
Major decision · Oath Decisions
End the Iranian Intermezzo
I have sworn to end the Iranian Intermezzo.
Requirements
- If end the struggle oath type var is Iranian Intermezzo: You have finished the Iranian Intermezzo via any ending Decision.
- If end the struggle oath type var is Iranian Intermezzo: You have finished the Iranian Intermezzo via any ending Decision.
- Else, if end the struggle oath type var is Iberian Struggle: You have finished the Iberian Struggle via any ending Decision.
- Else, if end the struggle oath type var is Iberian Struggle: You have finished the Iberian Struggle via any ending Decision.
- Otherwise:
always = yes
- Blocked while: Still Host of a Coronation
Who sees it
The decision only appears in the list for a character who meets these:
Can be taken when (is_valid) (56 lines of game script)
trigger_if = {
limit = {
var:end_the_struggle_oath_type_var = flag:persian_struggle
exists = struggle:persian_struggle
}
custom_tooltip = {
text = end_the_struggle_oath_decision_trigger_persian
has_character_flag = ach_ended_struggle
}
}
trigger_if = {
limit = {
var:end_the_struggle_oath_type_var = flag:persian_struggle
NOT = {
exists = struggle:persian_struggle
}
}
custom_tooltip = {
text = end_the_struggle_oath_decision_trigger_persian_ended
has_character_flag = ach_ended_struggle
}
}
trigger_else_if = {
limit = {
var:end_the_struggle_oath_type_var = flag:iberian_struggle
exists = struggle:iberian_struggle
}
custom_tooltip = {
text = end_the_struggle_oath_decision_trigger_iberian
has_character_flag = ach_ended_struggle
}
}
trigger_else_if = {
limit = {
var:end_the_struggle_oath_type_var = flag:iberian_struggle
NOT = {
exists = struggle:iberian_struggle
}
}
custom_tooltip = {
text = end_the_struggle_oath_decision_trigger_iberian_ended
has_character_flag = ach_ended_struggle
}
}
trigger_else = {
always = yes
}
custom_tooltip = {
text = busy_in_coronation_tooltip
NOT = {
involved_activity ?= {
activity_host = root
has_activity_type = activity_coronation
}
}
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Shown to a character when (is_shown) (4 lines of game script)
highest_held_title_tier >= tier_kingdom has_variable = end_the_struggle_oath has_variable = end_the_struggle_oath_type_var has_variable = end_the_struggle_oath_timer
As written in game/common/decisions/10_ach_oath_decisions.txt.
Effects
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Event coronation_events.0175
- Gains the modifier “Ended the Struggle”
Effect (10 lines of game script)
coronation_oath_success_effect = {
OATH = end_the_struggle_oath
}
show_as_tooltip = {
add_character_modifier = oath_of_end_the_struggle
}
hidden_effect = {
remove_variable = end_the_struggle_oath_timer
remove_variable = end_the_struggle_oath_type_var
}As written in game/common/decisions/10_ach_oath_decisions.txt.
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
What happens next
The event this decision fires, then the ones those fire, in order — with each choice and what it does.

Step 1 ·
coronation_events.0175Fulfilled Oath: …
My work is done, exactly as I said it would be. I heard the scorn of my detractors, their certainty I would fail when I swore my oath.
When it fires
- Depending on find oath:
- When find oath is diplomacy oath 1:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Secured Alliances”
- Diplomacy +1
- When find oath is diplomacy oath 2:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Strengthened House” — increased per Legitimate Child
- Child Opinion +2
- Tyranny Loss +3%
- Stress Loss +3%
- When find oath is martial oath 1:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Consolidated the Realm”
- Martial +1
- Legitimacy Gain +15%
- Courtly Vassal Opinion +10
- When find oath is martial oath 2:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Expanded the Realm”
- Martial +1
- Legitimacy Gain +15%
- Belligerent Vassal Opinion +10
- Glory Hound Vassal Opinion +10
- When find oath is stewardship oath 1:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Ensured Peace”
- Domain Limit +1
- Monthly county control growth +0.1/month
- Popular Opinion +10
- When find oath is stewardship oath 2:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Shaped the Realm”
- Stewardship +1
- Holding Construction Time -25%
- Holding Construction Cost -25%
- When find oath is learning oath 1:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- When find oath is purge pretenders oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Pretenders Purged”
- Intrigue +1
- Legitimacy Gain +10%
- If you has administrative government mechanic › Your house:
- The house gains the modifier “Pretenders Purged: Coronation Oath”
- Intrigue +1
- Legitimacy Gain +5%
- The house gains the modifier “Pretenders Purged: Coronation Oath”
- When find oath is end the struggle oath:
- When find oath is greatest hunter oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Greatest Hunter”
- Prowess +2
- Health +0.05
- When find oath is heir preparation oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Prepared the Heir”
- Diplomacy +1
- Legitimacy Gain +20%
- Monthly Renown +10%
- Your heir:
- Gains the modifier “An Heir Prepared”
- When find oath is install claimants oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Installed Claimants”
- Diplomacy +2
- When find oath is mend the fracture oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Mended the Fracture”
- Your culture:
add_culture_tradition = oath_mend_the_fracture_tradition
var:mend_the_fracture_oath_target_culture:add_culture_tradition = oath_mend_the_fracture_tradition
- When find oath is provide for the warriors oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Provided for the Warriors”
- When find oath is provide for the faithful oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Provided for the Faithful”
- Learning +1
- Monthly Piety +10%
- When find oath is provide for the poor oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Provided for the Poor”
- Stewardship +1
- Monthly Income -5%
- When find oath is repent oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Repentance”
- Learning +1
- Monthly Piety +10%
- When find oath is diplomacy oath 1:
Option
And a stronger … stands ready to meet it!
- Stress and fulfillment impact: -20
game/events/activities/coronation_activity/coronation_events.txt- Depending on find oath:
- Group
- Oath Decisions
- Major
- yes
- ID
end_the_struggle_oath_decision
End the Iranian Intermezzo is a major decision in Crusader Kings III (Oath Decisions). It needs not while still Host of a Coronation (listed below). Patch 1.20.1.2, from game/common/decisions/10_ach_oath_decisions.txt.
Quick answers (1)
- What are the requirements for End the Iranian Intermezzo?
- Blocked while: Still Host of a Coronation; the full conditions are on the page (patch 1.20.1.2).
Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.1.2.