CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Oath Decisions

Provide for the Faithful

I have sworn my patronage towards the … faithful, and to build new pious institutions in the land. … remain to complete the Oath…

Requirements

The lines the game itself shows for this decision's conditions:

  • Still Host of a Coronation
Shown to a character when (is_shown) (3 lines of game script)
highest_held_title_tier >= tier_kingdom
has_variable = provide_for_the_faithful_oath
has_variable = provide_for_the_faithful_oath_timer

As written in game/common/decisions/10_ach_oath_decisions.txt.

Can be taken when (is_valid) (13 lines of game script)
any_directly_owned_province = {
	count >= 3
	has_building_or_higher = oath_faithful_building_02
}
custom_tooltip = {
	text = busy_in_coronation_tooltip
	NOT = {
		involved_activity ?= {
			activity_host = root
			has_activity_type = activity_coronation
		}
	}
}

As written in game/common/decisions/10_ach_oath_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (15 lines of game script)
coronation_oath_success_effect = {
	OATH = provide_for_the_faithful_oath
}
show_as_tooltip = {
	add_character_modifier = oath_provide_for_the_faithful
}
every_directly_owned_province = {
	limit = {
		has_building_or_higher = oath_faithful_building_02
	}
	add_province_modifier = oath_provide_for_the_faithful_province
}
hidden_effect = {
	remove_variable = provide_for_the_faithful_oath_timer
}

As written in game/common/decisions/10_ach_oath_decisions.txt.

Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).