CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Struggle · The Fate of Iberia

Iberian Struggle

Region
Iberia — 87 countiesmostly in Andalusia (19), Aragon (16), Badajoz (11), Valencia (11)
Involved from the start
13 cultures, 5 faithsothers join when 80% of their counties lie in the region
Starts in
Opportunity · next phase at 1,000 catalyst points

Iberian Struggle is a struggle in Crusader Kings III (The Fate of Iberia) over Iberia (87 counties) with 4 phases: Opportunity, Hostility, Compromise and Conciliation. It starts in Opportunity. A culture or faith becomes involved when 80% of its counties lie in the region; 13 cultures and 5 faiths are involved from the start. Hostility takes over at 1,000 points; the biggest single push is "Broke Truce" (25), 40 times alone. Conciliation takes over at 1,000 points; the biggest single push is "Release an Involved Ruler from Prison without any request" (25), 40 times alone. It ends with the decision … Dominance, the decision Status Quo and the decision Détente. Patch 1.20.1.2, from game/common/struggle/struggles/iberian_struggle_script.txt.

This section as JSON: /raw/struggles.json

The fastest push into each phase

  • Hostility (1,000 points)Broke Truce: 25 — 40×
  • Conciliation (1,000 points)Release an Involved Ruler from Prison without any request: 25 — 40×
  • Compromise (1,000 points)Broke Truce: 25 — 40×
  • Opportunity (1,000 points)Broke Truce: 25 — 40×

The Iberian Struggle depicts the centuries of fractious relationships on the Iberian Peninsula. Though born of the Umayyad Conquest of Iberia in the 8th Century, the Struggle shifts between Phases of hate-fueled violence, wary truces, and pragmatic cooperation. There are few permanent allies in such a situation, and Rulers should be wary of relying purely on a shared Faith or Culture.

Phases

Opportunity

Starting phase · A next phase takes over at 1,000 catalyst points · can turn into 2 phases

After a long period of relatively peaceful coexistence during the Conciliation Phase, complacency begins to set in. Peasantry and nobility alike are comfortable that things just work, allowing more shrewd Characters to take advantage of their naivety. Eventually, fresh abuses will either cause an escalation into the Hostility Phase, or else savvy politicking reaches an uneasy equilibrium through the Conciliation Phase.

What it does (31 effects: war, faith, culture, other)

War

Involved

  • Fabricating Claims in the Struggle Region costs Prestige instead of Gold
  • Wars within the Struggle Region cost less Prestige
  • Unlocks the Border Raid Casus Belli
  • Unlocks the Military Assistance Interaction
  • Unlocks the Bargain Fealty Interaction

Interlopers

  • Wars within the Struggle Region cost less Prestige

Faith

Everyone in the region

  • Converting to an Involved Faith is less expensive
  • Convert Faith in County proceeds faster within the Struggle Region
  • Holy Wars cannot be declared in the Struggle Region

Involved

  • Inter-Faith Marriages are available between Involved Characters

Culture

Everyone in the region

  • Converting to an Involved Culture is less expensive

Involved

  • Learning a new Language provides Prestige
  • Granting a Title to a local noble provides Prestige
  • Increasing the Development of a county with a different Culture increases Cultural Acceptance

Other

Involved

  • Unlocks the Buy Claim Interaction against Involved Rulers
  • Unlocks the Demand Payment Interaction against Involved Rulers
  • Unlocks the Abduct Scheme against Involved Rulers
  • Unlocks the Fabricate Hook Scheme against Involved Rulers
  • Unlocks the Claim Throne Scheme against Involved Rulers
  • Unlocks the Foment Revolt Interaction against Involved Rulers
  • Unlocks the Befriend Scheme
  • Unlocks the Commission Epic Decision for Independent Rulers and adds a chance to grant Claims
  • Involved Characters can purchase Truces from each other
  • Unlocks the Sell Titles Decision for Kings and Emperors

Interlopers

  • Unlocks the Iberian Foothold Decision

Uninvolved

  • Unlocks the Iberian Foothold Decision

Their counties in the region:

Hostility

A next phase takes over at 1,000 catalyst points · can turn into 1 phase

Tensions flare and tempers fray in this Phase. Repeated acts of malice and escalated misunderstandings during the Opportunity Phase have lead to rising hatred of Characters with differing Cultures, Faiths, or worse: both. Such bloodshed cannot persist forever, though. Eventually, either cooler heads or simple exhaustion bring the peninsula to the Compromise Phase.

