
Struggle · The Fate of Iberia
Iberian Struggle
- Region
- Iberia — 87 countiesmostly in Andalusia (19), Aragon (16), Badajoz (11), Valencia (11)
- Involved from the start
- 13 cultures, 5 faithsothers join when 80% of their counties lie in the region
- Starts in
- Opportunity · next phase at 1,000 catalyst points
- Ends with
- … Dominance, Status Quo, Détente
Iberian Struggle is a struggle in Crusader Kings III (The Fate of Iberia) over Iberia (87 counties) with 4 phases: Opportunity, Hostility, Compromise and Conciliation. It starts in Opportunity. A culture or faith becomes involved when 80% of its counties lie in the region; 13 cultures and 5 faiths are involved from the start. Hostility takes over at 1,000 points; the biggest single push is "Broke Truce" (25), 40 times alone. Conciliation takes over at 1,000 points; the biggest single push is "Release an Involved Ruler from Prison without any request" (25), 40 times alone. It ends with the decision … Dominance, the decision Status Quo and the decision Détente. Patch 1.20.1.2, from game/common/struggle/struggles/iberian_struggle_script.txt.
This section as JSON: /raw/struggles.json
The fastest push into each phase
- Hostility (1,000 points)Broke Truce: 25 — 40×
- Conciliation (1,000 points)Release an Involved Ruler from Prison without any request: 25 — 40×
- Compromise (1,000 points)Broke Truce: 25 — 40×
- Opportunity (1,000 points)Broke Truce: 25 — 40×
The Iberian Struggle depicts the centuries of fractious relationships on the Iberian Peninsula. Though born of the Umayyad Conquest of Iberia in the 8th Century, the Struggle shifts between Phases of hate-fueled violence, wary truces, and pragmatic cooperation. There are few permanent allies in such a situation, and Rulers should be wary of relying purely on a shared Faith or Culture.
Phases
Opportunity
Starting phase · A next phase takes over at 1,000 catalyst points · can turn into 2 phases
After a long period of relatively peaceful coexistence during the Conciliation Phase, complacency begins to set in. Peasantry and nobility alike are comfortable that things just work, allowing more shrewd Characters to take advantage of their naivety. Eventually, fresh abuses will either cause an escalation into the Hostility Phase, or else savvy politicking reaches an uneasy equilibrium through the Conciliation Phase.
What it does (31 effects: war, faith, culture, other)
War
Involved
- Fabricating Claims in the Struggle Region costs Prestige instead of Gold
- Wars within the Struggle Region cost less Prestige
- Unlocks the Border Raid Casus Belli
- Unlocks the Military Assistance Interaction
- Unlocks the Bargain Fealty Interaction
Interlopers
- Wars within the Struggle Region cost less Prestige
Faith
Everyone in the region
- Converting to an Involved Faith is less expensive
- Convert Faith in County proceeds faster within the Struggle Region
- Holy Wars cannot be declared in the Struggle Region
Involved
- Inter-Faith Marriages are available between Involved Characters
Culture
Everyone in the region
- Converting to an Involved Culture is less expensive
Involved
- Learning a new Language provides Prestige
- Granting a Title to a local noble provides Prestige
- Increasing the Development of a county with a different Culture increases Cultural Acceptance
Other
Involved
- Unlocks the Buy Claim Interaction against Involved Rulers
- Unlocks the Demand Payment Interaction against Involved Rulers
- Unlocks the Abduct Scheme against Involved Rulers
- Unlocks the Fabricate Hook Scheme against Involved Rulers
- Unlocks the Claim Throne Scheme against Involved Rulers
- Unlocks the Foment Revolt Interaction against Involved Rulers
- Unlocks the Befriend Scheme
- Unlocks the Commission Epic Decision for Independent Rulers and adds a chance to grant Claims
- Involved Characters can purchase Truces from each other
- Unlocks the Sell Titles Decision for Kings and Emperors
Uninvolved
- Unlocks the Iberian Foothold Decision
Their counties in the region:
- Popular Opinion-10
- Holding Taxes-15%
Hostility
A next phase takes over at 1,000 catalyst points · can turn into 1 phase
Tensions flare and tempers fray in this Phase. Repeated acts of malice and escalated misunderstandings during the Opportunity Phase have lead to rising hatred of Characters with differing Cultures, Faiths, or worse: both. Such bloodshed cannot persist forever, though. Eventually, either cooler heads or simple exhaustion bring the peninsula to the Compromise Phase.
