CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

prisoners_of_war_trigger

prisoners_of_war_trigger = yes

game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 1087 (31 lines). No parameters.

prisoners_of_war_trigger is a scripted trigger in Crusader Kings III, written at line 1087 of its file. It takes no parameters: prisoners_of_war_trigger = yes (or no). The game's script calls it in 1 place, among them show_pow_release_message_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.

What it checks

  • One of these

    • scope:defender › Any prisoner:
      • One of these

        • this = scope:war.primary_attacker
        • or

          scope:war.primary_attacker.primary_title:
          • place_in_line_of_succession = { target = prev value <= 3 }
    • or

      scope:attacker › Any prisoner:
      • One of these

        • this = scope:war.primary_defender
        • or

          scope:war.primary_defender.primary_title:
          • place_in_line_of_succession = { target = prev value <= 3 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (31 lines of game script)
prisoners_of_war_trigger = {
	OR = {
		scope:defender = {
			any_prisoner = {
				OR = {
					this = scope:war.primary_attacker
					scope:war.primary_attacker.primary_title = {
						place_in_line_of_succession = {
							target = prev
							value <= 3
						}
					}
				}
			}
		}
		#Prisoners of attackers
		scope:attacker = {
			any_prisoner = {
				OR = {
					this = scope:war.primary_defender
					scope:war.primary_defender.primary_title = {
						place_in_line_of_succession = {
							target = prev
							value <= 3
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls prisoners_of_war_trigger.

Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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