What it does (47 effects: war, faith, culture, other)

War

Involved

  • Struggle Clash Casus Belli's are cheaper
  • Involved and Interloper Characters have shorter Truces for Wars within the Struggle Region
  • Involved and Interloper Characters pay less Piety to start Wars within the Struggle Region
  • Involved and Interloper Characters pay less for Wars against Characters of a different Faith
  • Unlocks the Border Raid Casus Belli
  • Unlocks the Forced Vassalization Casus Belli

Interlopers

  • Involved and Interloper Characters have shorter Truces for Wars within the Struggle Region
  • Involved and Interloper Characters pay less Piety to start Wars within the Struggle Region
  • Involved and Interloper Characters pay less for Wars against Characters of a different Faith

Uninvolved

  • Fabricating Claims on Titles within the Struggle Region is more expensive for Uninvolved Characters

Faith

Everyone in the region

  • Convert Faith in County proceeds slower within the Struggle Region
  • Holy Wars cannot be declared in the Struggle Region

Involved

  • Enables Military Order creation for Dukes
  • Inter-Faith Marriages are available between Involved Characters
  • Marrying someone from a different Faith costs Piety

Culture

Everyone in the region

  • Promote Culture proceeds slower within the Struggle Region

Other

Everyone in the region

  • Danger when Traveling within the Struggle Region is increased markedly

Involved

  • Unlocks the Claim Liege Title Interaction for Powerful Vassals
  • Unlocks the Claim Throne Scheme for Powerful Vassals against Involved Rulers
  • Involved Characters can purchase Truces from each other
  • Unlocks the Study the Art of Scheming Decision

Their counties in the region:

Interlopers

  • Unlocks the Iberian Foothold Decision

Their counties in the region:

Uninvolved

  • Unlocks the Iberian Foothold Decision

Their counties in the region:

Compromise

A next phase takes over at 1,000 catalyst points · can turn into 1 phase

Whether through sickness with the strife of the Hostility Phase or deft escalation during the Conciliation Phase, the Compromise Phase represents a growing accommodation between the peoples of Iberia. Differences fall by the wayside and shared history and heritage binds former foes together. The peninsula stands at a cross-roads: if conflicts reappear, then the Opportunity Phase awaits.

What it does (48 effects: war, faith, culture, other)

War

Everyone in the region

  • The Struggle Clash Casus Belli only targets one County

Involved

  • Involved and Interloper Characters more easily accept White Peace in Wars within the Struggle Region
  • Involved and Interloper Characters have longer Truces for Wars within the Struggle Region
  • The Purchase Truce Interaction costs less Gold
  • Involved Rulers of at least Duke Tier may enforce Truces below them
  • Unlocks the Iberian Reclamation Casus Belli
  • Struggle Clash Casus Belli's are expensive
  • Involved and Interloper Characters pay more Prestige for Wars against Characters of a different Faith
  • Sending a Ward will establish a Truce with the Guardian
  • Invasion and Conquest Casus Bellis are unavailable

Interlopers

  • Involved and Interloper Characters more easily accept White Peace in Wars within the Struggle Region
  • Involved and Interloper Characters have longer Truces for Wars within the Struggle Region
  • Involved and Interloper Characters pay more Prestige for Wars against Characters of a different Faith

Their counties in the region:

Uninvolved

Their counties in the region:

Faith

Everyone in the region

  • Holy Wars cannot be declared in the Struggle Region
  • Convert Faith in County proceeds slower within the Struggle Region

Involved

  • Inter-Faith Marriages are available between Involved Characters
  • Forming an Alliance with another Involved ruler provides Piety
  • Completing buildings in Temple Holdings provides Piety
  • Releasing Prisoners of a different Faith provides Prestige
  • Becoming Friends with another Involved Character of the same Faith provides Piety

Culture

Everyone in the region

  • Promote Culture proceeds faster within the Struggle Region

Involved

  • Releasing Prisoners of a different Culture provides Prestige

Other

Involved

  • Completing buildings in Castle Holdings provides Development Growth
  • Granting independence to a non-De Jure provides Renown
  • Granting titles to a Vassal of a different Faith or Culture provides Renown

Their counties in the region:

Uninvolved

Their counties in the region:

Conciliation

A next phase takes over at 1,000 catalyst points · can turn into 1 phase

The product of a notable Compromise Phase, during this Phase, relations between the peoples of Iberia grow so cordial that outsiders find their permissiveness difficult to parse. Inter-Faith Marriages are particularly common. This can't last forever, though, and abuses of trust will eventually bring the Iberian Struggle back around to the Compromise Phase.