What it does (47 effects: war, faith, culture, other)
War
Involved
- Struggle Clash Casus Belli's are cheaper
- Involved and Interloper Characters have shorter Truces for Wars within the Struggle Region
- Involved and Interloper Characters pay less Piety to start Wars within the Struggle Region
- Involved and Interloper Characters pay less for Wars against Characters of a different Faith
- Unlocks the Border Raid Casus Belli
- Unlocks the Forced Vassalization Casus Belli
- Same Culture Mercenary Hire Cost-30%
- Army Pursuit+20%
- Army Siege Weapon Effectiveness+20%
- Enemy Fatal Casualties+50%
- Advantage+5
Interlopers
- Involved and Interloper Characters have shorter Truces for Wars within the Struggle Region
- Involved and Interloper Characters pay less Piety to start Wars within the Struggle Region
- Involved and Interloper Characters pay less for Wars against Characters of a different Faith
Uninvolved
- Fabricating Claims on Titles within the Struggle Region is more expensive for Uninvolved Characters
Faith
Everyone in the region
- Convert Faith in County proceeds slower within the Struggle Region
- Holy Wars cannot be declared in the Struggle Region
Involved
- Enables Military Order creation for Dukes
- Inter-Faith Marriages are available between Involved Characters
- Marrying someone from a different Faith costs Piety
Interlopers
Culture
Everyone in the region
- Promote Culture proceeds slower within the Struggle Region
Interlopers
Other
Everyone in the region
- Danger when Traveling within the Struggle Region is increased markedly
Involved
- Unlocks the Claim Liege Title Interaction for Powerful Vassals
- Unlocks the Claim Throne Scheme for Powerful Vassals against Involved Rulers
- Involved Characters can purchase Truces from each other
- Unlocks the Study the Art of Scheming Decision
Their counties in the region:
Interlopers
- Unlocks the Iberian Foothold Decision
Their counties in the region:
Uninvolved
- Unlocks the Iberian Foothold Decision
Their counties in the region:
Compromise
A next phase takes over at 1,000 catalyst points · can turn into 1 phase
Whether through sickness with the strife of the Hostility Phase or deft escalation during the Conciliation Phase, the Compromise Phase represents a growing accommodation between the peoples of Iberia. Differences fall by the wayside and shared history and heritage binds former foes together. The peninsula stands at a cross-roads: if conflicts reappear, then the Opportunity Phase awaits.
What it does (48 effects: war, faith, culture, other)
War
Everyone in the region
- The Struggle Clash Casus Belli only targets one County
Involved
- Involved and Interloper Characters more easily accept White Peace in Wars within the Struggle Region
- Involved and Interloper Characters have longer Truces for Wars within the Struggle Region
- The Purchase Truce Interaction costs less Gold
- Involved Rulers of at least Duke Tier may enforce Truces below them
- Unlocks the Iberian Reclamation Casus Belli
- Struggle Clash Casus Belli's are expensive
- Involved and Interloper Characters pay more Prestige for Wars against Characters of a different Faith
- Sending a Ward will establish a Truce with the Guardian
- Invasion and Conquest Casus Bellis are unavailable
- Friendly Territory Levy Reinforcement Rate+50%
- Levy Reinforcement Rate (Same Faith)+50%
- Garrison Size+25%
- Defender Advantage+5
Interlopers
- Involved and Interloper Characters more easily accept White Peace in Wars within the Struggle Region
- Involved and Interloper Characters have longer Truces for Wars within the Struggle Region
- Involved and Interloper Characters pay more Prestige for Wars against Characters of a different Faith
Their counties in the region:
- Monthly county control decline at war+0.01/month
- Monthly county control growth at war-25%
- Defender Holding Advantage-5
Uninvolved
Their counties in the region:
- Monthly county control decline at war+0.02/month
- Monthly county control growth at war-50%
- Defender Holding Advantage-10
Faith
Everyone in the region
- Holy Wars cannot be declared in the Struggle Region
- Convert Faith in County proceeds slower within the Struggle Region
Involved
