
Casus belli · Mandala
Raze Capital Temple Complex
All Under HeavenRaze Capital Temple Complex is a casus belli in Crusader Kings III (mandala). If the attacker wins: The defender's Capital Temple Complex becomes Ruined. If the defender wins: The attacker's Capital Temple Complex becomes Ruined. Declaring it costs piety. The war goal is worth 1% war score. It needs All Under Heaven. Patch 1.20.1.2, from game/common/casus_belli_types/tgp_eastasia_wars.txt.
Quick answers (3)
- What do you get for winning a Raze Capital Temple Complex war in CK3?
- The defender's Capital Temple Complex becomes Ruined (patch 1.20.1.2).
- What happens on a white peace?
- The defender's Capital Temple Complex remains immaculate.
- What does the Raze Capital Temple Complex casus belli cost?
- piety; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
The defender's Capital Temple Complex becomes Ruined.
White peace
The defender's Capital Temple Complex remains immaculate.
Defender wins
The attacker's Capital Temple Complex becomes Ruined.
If the war becomes invalid
The … has ended: either the attacker … no longer a Mandala Ruler with an unRuined Capital, or the defender … no longer a Mandala Ruler with an unruined Capital.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every mandala war (the group's allowed_for_character) (5 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (3 lines of game script)
has_tgp_dlc_trigger = yes government_has_flag = government_is_mandala has_mandala_capital_trigger = yes
As written in game/common/casus_belli_types/tgp_eastasia_wars.txt.
Defender (allowed_against_character) (3 lines of game script)
government_has_flag = government_is_mandala is_landed = yes has_unruined_mandala_capital_trigger = yes
As written in game/common/casus_belli_types/tgp_eastasia_wars.txt.
Cost to declare
Costs piety. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (15 lines of game script)
piety = {
add = {
value = 100
desc = CB_BASE_COST
}
multiply = common_cb_piety_cost_multiplier
if = {
limit = {
scope:attacker = {
is_story_godking_trigger = yes
}
}
multiply = 0.25
}
}As written in game/common/casus_belli_types/tgp_eastasia_wars.txt.
Source: game/common/casus_belli_types/tgp_eastasia_wars.txt and the English localisation, Crusader Kings III 1.20.1.2. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.