What it does (57 effects: war, faith, culture, other)

War

Everyone in the region

  • Invasion and Conquest Casus Bellis are unavailable
  • The Struggle Clash Casus Belli only targets one County

Involved

  • Struggle Clash Casus Belli's are expensive
  • Unlocks the Iberian Reclamation Casus Belli
  • The Purchase Truce Interaction costs less Gold
  • Involved and Interloper Characters have longer Truces for Wars within the Struggle Region

Their counties in the region:

  • Monthly county control decline at war+0.01/month
  • Monthly county control growth at war-10%

Interlopers

  • Involved and Interloper Characters have longer Truces for Wars within the Struggle Region

Their counties in the region:

  • Monthly county control decline at war+0.02/month
  • Monthly county control growth at war-25%

Uninvolved

Their counties in the region:

  • Monthly county control decline at war+0.05/month
  • Monthly county control growth at war-50%

Faith

Involved

  • Unlocks the Sponsor Jewish Sciences Decision
  • Unlocks the Build Pilgrim Roads Decision
  • Involved and Interloper Characters have longer Truces for Wars within the Struggle Region
  • Convert Faith in County is disabled for Characters with Involved Faiths within the Struggle Region
  • Inter-Faith Marriages are available between Involved Characters
  • Marrying someone from a different Faith gives Piety
  • Releasing Prisoners of a different Faith provides Prestige
  • Learning a new Language provides Piety
  • Holy Wars cannot be declared in the Struggle Region

Culture

Involved

  • Hybridizing Cultures is easier for Involved and Interloper Characters
  • Releasing Prisoners of a different Culture provides Prestige

Interlopers

  • Hybridizing Cultures is easier for Involved and Interloper Characters

Other

Everyone in the region

Their counties in the region:

Involved

  • Unlocks the Befriend Scheme
  • Unlocks the Sponsor Jewish Sciences Decision
  • The Feast Activity provides more Prestige
  • Gifting Gold or Artifacts to a Involved Character of a different Faith or Culture can lead to friendship
  • Granting Titles to a Vassal of a different Faith or Culture can lead to friendship
  • Cannot Execute Involved Prisoners
  • Becoming Friends with another Involved Character provides Prestige
  • Involved Characters form Alliances with each other more easily
  • Agent Acceptance: -25

Their counties in the region:

Uninvolved

Their counties in the region:

What changes the phase

One block per phase it can turn into; open one to see every catalyst that counts, from each phase it can come from.

Into Opportunityfrom 1 phase · biggest push: Broke Truce (25)

Compromise→Opportunity

Takes over at 1,000 points from 11 catalysts. The biggest single push, “Broke Truce”, is worth 25 — 40 times alone.

What happensPointsTimes aloneFired by
Broke Truce2540War: … China's Grand Campaign; War: …-… Bloc Supremacy War and 38 more
Become Rival or Nemesis with another Involved Ruler10100Automatic: on_set_relation_nemesis; Automatic: on_set_relation_rival
Reveal the Secret of an Involved Ruler10100Event: …: As … Made …; Event: A Dark Secret and 36 more
Usurp a Title which is part of the De Jure of Hispania10100Automatic: on_title_gain_usurpation
Convert an Involved Ruler or County5200Automatic: on_county_faith_change; Automatic: on_rite_change
Kill an Involved Ruler5200Automatic: on_death
Used Hook5200Automatic: on_hook_used
Acquire a Claim on a Title under the De Jure of Hispania3334Automatic: on_explicit_claim_gain
built in a Castle3334Automatic: on_building_completed
Win a War you started against another Involved Ruler3334Automatic: on_war_won_attacker
Yearly Drift11,000Event: neutral_struggle.0001
Into Hostilityfrom 1 phase · biggest push: Broke Truce (25)

Opportunity→Hostility

Takes over at 1,000 points from 11 catalysts. The biggest single push, “Broke Truce”, is worth 25 — 40 times alone.