- Inter-Faith Marriages are available between Involved Characters
- Forming an Alliance with another Involved ruler provides Piety
- Completing buildings in Temple Holdings provides Piety
- Releasing Prisoners of a different Faith provides Prestige
- Becoming Friends with another Involved Character of the same Faith provides Piety
Interlopers
Culture
Everyone in the region
- Promote Culture proceeds faster within the Struggle Region
Involved
- Releasing Prisoners of a different Culture provides Prestige
Interlopers
Other
Involved
- Completing buildings in Castle Holdings provides Development Growth
- Granting independence to a non-De Jure provides Renown
- Granting titles to a Vassal of a different Faith or Culture provides Renown
Their counties in the region:
- Castle Buildings Construction Cost-25%
- Castle Holding Construction Cost-25%
Interlopers
- Popular Opinion-10
- Holding Taxes-25%
Conciliation
A next phase takes over at 1,000 catalyst points · can turn into 1 phase
The product of a notable Compromise Phase, during this Phase, relations between the peoples of Iberia grow so cordial that outsiders find their permissiveness difficult to parse. Inter-Faith Marriages are particularly common. This can't last forever, though, and abuses of trust will eventually bring the Iberian Struggle back around to the Compromise Phase.
What it does (57 effects: war, faith, culture, other)
War
Everyone in the region
- Invasion and Conquest Casus Bellis are unavailable
- The Struggle Clash Casus Belli only targets one County
Involved
- Struggle Clash Casus Belli's are expensive
- Unlocks the Iberian Reclamation Casus Belli
- The Purchase Truce Interaction costs less Gold
- Involved and Interloper Characters have longer Truces for Wars within the Struggle Region
Their counties in the region:
- Monthly county control decline at war+0.01/month
- Monthly county control growth at war-10%
Interlopers
- Involved and Interloper Characters have longer Truces for Wars within the Struggle Region
Their counties in the region:
- Monthly county control decline at war+0.02/month
- Monthly county control growth at war-25%
Uninvolved
Their counties in the region:
- Monthly county control decline at war+0.05/month
- Monthly county control growth at war-50%
Faith
Involved
- Unlocks the Sponsor Jewish Sciences Decision
- Unlocks the Build Pilgrim Roads Decision
- Involved and Interloper Characters have longer Truces for Wars within the Struggle Region
- Convert Faith in County is disabled for Characters with Involved Faiths within the Struggle Region
- Inter-Faith Marriages are available between Involved Characters
- Marrying someone from a different Faith gives Piety
- Releasing Prisoners of a different Faith provides Prestige
- Learning a new Language provides Piety
- Holy Wars cannot be declared in the Struggle Region
Culture
Involved
- Hybridizing Cultures is easier for Involved and Interloper Characters
- Releasing Prisoners of a different Culture provides Prestige
- Cultural Acceptance Gain+20%
- Opinion of Different Cultures+20
- Learn Language Phase Length20 days faster per Scheme Phase
- Personal scheme success chance+10%
- Cultural head fascination+25%
Interlopers
- Hybridizing Cultures is easier for Involved and Interloper Characters
Other
Involved
- Unlocks the Befriend Scheme
- Unlocks the Sponsor Jewish Sciences Decision
- The Feast Activity provides more Prestige
- Gifting Gold or Artifacts to a Involved Character of a different Faith or Culture can lead to friendship
- Granting Titles to a Vassal of a different Faith or Culture can lead to friendship
- Cannot Execute Involved Prisoners
- Becoming Friends with another Involved Character provides Prestige
- Involved Characters form Alliances with each other more easily
- Agent Acceptance: -25
- Befriend Phase Length40 days faster per Scheme Phase
- Enemy Hostile Scheme Phase Length20 days slower per Scheme Phase
- Max Personal Schemes+1
Their counties in the region:
Interlopers
Uninvolved
Their counties in the region:
- Holding Taxes-50%
- Popular Opinion-50
- Garrison Size-50%
- Supply Limit-50%
What changes the phase
One block per phase it can turn into; open one to see every catalyst that counts, from each phase it can come from.
