowed_for_character) (8 lines of game script)
can_use_struggle_cbs_trigger = yes
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (3 lines of game script)
NOT = {
government_has_flag = government_is_landless_adventurer
}As written in game/common/casus_belli_types/00_struggle_war.txt.
Defender (allowed_against_character) (28 lines of game script)
OR = {
AND = {
exists = scope:attacker.house
scope:attacker.house = {
OR = {
has_house_modifier = fp2_struggle_hostility_house_combined_modifier
has_house_modifier = fp2_struggle_hostility_house_faith_modifier
has_house_modifier = fp2_struggle_hostility_house_culture_modifier
}
}
}
scope:attacker = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
is_secondary_character_involvement_either_trigger = {
CHAR = scope:defender
}
}
}
}
NOT = {
scope:attacker = {
any_liege_or_above = {
this = scope:defender
}
}
}As written in game/common/casus_belli_types/00_struggle_war.txt.
When it can start (valid_to_start) (6 lines of game script)
scope:target = {
is_landless_type_title = no
valid_struggle_cb_target_trigger = {
CHARACTER = scope:attacker
}
}As written in game/common/casus_belli_types/00_struggle_war.txt.
Cost to declare
Costs piety and prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (20 lines of game script)
piety = {
value = 0
if = {
limit = {
scope:defender.faith = scope:attacker.faith
}
value = struggle_cb_phase_modifier_cost
}
multiply = common_cb_piety_cost_multiplier_sans_struggles
}
prestige = {
value = 0
if = {
limit = {
scope:defender.faith != scope:attacker.faith
}
value = struggle_cb_phase_modifier_cost
}
multiply = common_cb_prestige_cost_multiplier_sans_struggles
}As written in game/common/casus_belli_types/00_struggle_war.txt.
Source: game/common/casus_belli_types/00_struggle_war.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.