What happensPointsTimes aloneFired by
Broke Truce2540War: … China's Grand Campaign; War: …-… Bloc Supremacy War and 38 more
Become Rival or Nemesis with another Involved Ruler10100Automatic: on_set_relation_nemesis; Automatic: on_set_relation_rival
Reveal the Secret of an Involved Ruler10100Event: …: As … Made …; Event: A Dark Secret and 36 more
Usurp a Title which is part of the De Jure of Hispania10100Automatic: on_title_gain_usurpation
Convert an Involved Ruler or County5200Automatic: on_county_faith_change; Automatic: on_rite_change
Kill an Involved Ruler5200Automatic: on_death
Used Hook5200Automatic: on_hook_used
Acquire a Claim on a Title under the De Jure of Hispania3334Automatic: on_explicit_claim_gain
built in a Castle3334Automatic: on_building_completed
Win a War you started against another Involved Ruler3334Automatic: on_war_won_attacker
Yearly Drift11,000Event: neutral_struggle.0001
Into Compromisefrom 2 phases · biggest push: Release an Involved Ruler from Prison without any request (25)

Hostility→Compromise

Takes over at 1,000 points from 16 catalysts. The biggest single push, “Release an Involved Ruler from Prison without any request”, is worth 25 — 40 times alone.

What happensPointsTimes aloneFired by
Release an Involved Ruler from Prison without any request2540Interaction: Negotiate Release
Become either Best Friends or Soulmates with an Involved Ruler10100Automatic: on_set_relation_best_friend; Automatic: on_set_relation_soulmate
Converted to local beliefs10100Decision: Convert to Local Culture; Automatic: on_rite_change
Granted to local noble10100Automatic: on_county_auto_granted_to_liege_culture; Automatic: on_county_auto_granted_to_local_culture
Granted Independence10100Interaction: Grant Independence
Granted privilege5200Interaction: Grant Appointment; Interaction: Grant Titles and 6 more
Invited to Feast5200Activity: Feast
Ransom an Involved Ruler5200Interaction: Pay Ransom; Interaction: Ransom and 1 more
Become either Friends or Lovers with an Involved Ruler3334Automatic: on_set_relation_friend; Automatic: on_set_relation_lover
Formed Interreligious Alliance3334Automatic: on_alliance_added
Send a Gift or Artifact to an Involved Ruler3334Interaction: Gift Artifact; Interaction: Send Gift
Learned Language3334Event: Learn Language: Success!
built in a City3334Automatic: on_building_completed
Signed Truce3334Interaction: Purchase Truce; Automatic: on_set_relation_guardian
Development increased11,000Script: Increase Development in County
Yearly Drift11,000Event: neutral_struggle.0001

Conciliation→Compromise

Takes over at 1,000 points from 11 catalysts. The biggest single push, “Broke Truce”, is worth 25 — 40 times alone.

What happensPointsTimes aloneFired by
Broke Truce2540War: … China's Grand Campaign; War: …-… Bloc Supremacy War and 38 more
Become Rival or Nemesis with another Involved Ruler10100Automatic: on_set_relation_nemesis; Automatic: on_set_relation_rival
Reveal the Secret of an Involved Ruler10100Event: …: As … Made …; Event: A Dark Secret and 36 more
Usurp a Title which is part of the De Jure of Hispania10100Automatic: on_title_gain_usurpation
Convert an Involved Ruler or County5200Automatic: on_county_faith_change; Automatic: on_rite_change
Kill an Involved Ruler5200Automatic: on_death
Used Hook5200Automatic: on_hook_used
Acquire a Claim on a Title under the De Jure of Hispania3334Automatic: on_explicit_claim_gain
built in a Castle3334Automatic: on_building_completed
Win a War you started against another Involved Ruler3334Automatic: on_war_won_attacker
Yearly Drift11,000Event: neutral_struggle.0001
Into Conciliationfrom 1 phase · biggest push: Release an Involved Ruler from Prison without any request (25)

Opportunity→Conciliation

Takes over at 1,000 points from 15 catalysts. The biggest single push, “Release an Involved Ruler from Prison without any request”, is worth 25 — 40 times alone.