Into Opportunityfrom 1 phase · biggest push: Broke Truce (25)
Compromise→Opportunity
Takes over at 1,000 points from 11 catalysts. The biggest single push, “Broke Truce”, is worth 25 — 40 times alone.
| What happens | Points | Times alone | Fired by |
|---|---|---|---|
| Broke Truce | 25 | 40 | War: … China's Grand Campaign; War: …-… Bloc Supremacy War and 38 more |
| Become Rival or Nemesis with another Involved Ruler | 10 | 100 | Automatic: on_set_relation_nemesis; Automatic: on_set_relation_rival |
| Reveal the Secret of an Involved Ruler | 10 | 100 | Event: …: As … Made …; Event: A Dark Secret and 36 more |
| Usurp a Title which is part of the De Jure of Hispania | 10 | 100 | Automatic: on_title_gain_usurpation |
| Convert an Involved Ruler or County | 5 | 200 | Automatic: on_county_faith_change; Automatic: on_rite_change |
| Kill an Involved Ruler | 5 | 200 | Automatic: on_death |
| Used Hook | 5 | 200 | Automatic: on_hook_used |
| Acquire a Claim on a Title under the De Jure of Hispania | 3 | 334 | Automatic: on_explicit_claim_gain |
| built in a Castle | 3 | 334 | Automatic: on_building_completed |
| Win a War you started against another Involved Ruler | 3 | 334 | Automatic: on_war_won_attacker |
| Yearly Drift | 1 | 1,000 | Event: neutral_struggle.0001 |
Into Hostilityfrom 1 phase · biggest push: Broke Truce (25)
Opportunity→Hostility
Takes over at 1,000 points from 11 catalysts. The biggest single push, “Broke Truce”, is worth 25 — 40 times alone.
| What happens | Points | Times alone | Fired by |
|---|---|---|---|
| Broke Truce | 25 | 40 | War: … China's Grand Campaign; War: …-… Bloc Supremacy War and 38 more |
| Become Rival or Nemesis with another Involved Ruler | 10 | 100 | Automatic: on_set_relation_nemesis; Automatic: on_set_relation_rival |
| Reveal the Secret of an Involved Ruler | 10 | 100 | Event: …: As … Made …; Event: A Dark Secret and 36 more |
| Usurp a Title which is part of the De Jure of Hispania | 10 | 100 | Automatic: on_title_gain_usurpation |
| Convert an Involved Ruler or County | 5 | 200 | Automatic: on_county_faith_change; Automatic: on_rite_change |
| Kill an Involved Ruler | 5 | 200 | Automatic: on_death |
| Used Hook | 5 | 200 | Automatic: on_hook_used |
| Acquire a Claim on a Title under the De Jure of Hispania | 3 | 334 | Automatic: on_explicit_claim_gain |
| built in a Castle | 3 | 334 | Automatic: on_building_completed |
| Win a War you started against another Involved Ruler | 3 | 334 | Automatic: on_war_won_attacker |
| Yearly Drift | 1 | 1,000 | Event: neutral_struggle.0001 |
Into Compromisefrom 2 phases · biggest push: Release an Involved Ruler from Prison without any request (25)
Hostility→Compromise
Takes over at 1,000 points from 16 catalysts. The biggest single push, “Release an Involved Ruler from Prison without any request”, is worth 25 — 40 times alone.
