Scripted effect
show_pow_release_message_effect
show_pow_release_message_effect = yesgame/common/scripted_effects/00_war_effects.txt, line 2438 (21 lines). No parameters.
show_pow_release_message_effect is a scripted effect in Crusader Kings III, written at line 2438 of its file. It takes no parameters: show_pow_release_message_effect = yes. The game's script calls it in 112 places, among them … China's Grand Campaign (casus belli), …-… Bloc Supremacy War (casus belli) and …… Ancestral Claim on … (casus belli). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.
What it does
If
- Any character war:
primary_attacker = scope:attackerprimary_defender = scope:defender
Then
If
prisoners_of_war_trigger = yes
Then
- Valuable Prisoners taken by all war participants will be released.
- Any character war:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
show_pow_release_message_effect = {
if = {
limit = {
any_character_war = {
primary_attacker = scope:attacker
primary_defender = scope:defender
}
}
every_character_war = {
limit = {
primary_attacker = scope:attacker
primary_defender = scope:defender
}
save_scope_as = war
}
if = {
limit = { prisoners_of_war_trigger = yes }
custom_tooltip = release_pow_at_end_of_war
}
}
}As written in game/common/scripted_effects/00_war_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls show_pow_release_message_effect.
Casus belli (112)
- … China's Grand Campaign
- …-… Bloc Supremacy War
- …… Ancestral Claim on …
- ……-… Vassalization War (Dynastic Cycle)
- Artifact
- Assassin Dissolution
106 more
- Azariqa Rebellion
- Bloc Expansion
- Bring Under Tribute
- Ceremonial Claimant Faction
- Challenge Head of Faith
- Chinese Consolidation War
- Chinese Consolidation War
- Claim
- Claimant Faction
- Clan Invasion
- County Conquest
- County Expansion
- Crusader War for Imperial Claim
- De Jure
- Demand Fealty
- Depose
- Depose Challenger Head of Faith
- Diarch Seizure
- Dismantle Pretender
- Dismantle Pretender
- Dissolution Faction
- Dissolve Empire
- Domination War
- Ducal Conquest
- Duchy Conquest
- Duchy Expansion
- Enforce Administrative Integration
- Eradicate Rival House
- Establish Sōryō Administration
- Excommunication
- Expand Dominance
- Great Holy War
- Great Holy War
- Great War of Defiance
- Greatest of Khans' Onslaught
- Holy
- Holy Relic Reclamation
- Humiliation War
- Humiliation War
- Imperial County Pacification
- Imperial Expedition
- Imperial Policy Faction
- Imperial Reconquest
- Imperial Reconquest of Japan (De Jure)
- Independence
- Independence Faction
- Independence War
- Individual De Jure County
- Individual De Jure Duchy
- Install Loyalist
- Install Ruling Regent
- Invasion
- Invasion
- Invasion
- Invasion
- Investiture Conflict
- Japan refused ritsuryo
- Laudabiliter Conquest
- Liberty Faction
- Major Holy
- Mediterranean Conquest
- Migrate to Pannonia
- Migration War
- Minor Holy
- Mongol Invasion
- Mongol Realm Invasion
- Naval County Expansion
- Naval Duchy Expansion
- Nomadic County Quarrel
- Nomadic Duchy Quarrel
- Nomadic Invasion
- Nomadic Uprising
- Overrun Kingdom
- Overrun Kingdom
- Pax Romana
- Peasant Uprising
- Peasant War
- Plunder for Contribution
- Raid for Captives
- Raid for Captives Contract
- Raiktor's "Claim"
- Raiktor's Claim
- Raze Capital Temple Complex
- Rebellion
- Rebellion
- Resist Capture
- Restore Ceremonial Monarch
- Retaliation War
- Seize Hegemonic County
- Seize Hegemonic County
- Seize Hegemonic Duchy
- Seize Hegemonic Duchy
- Seize Imperial Duchy
- Seize Peripheral Duchy
- Seize the Mandate of Heaven
- Sōryō Conquest
- Sōryō Conquest
- Sovereignty War
- Sponsored Administrative War
- Sponsored Conquest
- Struggle Clash
- Subjugation
- Unify The House
- Vassalization
- debug_artifact_war
- debug_war
Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.