What happensPointsTimes aloneFired by
Release an Involved Ruler from Prison without any request2540Interaction: Negotiate Release
Become either Best Friends or Soulmates with an Involved Ruler10100Automatic: on_set_relation_best_friend; Automatic: on_set_relation_soulmate
Converted to local beliefs10100Decision: Convert to Local Culture; Automatic: on_rite_change
Granted to local noble10100Automatic: on_county_auto_granted_to_liege_culture; Automatic: on_county_auto_granted_to_local_culture
Granted Independence10100Interaction: Grant Independence
Granted privilege5200Interaction: Grant Appointment; Interaction: Grant Titles and 6 more
Invited to Feast5200Activity: Feast
Ransom an Involved Ruler5200Interaction: Pay Ransom; Interaction: Ransom and 1 more
Become either Friends or Lovers with an Involved Ruler3334Automatic: on_set_relation_friend; Automatic: on_set_relation_lover
Formed Interreligious Alliance3334Automatic: on_alliance_added
Send a Gift or Artifact to an Involved Ruler3334Interaction: Gift Artifact; Interaction: Send Gift
Learned Language3334Event: Learn Language: Success!
built in a City3334Automatic: on_building_completed
Signed Truce3334Interaction: Purchase Truce; Automatic: on_set_relation_guardian
Development increased11,000Script: Increase Development in County
Every catalyst (26)
  • Acquire a Claim on a Title under the De Jure of Hispania catalyst_gain_claim_on_title_fp2Opportunity → Hostility: 3 (334× alone); Compromise → Opportunity: 3 (334× alone); Conciliation → Compromise: 3 (334× alone)Fired by: Automatic: on_explicit_claim_gain
  • Become either Best Friends or Soulmates with an Involved Ruler catalyst_became_best_friend_soulmate_with_very_important_characterOpportunity → Conciliation: 10 (100× alone); Hostility → Compromise: 10 (100× alone)Fired by: Automatic: on_set_relation_best_friend; Automatic: on_set_relation_soulmate
  • Become either Friends or Lovers with an Involved Ruler catalyst_became_friend_lover_with_characterOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Automatic: on_set_relation_friend; Automatic: on_set_relation_lover
  • Become Rival or Nemesis with another Involved Ruler catalyst_becomes_rival_with_involvedOpportunity → Hostility: 10 (100× alone); Compromise → Opportunity: 10 (100× alone); Conciliation → Compromise: 10 (100× alone)Fired by: Automatic: on_set_relation_nemesis; Automatic: on_set_relation_rival
  • Broke Truce catalyst_broke_truce_against_important_characterOpportunity → Hostility: 25 (40× alone); Compromise → Opportunity: 25 (40× alone); Conciliation → Compromise: 25 (40× alone)Fired by: War: … China's Grand Campaign; War: …-… Bloc Supremacy War; War: …… Ancestral Claim on … and 37 more
  • built in a Castle catalyst_new_building_in_castleOpportunity → Hostility: 3 (334× alone); Compromise → Opportunity: 3 (334× alone); Conciliation → Compromise: 3 (334× alone)Fired by: Automatic: on_building_completed
  • built in a City catalyst_new_building_in_cityOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Automatic: on_building_completed
  • Convert an Involved Ruler or County catalyst_forced_conversionOpportunity → Hostility: 5 (200× alone); Compromise → Opportunity: 5 (200× alone); Conciliation → Compromise: 5 (200× alone)Fired by: Automatic: on_county_faith_change; Automatic: on_rite_change
  • Converted to local beliefs catalyst_convert_local_culture_faithOpportunity → Conciliation: 10 (100× alone); Hostility → Compromise: 10 (100× alone)Fired by: Decision: Convert to Local Culture; Automatic: on_rite_change
  • Development increased catalyst_improve_development_vassal_diff_faith_cultureOpportunity → Conciliation: 1 (1,000× alone); Hostility → Compromise: 1 (1,000× alone)Fired by: Script: Increase Development in County
  • Formed Interreligious Alliance catalyst_formed_interreligious_alliance_with_important_characterOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Automatic: on_alliance_added