| What happens | Points | Times alone | Fired by |
|---|---|---|---|
| Release an Involved Ruler from Prison without any request | 25 | 40 | Interaction: Negotiate Release |
| Become either Best Friends or Soulmates with an Involved Ruler | 10 | 100 | Automatic: on_set_relation_best_friend; Automatic: on_set_relation_soulmate |
| Converted to local beliefs | 10 | 100 | Decision: Convert to Local Culture; Automatic: on_rite_change |
| Granted to local noble | 10 | 100 | Automatic: on_county_auto_granted_to_liege_culture; Automatic: on_county_auto_granted_to_local_culture |
| Granted Independence | 10 | 100 | Interaction: Grant Independence |
| Granted privilege | 5 | 200 | Interaction: Grant Appointment; Interaction: Grant Titles and 6 more |
| Invited to Feast | 5 | 200 | Activity: Feast |
| Ransom an Involved Ruler | 5 | 200 | Interaction: Pay Ransom; Interaction: Ransom and 1 more |
| Become either Friends or Lovers with an Involved Ruler | 3 | 334 | Automatic: on_set_relation_friend; Automatic: on_set_relation_lover |
| Formed Interreligious Alliance | 3 | 334 | Automatic: on_alliance_added |
| Send a Gift or Artifact to an Involved Ruler | 3 | 334 | Interaction: Gift Artifact; Interaction: Send Gift |
| Learned Language | 3 | 334 | Event: Learn Language: Success! |
| built in a City | 3 | 334 | Automatic: on_building_completed |
| Signed Truce | 3 | 334 | Interaction: Purchase Truce; Automatic: on_set_relation_guardian |
| Development increased | 1 | 1,000 | Script: Increase Development in County |
| Yearly Drift | 1 | 1,000 | Event: neutral_struggle.0001 |
Conciliation→Compromise
Takes over at 1,000 points from 11 catalysts. The biggest single push, “Broke Truce”, is worth 25 — 40 times alone.
| What happens | Points | Times alone | Fired by |
|---|---|---|---|
| Broke Truce | 25 | 40 | War: … China's Grand Campaign; War: …-… Bloc Supremacy War and 38 more |
| Become Rival or Nemesis with another Involved Ruler | 10 | 100 | Automatic: on_set_relation_nemesis; Automatic: on_set_relation_rival |
| Reveal the Secret of an Involved Ruler | 10 | 100 | Event: …: As … Made …; Event: A Dark Secret and 36 more |
| Usurp a Title which is part of the De Jure of Hispania | 10 | 100 | Automatic: on_title_gain_usurpation |
| Convert an Involved Ruler or County | 5 | 200 | Automatic: on_county_faith_change; Automatic: on_rite_change |
| Kill an Involved Ruler | 5 | 200 | Automatic: on_death |
| Used Hook | 5 | 200 | Automatic: on_hook_used |
| Acquire a Claim on a Title under the De Jure of Hispania | 3 | 334 | Automatic: on_explicit_claim_gain |
| built in a Castle | 3 | 334 | Automatic: on_building_completed |
| Win a War you started against another Involved Ruler | 3 | 334 | Automatic: on_war_won_attacker |
| Yearly Drift | 1 | 1,000 | Event: neutral_struggle.0001 |
Into Conciliationfrom 1 phase · biggest push: Release an Involved Ruler from Prison without any request (25)
Opportunity→Conciliation
Takes over at 1,000 points from 15 catalysts. The biggest single push, “Release an Involved Ruler from Prison without any request”, is worth 25 — 40 times alone.
