CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

show_pow_release_message_effect

show_pow_release_message_effect = yes

game/common/scripted_effects/00_war_effects.txt, line 2438 (21 lines). No parameters.

show_pow_release_message_effect is a scripted effect in Crusader Kings III, written at line 2438 of its file. It takes no parameters: show_pow_release_message_effect = yes. The game's script calls it in 112 places, among them … China's Grand Campaign (casus belli), …-… Bloc Supremacy War (casus belli) and …… Ancestral Claim on … (casus belli). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
show_pow_release_message_effect = {
	if = {
		limit = {
			any_character_war = {
				primary_attacker = scope:attacker
				primary_defender = scope:defender
			}
		}
		every_character_war = {
			limit = {
				primary_attacker = scope:attacker
				primary_defender = scope:defender
			}
			save_scope_as = war
		}
		if = {
			limit = { prisoners_of_war_trigger = yes }
			custom_tooltip = release_pow_at_end_of_war
		}
	}
}

As written in game/common/scripted_effects/00_war_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls show_pow_release_message_effect.

Casus belli (112)

106 more

Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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