  • Granted Independence catalyst_independence_from_non_dejure_vassalOpportunity → Conciliation: 10 (100× alone); Hostility → Compromise: 10 (100× alone)Fired by: Interaction: Grant Independence
  • Granted privilege catalyst_grant_privilege_to_diff_faith_culture_vassalOpportunity → Conciliation: 5 (200× alone); Hostility → Compromise: 5 (200× alone)Fired by: Interaction: Grant Appointment; Interaction: Grant Titles; Interaction: Modify Province Administration and 5 more
  • Granted to local noble catalyst_grant_land_local_nobleOpportunity → Conciliation: 10 (100× alone); Hostility → Compromise: 10 (100× alone)Fired by: Automatic: on_county_auto_granted_to_liege_culture; Automatic: on_county_auto_granted_to_local_culture
  • Invited to Feast catalyst_invite_diff_faith_culture_to_feastOpportunity → Conciliation: 5 (200× alone); Hostility → Compromise: 5 (200× alone)Fired by: Activity: Feast
  • Kill an Involved Ruler catalyst_unnatural_death_important_characterOpportunity → Hostility: 5 (200× alone); Compromise → Opportunity: 5 (200× alone); Conciliation → Compromise: 5 (200× alone)Fired by: Automatic: on_death
  • Learned Language catalyst_learned_new_language_importantOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Event: Learn Language: Success!
  • Ransom an Involved Ruler catalyst_ransom_importantOpportunity → Conciliation: 5 (200× alone); Hostility → Compromise: 5 (200× alone)Fired by: Interaction: Pay Ransom; Interaction: Ransom; Interaction: Ransom …
  • Release an Involved Ruler from Prison without any request catalyst_release_importantOpportunity → Conciliation: 25 (40× alone); Hostility → Compromise: 25 (40× alone)Fired by: Interaction: Negotiate Release
  • Reveal the Secret of an Involved Ruler catalyst_reveal_secret_importantOpportunity → Hostility: 10 (100× alone); Compromise → Opportunity: 10 (100× alone); Conciliation → Compromise: 10 (100× alone)Fired by: Event: …: As … Made …; Event: A Dark Secret; Event: A Forbidden Conviction and 35 more
  • Send a Gift or Artifact to an Involved Ruler catalyst_gift_independent_rulerOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Interaction: Gift Artifact; Interaction: Send Gift
  • Signed Truce catalyst_sign_truce_outside_warOpportunity → Conciliation: 3 (334× alone); Hostility → Compromise: 3 (334× alone)Fired by: Interaction: Purchase Truce; Automatic: on_set_relation_guardian
  • Used Hook catalyst_using_a_hook_on_very_important_characterOpportunity → Hostility: 5 (200× alone); Compromise → Opportunity: 5 (200× alone); Conciliation → Compromise: 5 (200× alone)Fired by: Automatic: on_hook_used
  • Usurp a Title which is part of the De Jure of Hispania catalyst_usurp_title_fp2Opportunity → Hostility: 10 (100× alone); Compromise → Opportunity: 10 (100× alone); Conciliation → Compromise: 10 (100× alone)Fired by: Automatic: on_title_gain_usurpation
  • Win a War you started against another Involved Ruler catalyst_win_any_war_within_the_regionOpportunity → Hostility: 3 (334× alone); Compromise → Opportunity: 3 (334× alone); Conciliation → Compromise: 3 (334× alone)Fired by: Automatic: on_war_won_attacker
  • Yearly Drift catalyst_passing_of_timeOpportunity → Hostility: 1 (1,000× alone); Hostility → Compromise: 1 (1,000× alone); Compromise → Opportunity: 1 (1,000× alone); Conciliation → Compromise: 1 (1,000× alone)Fired by: Event: neutral_struggle.0001

Other decisions tied to it

Decisions whose requirements or effects name the Iberian Struggle in the script.

Who is involved

The cultures and faiths the files make part of it from the start. Rulers are involved, interlopers or uninvolved — the game's encyclopedia explains each.

Source: game/common/struggle/struggles/iberian_struggle_script.txt (key iberian_struggle), common/struggle/catalysts, common/script_values, map_data/geographical_regions/geographical_region.txt with the de jure titles of common/landed_titles, and every activate_struggle_catalyst in common/ and events/, Crusader Kings III 1.20.1.2.

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