| What happens | Points | Times alone | Fired by |
|---|---|---|---|
| Release an Involved Ruler from Prison without any request | 25 | 40 | Interaction: Negotiate Release |
| Become either Best Friends or Soulmates with an Involved Ruler | 10 | 100 | Automatic: on_set_relation_best_friend; Automatic: on_set_relation_soulmate |
| Converted to local beliefs | 10 | 100 | Decision: Convert to Local Culture; Automatic: on_rite_change |
| Granted to local noble | 10 | 100 | Automatic: on_county_auto_granted_to_liege_culture; Automatic: on_county_auto_granted_to_local_culture |
| Granted Independence | 10 | 100 | Interaction: Grant Independence |
| Granted privilege | 5 | 200 | Interaction: Grant Appointment; Interaction: Grant Titles and 6 more |
| Invited to Feast | 5 | 200 | Activity: Feast |
| Ransom an Involved Ruler | 5 | 200 | Interaction: Pay Ransom; Interaction: Ransom and 1 more |
| Become either Friends or Lovers with an Involved Ruler | 3 | 334 | Automatic: on_set_relation_friend; Automatic: on_set_relation_lover |
| Formed Interreligious Alliance | 3 | 334 | Automatic: on_alliance_added |
| Send a Gift or Artifact to an Involved Ruler | 3 | 334 | Interaction: Gift Artifact; Interaction: Send Gift |
| Learned Language | 3 | 334 | Event: Learn Language: Success! |
| built in a City | 3 | 334 | Automatic: on_building_completed |
| Signed Truce | 3 | 334 | Interaction: Purchase Truce; Automatic: on_set_relation_guardian |
| Development increased | 1 | 1,000 | Script: Increase Development in County |
Every catalyst (26)
- Acquire a Claim on a Title under the De Jure of Hispania
catalyst_gain_claim_on_title_fp2Opportunity → Hostility: 3 (334× alone); Compromise → Opportunity: 3 (334× alone); Conciliation → Compromise: 3 (334× alone)Fired by: Automatic: on_explicit_claim_gain - Become either Best Friends or Soulmates with an Involved Ruler
catalyst_became_best_friend_soulmate_with_very_important_characterOpportunity → Conciliation: 10 (100× alone); Hostility → Compromise: 10 (100× alone)Fired by: Automatic: on_set_relation_best_friend; Automatic: on_set_relation_soulmate - Become either Friends or Lovers with an Involved Ruler
catalyst_became_friend_lover_with_characterOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Automatic: on_set_relation_friend; Automatic: on_set_relation_lover - Become Rival or Nemesis with another Involved Ruler
catalyst_becomes_rival_with_involvedOpportunity → Hostility: 10 (100× alone); Compromise → Opportunity: 10 (100× alone); Conciliation → Compromise: 10 (100× alone)Fired by: Automatic: on_set_relation_nemesis; Automatic: on_set_relation_rival - Broke Truce
catalyst_broke_truce_against_important_characterOpportunity → Hostility: 25 (40× alone); Compromise → Opportunity: 25 (40× alone); Conciliation → Compromise: 25 (40× alone)Fired by: War: … China's Grand Campaign; War: …-… Bloc Supremacy War; War: …… Ancestral Claim on … and 37 more - built in a Castle
catalyst_new_building_in_castleOpportunity → Hostility: 3 (334× alone); Compromise → Opportunity: 3 (334× alone); Conciliation → Compromise: 3 (334× alone)Fired by: Automatic: on_building_completed - built in a City
catalyst_new_building_in_cityOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Automatic: on_building_completed - Convert an Involved Ruler or County
catalyst_forced_conversionOpportunity → Hostility: 5 (200× alone); Compromise → Opportunity: 5 (200× alone); Conciliation → Compromise: 5 (200× alone)Fired by: Automatic: on_county_faith_change; Automatic: on_rite_change - Converted to local beliefs
catalyst_convert_local_culture_faithOpportunity → Conciliation: 10 (100× alone); Hostility → Compromise: 10 (100× alone)Fired by: Decision: Convert to Local Culture; Automatic: on_rite_change - Development increased
catalyst_improve_development_vassal_diff_faith_cultureOpportunity → Conciliation: 1 (1,000× alone); Hostility → Compromise: 1 (1,000× alone)Fired by: Script: Increase Development in County - Formed Interreligious Alliance
catalyst_formed_interreligious_alliance_with_important_characterOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Automatic: on_alliance_added - Granted Independence
catalyst_independence_from_non_dejure_vassalOpportunity → Conciliation: 10 (100× alone); Hostility → Compromise: 10 (100× alone)Fired by: Interaction: Grant Independence - Granted privilege
catalyst_grant_privilege_to_diff_faith_culture_vassalOpportunity → Conciliation: 5 (200× alone); Hostility → Compromise: 5 (200× alone)Fired by: Interaction: Grant Appointment; Interaction: Grant Titles; Interaction: Modify Province Administration and 5 more - Granted to local noble
catalyst_grant_land_local_nobleOpportunity → Conciliation: 10 (100× alone); Hostility → Compromise: 10 (100× alone)Fired by: Automatic: on_county_auto_granted_to_liege_culture; Automatic: on_county_auto_granted_to_local_culture - Invited to Feast
catalyst_invite_diff_faith_culture_to_feastOpportunity → Conciliation: 5 (200× alone); Hostility → Compromise: 5 (200× alone)Fired by: Activity: Feast - Kill an Involved Ruler
catalyst_unnatural_death_important_characterOpportunity → Hostility: 5 (200× alone); Compromise → Opportunity: 5 (200× alone); Conciliation → Compromise: 5 (200× alone)Fired by: Automatic: on_death - Learned Language
catalyst_learned_new_language_importantOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Event: Learn Language: Success! - Ransom an Involved Ruler
catalyst_ransom_importantOpportunity → Conciliation: 5 (200× alone); Hostility → Compromise: 5 (200× alone)Fired by: Interaction: Pay Ransom; Interaction: Ransom; Interaction: Ransom … - Release an Involved Ruler from Prison without any request
catalyst_release_importantOpportunity → Conciliation: 25 (40× alone); Hostility → Compromise: 25 (40× alone)Fired by: Interaction: Negotiate Release - Reveal the Secret of an Involved Ruler
catalyst_reveal_secret_importantOpportunity → Hostility: 10 (100× alone); Compromise → Opportunity: 10 (100× alone); Conciliation → Compromise: 10 (100× alone)Fired by: Event: …: As … Made …; Event: A Dark Secret; Event: A Forbidden Conviction and 35 more - Send a Gift or Artifact to an Involved Ruler
catalyst_gift_independent_rulerOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Interaction: Gift Artifact; Interaction: Send Gift - Signed Truce
catalyst_sign_truce_outside_warOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Interaction: Purchase Truce; Automatic: on_set_relation_guardian - Used Hook
catalyst_using_a_hook_on_very_important_characterOpportunity → Hostility: 5 (200× alone); Compromise → Opportunity: 5 (200× alone); Conciliation → Compromise: 5 (200× alone)Fired by: Automatic: on_hook_used - Usurp a Title which is part of the De Jure of Hispania
catalyst_usurp_title_fp2Opportunity → Hostility: 10 (100× alone); Compromise → Opportunity: 10 (100× alone); Conciliation → Compromise: 10 (100× alone)Fired by: Automatic: on_title_gain_usurpation - Win a War you started against another Involved Ruler
catalyst_win_any_war_within_the_regionOpportunity → Hostility: 3 (334× alone); Compromise → Opportunity: 3 (334× alone); Conciliation → Compromise: 3 (334× alone)Fired by: Automatic: on_war_won_attacker - Yearly Drift
catalyst_passing_of_timeOpportunity → Hostility: 1 (1,000× alone); Hostility → Compromise: 1 (1,000× alone); Compromise → Opportunity: 1 (1,000× alone); Conciliation → Compromise: 1 (1,000× alone)Fired by: Event: neutral_struggle.0001
Other decisions tied to it
Decisions whose requirements or effects name the Iberian Struggle in the script.
Who is involved
The cultures and faiths the files make part of it from the start. Rulers are involved, interlopers or uninvolved — the game's encyclopedia explains each.
Cultures (13)
Basque · Castilian · Catalan · Portuguese · Galician · Asturleonese · Aragonese · Andalusian · Bedouin · Mashriqi · Maghrebi · Baranis · Sephardi
Faiths (5)
Catholicism · Sunni · Rabbinic · Karaism · Era Zaharrak
Source: game/common/struggle/struggles/iberian_struggle_script.txt (key iberian_struggle), common/struggle/catalysts, common/script_values, map_data/geographical_regions/geographical_region.txt with the de jure titles of common/landed_titles, and every activate_struggle_catalyst in common/ and events/, Crusader Kings III 1.20.1.2.